Official Patches
Might & Magic X – Legacy can now load and run mods created by the community! If you are interested in using the Modding Kit of Might & Magic X – Legacy please visit the Download section of our open-dev blog
In order to use the Modding Kit it is required to install the Unity 3D SDK/Editor. You can find it on the official Unity site.
We received a lot of constructive feedback and thanks to your votes, here is the change log of the 1.2 Official Patch:
Changes:- 1st iteration of the Modding Kit
- Added Korean language version
- Exchanged Secret Door models
- Added Narrator Dialog after Death of Mamushi
- Added Narrator Dialog in Front of Portmeyron
- Added some new Interactive Objects (LiquidBarrels, Buff Statues )
- Trap rework: traps now have a damage range instead of a fixed damage value
- Start menu extra option added (with credits and modding sub options)
- Passive abilities are added to the Spell book
- Information added about abilities and spells of the advanced classes to party creation
- Loc Patch 8 integrated
- Added game options for:
- Disable barks
- Disable game messages
- Floating damage numbers
- Change opacity for tooltips and quest-/action log
- Implemented new interactive objects: barrels, shrines, fountains and crystals
- Indoor scene music for Sorpigal’s chapel and town garrison
- Monster animation update (some creatures have new and updated animations)
- Minimap Notes implemented
- The combat with Iven will get stuck by following certain operations.
- Enemies will repeat their dying animation and sound with a high probability.
- The camera keeps turning to the ground in melee combat when interacting with the hillock at the same time.
- There are some interactive objects which cannot be opened in world map.
- The battle turns will freeze and cannot be recovered when encountering Coral Priestess in 3rd floor of Castle Portmeyron under certain circumstance.
- Iven still has the ability "Focused" which should already be removed.
- Iven loses melee attacking animation sometimes.
- The exhaustion message in combat log frame will refresh at every step after loading.
- The further damage of Poisoned condition is triggered by the process of in-game timer shaft.
- The name of quest which received from Eileen displayed differently in dialog HUD and quest HUD.
- Combat with brigands gets stuck by following certain operations.
- Debug info appears in "Class" page when creating a new party by "Manual Creation".
- The "Into Battle" button in Random Creation is not functional randomly.
- The button "Into Battle" will not be functional in Creation under a certain circumstance.
- The actual costing is not inconsistent with the displaying price of items when in warrior mode.
- Game gets stuck when accepting quest from Maximus at certain condition.
- The party gets stuck at a certain place in Castke_Portmeyron_1 under certain situation.
- A lot of areas lost collision in map Agyn Peninsula.
- The cure time of the altar is infinite, that may cause some unbalanced problems.
- The "Select Difficulty Mode" page overlaps with the main menu after pressing "Exit to Menu" button within 16:9 resolution screens.
- The party cannot pass a certain door in Castle_ Portmeyron_3 after killing Iven.
- Ability "Focused" never triggered and replaced by ability "Boss".
- The ability "Retaliation" can be triggered by range attack.
- The party will slide to 1 or 2 tiles after killing any spiders.
- The aggro-flag will turn yellow even if monster in the barrel have been killed under a certain circumstance.
- Equipping a shield can't increase the block chance any more.
- All increased damage values from skills are incorrect.
- Items in vendor won't be refreshed if the next day coming without resting.
- The character who cast Challenge on monster may not suffer damage from monsters' ability Sweeping attack.
- The spell "Identify" cannot be applied if players put all unidentified items in Hireling package.
- Monsters will stand after death in specific condition.
- Enemies will lose their dying animation with a high probability.
- The spider, Militia, Elite Militia & Luke will keep moving forward if the party keeps attacking and switches characters rapidly.
- Player should pay 1500 gold again to hire the Pack Horse, but the shopkeeper said the party can take it for free.
- The camera can spin around the hillock even if there's an obstacle at the grid which player stands.
- Some NPCs in Sorpigal have the same appearances and portraits.
- A warning message pops up after pressing ATL+F4 in game under certain specs.
- Mamushi can both move and attack in one turn.
- There are no traps in game on version 9017.
- Teleporter at lighthouse 4th floor cannot be interacted when glowing.
- Champion monster never dropped any loot after being killed.
- Player cannot select the target when in ranged combat.
- Player cannot get training or quest from Hamato.
- The value of tooltip opacity in option menu is not functional.
- Graphic of the shopkeeper in potion vendor displayed improperly.
- There is a short line at the top of the "Adventurer" image in the "Select Difficulty Mode" menu.
- Some items on help menu have extra obvious outlines.
- The camera displayed improperly after encountering a Spider from barrel.
- The chest box near Bear's room is not in the center of screen when turning camera towards it.
- The text in the intro video cannot display completely under 800*600 resolution.
- The option in dialog when talk to Aonbarr is not translated.
- Some texts in options are not translated in Chinese.
- Overlapping text in game menu.
- Character can equip a spear without learning skill "Two-handed".
- The textures of a room near stable are incomplete when using 4:3 resolutions.
- An arrow overlaps language menu in options.
- There will display double tooltip of the equipped two-handed weapon when comparing with the items in the inventory.
- The price of players' item displays improperly when doing comparison with items in Vendor.
- No further information displays in game message, when Elite Coral Priestess casts spell to a paralyzed character.
- Add durability to equipment in order to reduce the damage frequency.
- The message when moving to the entrance of dungeons is improper.
- The magic damage displayed improperly after comparing 2 weapons with different kind of magic damage.
- Rogue Mage's magic spell - Battle Spirit works incorrectly.
- Attribute adding button cannot be clicked randomly.
- Chinese translation of the option in Orlene's dialog is improper.
- The {0} variable is improperly displayed in the tooltip of "Defend".
- Monsters who have the ability "Boss" will be triggered twice to resist "Stasis".
- The character who is in negative condition (Dead) still can open the secret.
- Certain Items displaying above the mini-map are improper.
- The effect of Torchlight will vanish after swithing scenes.
- Information of broken two-handed weapon will be displayed twice in the tooltip of the hammer.
- The attribute from ranged weapon affects improperly.
- The log window cannot unfold when clicking the red X button to close the mini-map.
- Monster will skip his turn when he suffered spell "Entangle" under a certain circumstance.
- The unconscious character still can be poisoned by the Spider Queen.
- Items in inventory keep disappearing without warning message as long as I drag them from slot to slot.
- There are unexpected characters displaying in the game message of Traps.
- Mamushi's ability Vindictive will be overwritten by Sweeping Attack.
- Language in Options cannot display completely.
- The quest log frame becomes corrupted after quick saving and loading the game.
- 3D model of the monsters will be missing randomly.
- The "Identify all items" still can be clicked even there isn’t any unidentified item.
- The tooltip of entrance on area map will remain on screen after being activated and triggering dialog.
- It would be better to highlight Gold amount in reward game message.
- Player cannot exit the dialog of "Hamato" after selecting 5th choice "Back".
- The "miss" order in game message is randomly inconsistent with the tooltip of Shadow Cloak mentioned.
- It actually displays a Buy Price, but is named as Sell Price in the tooltip of looting items.
- It's improper to display a sell price for looting gold.
- The texts "Level Up" will not disappear after dialog HUD appears.
- Patch v1.1.1 cannot be applied.
- The "Load" button is not greyed-out while no save-games exist.
- The interaction icon is missing at a certain place in lighthouse_2 and player cannot pass it by pressing "Space" button.
- There is an extra bracket in Aonbarr's dialog.
- The descriptions of all slots in vendor are same.
- The game message when monsters are performing Retaliation is disordered.
- The game message of Mamushi's ability - Push displays at an improper time.
- The graphic quality in Uplay patch version is much darker than raw version.
- The map will lose functionality after players progress to Spider Lair without opening them.
- One word is wrong in the Credits.
- The attribute "Ranged Evade Value" is not displayed in game.
- The bonus effect of skill Arcane Discipline is improper.
- The game crashed randomly when activating Uplay overlay by pressing shift+F2 and then talking to NPC.
- The spell Dark Vision has no function.
- Player cannot retreat anymore when standing on a certain place in lighthouse_2.
- The "Random Creation" cannot be clicked under certain situation.
- The "Continue" button cannot be clicked even there isn’t any skill points left under certain situation.
Important notice: if you want to install those patches manually be sure to download and install both 1.1 & 1.1.1 patches before launching the game.
- Changes
- 4 new character classes:
- Orc Shaman
- Human Mercenary
- Elf Druid
- Dwarf Scout
- Resting and conditions
- The following conditions are now removed by simple resting:
- Weak
- Paralyzed
- Feebleminded
- Asleep
- Unconscious
- Shops get new stocks each day
- Cure in temple is also resetting the resting timer
- Time management has been updated
- Time spent per turn has been updated as follows:
- City : 1 minute per turn
- Dungeon: 2 minutes per turn
- Outdoor: 5 minutes per turn
- Item break chance is now applied as designed. Break chance is not checked on each fight action anymore.
- Actions can no longer be removed from action bar by simple drag and drop as it confused players. It is now only possible to overwrite them with other actions.
- New “identify item logic” for mechants and spell is added with a specific UI.
- Potions can now be consumed by dropping the potion on the character portrait.
- Hireling inventory implemented (Mule/Aonbarr).
- Voice overs for Narrator and Dunstan in Act 1 added.
- Several screens and popups now have hotkey shortcuts for closing/canceling (escape) and confirmation (space/return). Space can no longer be used within save game name (player’s feedback). Conversations can now also be left with escape.
- New video player is added (Bink). Videos are converted accordingly.
- New font system integrated for Asian language support
- Ashan Calendar tooltip is added to day/night clock (next to minimap).
- Exploration party barks added.
- Item compare added to the game.
- Other UI Polishing:
- Level up attributes UI updated.
- Quests in the quest log window are sorted like in the journal screen.
- Action log messages added when push back of “Gust of Wind” is not working and also when a (de)buff cannot be applied.
- Quest tokens are now shown in the journal.
- Trading screen shows also party and their current equipment.
- Quest and action log now fades in and out by use or hover (can be configured in the options screen).
- Toolips for Hirelings added.
- Some icons and tooltips added to map and minimap.
- Performance improvements (asset and occlusion improvements).
- Outdoor world.
- Dungeons: Spider Lair, Lighthouse, Den of Thieves, Castle Portmeyron Sorpigal.
- Uplay:
- Promotion codes from Gamescom and Pax East can now be redeemed in Sorpigal (chest next to the garrison).
- Bug Fixes:
- The actual effect of Kenshi's ability - Relentless is not consistent with tooltip.
- The ending card is improper and won't end.
- The text in gold HUD is missing after selecting “Repair”, “Training” or “identified”.
- The vocal samples in other languages are still in English.
- The Quests in Journal will be displaced with "Quest Tokens" when clicking the token above the mini-map.
- The tooltip of spell "Poison Spray" cannot match its actual result.
- The certain equipment which can convert damage to Health/mana has no function actually.
- The spell - Mana Surge works incorrectly when it is casted on Rogue Mage.
- The prime spell Identify can identify all unidentified items in inventory, which is against the description in tooltip.
- The monster Cyclops never dropped any items after killing it.
- The damage value in splash shows improperly.
- All the texts in “Confirmation” are missing.
- All the texts in “Help” are missing.
- Some texts in “Options” are missing.
- The tooltip when adding attributes point is inconsistent with players actually gain.
- The additional effect of specific shield never carried out.
- The opened barrel which has had spider in it will be highlighted when party move close to it.
- The icon of items is still remaining in shortcut action bar after items has been used up.
- Some texts in “Inventory” are missing.
- Debug item exists in chest randomly.
- Many texts in HUD are missing.
- The “QuickLoad” doesn't work after pressing “Confirm” button with all languages except English.
- Luke is still standing in the thief even if players choose the option "Let Luke Go".
- There are variable texts in many NPC's dialogue.
- The location “Castle Portmeyron” already appears on world map after entering the game.
- The gold reduced after selling items in vendor under certain situation.
- The tooltip when interacting with Arcane Library is debug text.
- The items cannot be sold successfully by dragging, but the gold is increased under certain situation.
- The changed input key still works even after clicking “Default” button.
- The forward navigation button shows grey after exiting any house in Sorpigal.
- The first member always got more EXP than others after killing any monster.
- The required skill of equipment shows improperly after loading.
- Player can all use blanks to name the character.
- The red indicator of negative condition will vanish when casting curative spells and choosing characters.
- The titles “Select Difficulty Mode” and “Select Party Creation Mode” are missing in all languages.
- The name of air magic which can grant resistance to characters is inconsistence with others branch of magic.
- The text in drop-down list of languages overlaps with the “Input” and “Graphics” button in option window.
- There are some incorrect buttons in the Load/Save interface when player press Load/Save/Delete button in game.
- No more gold will be consumed for PackHorse if the party hired him for the 2nd time.
- Sparks can deal much more damage than it is said in tooltip after reaching Air magic Level 2.
- Celestial Armor cannot prevent ranged attack from monsters.
- The unidentified item already identified after switching map under certain situation.
- Melee weapon will be broken when range attack is blocked.
- Monsters have no actions when they are being attacked from more than 5 ranges away.
- The effect of Mana Surge still will remain on Ghost, even though she is immune to it.
- The character still poisoned even the attack from enemy missed after using the spell “Shadow Cloak”.
- The weapon "Wand" has no background color even if it is enchanted or unidentified.
- The last turns of spell "Shadow Cloak" is improper when Dark Magic reaches Level 4.
- There should be added some symbols match the type of NPCs on the mini-map.
- Regeneration only works on the first turn when party members are under unconscious.
- There need a prompt when player pressing "F9" to load the quicksave.
- The actual effect of the spell scrolls is inconsistent with the tooltips.
- The healing value of spell - Regeneration is inconsistent with tooltip.
- Cure in temple isn't resetting the resting timer.
- The texts are overlapping in Quests book after loading the auto-save record.
- The certain weapon which can add level to skill/spell is invalid.
- The red camp icon will not be removed after weak characters were cured via Chapel.
- An incorrect game message will present after any character is cured by magic spell.
- The last turns mentioned in tooltip are different from actual results of the spells.
- The turns of the spell "Regeneration" consumed improperly.
- The looting message which players loot from treasure box won't display in the game message box.
- The loot items cannot be picked up automatically when inventory is full, even though there are already same items in pack.
- The looting bags still remain on the ground after players pick up items already.
- The turn won’t be finished after character used a potion in combat if once he used any scroll.
- The debuff on monsters shows improperly.
- Character can equip two handed magical foci even though he/she hasn't reached the expert bonus effect of skill Magic Focus.
- The tooltip of debuff - Chilled is incorrect.
- The tooltip of Keys in game is debug info.
- The spell - Gust of Wind still can push monster back, even the strike is missed.
- The Time Count Down about buff “Well Rested” is missing after resting with the party already gets the buff.
- There is a debuff added to monsters when casting Ice Bolt, but it's not mentioned in the spell tooltip.
- The gold reduced while switching map under situation.
- The spell regeneration still has effect on the dead character.
- The spell - Fire Ward & Arcane Ward will also grant Armor Value to each member, which is against description in tooltip.
- The air spell - Wind Shield doesn't seem to bring any effect to the party.
- Items in vendor won't be refreshed if player went out of Sorpigal until 8 o'clock the next day then return.
- The message “All items identified” remains in game after pressing “ESC” button.
- Monster will lose their aggro-flag if party stand on a certain tile in Castle_3.
- The certain equipment which can add resistance against all magic schools is improper.
- The magic item which can add resistance of all kinds of magic only added the resistance of Primordial magic.
- The effect turns of Celestial Armor cannot match the description in tooltip after it reaches level 4.
- There is no confirmation for players when they want to sell items.
- The decreased Evade Value isn't consistent as the tooltip described.
- The camera cannot be rotated while right-clicking after opening a chest/barrel.
- The bark will be triggered repeatedly when character doesn't have mana.
- The increased damage by large ability is improper.
- Some certain weapons can almost seckill monsters without limit.
- Some arrears in world map have incorrect collision with monsters.
- Cost for Identify or Repair in the stores should be displayed somewhere in the dialogue.
- Word of Light cannot make any damage to enemy.
- Master tier bonus of sword has no effect when character executes first successful strike with a sword in main-hand.
- Loot UI is improper if the party’s inventory is full under a certain condition.
- There should be an option to set the balance for voices.
- When equipping a new item, there should be a sound (signs & feedback).
- A certain grave in the world map cannot be opened.
- The health and mana won't set to 100% after resting if the character is under weakened condition.
- There is a debug text when players submit the quest Jassad's Bestiary.
- Debug texts pop up after characters get leveled up.
- The title crashed when running game under vista.
- Range attack cannot be used when monsters are in close combat.
- There is no option for players to buy one unit supplies, and they have to buy 6 every time.
- The combat turn will get stuck when starting battle with two Rogue Mages in 2nd floor of Castle Portmeyron.
- Monsters' spell "Paralyzed" has animation, but no actual effect.
- The monster "Cyclops" in map Dangerous Cave will miss under a certain circumstance.
- Cannot delete any archive after entering the game and exiting to main menu.
- The number of potions is not consistent with it is in inventory.
- Spell Mana Surge has no function.
- The hints will repeatedly pop up when player opens the "Show hints" again in Options.
- The option when hiring Packhorse is incorrect.
- The ending card doesn't fill in the screen.
- The healing spells which must be chosen by players cannot be used during battle under a certain circumstance.
- Characters' buffs will exist forever and show improperly after character uses spell "Dispel Magic".
- The tooltip of the buffs will become confused under a certain circumstance.
- The shortcut action bar becomes completely corrupted after loading the archive randomly.
- The green ticks on characters' portrait will be corrupted when mouse-over on some skills in character customization page.
- The spells in the shortcut bar cannot be dragged.
- Expert tier bonus of sword's effect is not the same as it is said in tooltip.
- The "Equipment" hints will lead the game get stuck.
- The game message is incorrect when characters in unconscious condition.
- The hireling Felipe near the stables cannot be fired once he's been hired.
- Equipment is easily to be broken and it forces player return to town to repair.
- Time in game is too fast.
- All the buttons on “Identify Items” window doesn’t work by left-clicking the mouse.
- Quest frame shows improperly after completing any quest under a certain circumstance.
- The special function of the equipment which can add protection against negative condition will be triggered without limit.
- The "cancel" button in points distribution page is not clickable again after adding 1 point then quitting.
- The name of map "Cave" is spelled in a wrong way.
- Player only can buy 1 potion in shop no matter how many numbers he enters.
- Player can’t continue to create a party in Manual Creation under certain circumstance.
- Game cannot continue when loading any archive after "Exit to Menu".
- The further damage of spell Poison Spray is improper when casting on some certain monsters.
- The character who is in negative condition (Dead) still can open the secret.
- The splash damage which is related to Magic school is missing in Ranged Attack.
- It will cost adjacent two characters' action turn when using the scroll - Water Flows Freely.
- The quest "Jassad's Bestiary" cannot be completed even if there were more than 10 creatures in the bestiary.
- Delete button of the input options has no function.
- The Dialogue of Rosalie will pop-up every time the party moves to the entrance of Lair_of_Thief.
- The description of item Clarity Potion is incorrect.
- There is only 1 blood splash when characters equip Dual Wield skill to perform 2 attacks.
- Icon of the scrolls in the shortcut bar will become improper under a certain condition.
- When the whole party is weak / feebleminded, all characters bark at the same time and sound will be overlapped.
- A certain chest and a pile of items' collisions are missing in Castle_2.
- There should be a warning message to tell players that they should restart game after switching language.
- The location on world map will miss after loading any archive.
- The NPC dialogue will transfer to Arthur's after selecting Hire horse at Felipe.
- Loot items will lead to the game gets stuck under a certain circumstance.
- The effect of deleting a hotkey will not reflect in game immediately until rebooting the game.
- The party still can choose Repair Weapons even though they only have broken armors and shields.
- The items which were assigned to quick action slot will be disappeared under certain circumstance.
- The texts in NPC's dialog will become corrupted after interacting with several NPCs.
- Unexpected blanks are shown in the area map of Cave and Crypt.
- No buff was added to the party if they rested in the inn.
- The triggered lever will be reset to original status after loading the record.
- Main menu will stay in the foreground under certain conditions.
- Two monsters are easy to stand at same point in front of Lighthouse entrance.
- Cannot input "space" character when creating a new save-game.
- The monster's ability Retaliation still can bring damage to party member even after that monster is dead.
- The loot item UI will overlap with NPC's dialogue under certain circumstance.
- Damage of magical focus attack won't increase after reaching the grand master tier of Magical focus.
- The Buff which was applied to the party before saving will disappear after loading the record.
- The difficulty setting is not displayed in the archive info.
- The description of Mamushi's 3 abilities - Boss, Curling, and Push are debugged.
- The interface of Trade will be overlapped with NPC's dialogue interface.
- The Might & Perception values don't decrease as described when characters are Weak.
- There is an incorrect message displaying in Bestiary page.
- One word is wrong in tooltip of Medium Armor expert tier.
- Items in vendors never been refreshed.
- The Cyclops displays incomplete in the monster animation frame of Bestiary.
- The data in debuff icon cannot match that in spell tooltip of Sundering at certain levels.
- The negative condition appearance of characters will be removed after loading the game record.
- Cyclops' ability - Sweeping Attack always will hit the first character in party.
- There is no splash damage number showed for the further damage of Poison Spray.
- Party will get an attacked feedback when Coral Priestess cast Liquid Membrane.
- The tooltip of spell "Mana Surge" cannot match its actual result.
- Loot Items will vanish when the inventory was full.
- Game resolution cannot change to the highest in window mode.
- Some of the secrets can be opened twice under a certain circumstance.
- There is a blank gap between looted items and updated gold value randomly.
- The tooltip of characters' HUD will remain on NPC's dialog box under certain circumstance.
- The basic combat action and best health / mana potion which are assigned to quick action slot will vanish under certain circumstance.
- The monster Kenshi can trigger the ability - Relentless twice in a row at the same time.
- The tooltips of combat will be overlapped with monsters' buffs.
- Mumashi will trigger his "Boss" ability in improper times after suffering a debuff from the party.
- Player cannot hire Kengi in inn no matter what choice was selected.
- Only one splash damage was displayed if one character attacks enemy with 2 strikes.
- Rent a room in inn also consumes one unit of supplies.
- Player cannot load any archive when the saved record is paralleled with "OK" button of confirmation box.
- The effect turns of Burning Determination cannot match that in tooltip.
- The page numbers in Load interface is always same as save interface, even they have different number of record.
- There is still a game message for reaching a new skill tier, even though players didn't add skill points successfully.
- Monster's buff always placed in front of the game frames.
- The UI of range attack and some attack spells in shortcut bar are improper.
- Mamushi still can suffer from the damage of Poison Spray debuff, even he has the Boss ability.
- The effect of action bar will be performed when typing corresponding numbers during saving game.
- The camera will shake each time when players are switching equipment by right-clicking the mouse.
- Monsters HP bar will also move if turning camera during battle.
- The detailed information of deleted record will still remain in the left side of Load/Save interface.
- Only 1 condition will display in tooltip when Unconscious character gets weak or feebleminded.
- HP bar and Mana bar will not change timely if the max value is increased by skills.
- The selected character will be reset to first one after loading the game record.
- One of Elite Cyclops' ability buff - Demonic Lineage displays as debug.
- Wrong texts like '10%%' exist in tooltip of equipment.
- The spell Challenge is not working on Bosses.
- The scroll still will be performed when right-click the scroll to sell it in vendor's room.
- Tooltip of Token in inventory is debug info.
Important notice: if you want to install those patches manually be sure to download and install both 1.1 & 1.1.1 patches before launching the game.
- Changes
- 4 new character classes:
- Orc Shaman
- Human Mercenary
- Elf Druid
- Dwarf Scout
- Resting and conditions
- The following conditions are now removed by simple resting:
- Weak
- Paralyzed
- Feebleminded
- Asleep
- Unconscious
- Shops get new stocks each day
- Cure in temple is also resetting the resting timer
- Time management has been updated
- Time spent per turn has been updated as follows:
- City : 1 minute per turn
- Dungeon: 2 minutes per turn
- Outdoor: 5 minutes per turn
- Item break chance is now applied as designed. Break chance is not checked on each fight action anymore.
- Actions can no longer be removed from action bar by simple drag and drop as it confused players. It is now only possible to overwrite them with other actions.
- New “identify item logic” for mechants and spell is added with a specific UI.
- Potions can now be consumed by dropping the potion on the character portrait.
- Hireling inventory implemented (Mule/Aonbarr).
- Voice overs for Narrator and Dunstan in Act 1 added.
- Several screens and popups now have hotkey shortcuts for closing/canceling (escape) and confirmation (space/return). Space can no longer be used within save game name (player’s feedback). Conversations can now also be left with escape.
- New video player is added (Bink). Videos are converted accordingly.
- New font system integrated for Asian language support
- Ashan Calendar tooltip is added to day/night clock (next to minimap).
- Exploration party barks added.
- Item compare added to the game.
- Other UI Polishing:
- Level up attributes UI updated.
- Quests in the quest log window are sorted like in the journal screen.
- Action log messages added when push back of “Gust of Wind” is not working and also when a (de)buff cannot be applied.
- Quest tokens are now shown in the journal.
- Trading screen shows also party and their current equipment.
- Quest and action log now fades in and out by use or hover (can be configured in the options screen).
- Toolips for Hirelings added.
- Some icons and tooltips added to map and minimap.
- Performance improvements (asset and occlusion improvements).
- Outdoor world.
- Dungeons: Spider Lair, Lighthouse, Den of Thieves, Castle Portmeyron Sorpigal.
- Uplay:
- Promotion codes from Gamescom and Pax East can now be redeemed in Sorpigal (chest next to the garrison).
- Bug Fixes:
- The actual effect of Kenshi's ability - Relentless is not consistent with tooltip.
- The ending card is improper and won't end.
- The text in gold HUD is missing after selecting “Repair”, “Training” or “identified”.
- The vocal samples in other languages are still in English.
- The Quests in Journal will be displaced with "Quest Tokens" when clicking the token above the mini-map.
- The tooltip of spell "Poison Spray" cannot match its actual result.
- The certain equipment which can convert damage to Health/mana has no function actually.
- The spell - Mana Surge works incorrectly when it is casted on Rogue Mage.
- The prime spell Identify can identify all unidentified items in inventory, which is against the description in tooltip.
- The monster Cyclops never dropped any items after killing it.
- The damage value in splash shows improperly.
- All the texts in “Confirmation” are missing.
- All the texts in “Help” are missing.
- Some texts in “Options” are missing.
- The tooltip when adding attributes point is inconsistent with players actually gain.
- The additional effect of specific shield never carried out.
- The opened barrel which has had spider in it will be highlighted when party move close to it.
- The icon of items is still remaining in shortcut action bar after items has been used up.
- Some texts in “Inventory” are missing.
- Debug item exists in chest randomly.
- Many texts in HUD are missing.
- The “QuickLoad” doesn't work after pressing “Confirm” button with all languages except English.
- Luke is still standing in the thief even if players choose the option "Let Luke Go".
- There are variable texts in many NPC's dialogue.
- The location “Castle Portmeyron” already appears on world map after entering the game.
- The gold reduced after selling items in vendor under certain situation.
- The tooltip when interacting with Arcane Library is debug text.
- The items cannot be sold successfully by dragging, but the gold is increased under certain situation.
- The changed input key still works even after clicking “Default” button.
- The forward navigation button shows grey after exiting any house in Sorpigal.
- The first member always got more EXP than others after killing any monster.
- The required skill of equipment shows improperly after loading.
- Player can all use blanks to name the character.
- The red indicator of negative condition will vanish when casting curative spells and choosing characters.
- The titles “Select Difficulty Mode” and “Select Party Creation Mode” are missing in all languages.
- The name of air magic which can grant resistance to characters is inconsistence with others branch of magic.
- The text in drop-down list of languages overlaps with the “Input” and “Graphics” button in option window.
- There are some incorrect buttons in the Load/Save interface when player press Load/Save/Delete button in game.
- No more gold will be consumed for PackHorse if the party hired him for the 2nd time.
- Sparks can deal much more damage than it is said in tooltip after reaching Air magic Level 2.
- Celestial Armor cannot prevent ranged attack from monsters.
- The unidentified item already identified after switching map under certain situation.
- Melee weapon will be broken when range attack is blocked.
- Monsters have no actions when they are being attacked from more than 5 ranges away.
- The effect of Mana Surge still will remain on Ghost, even though she is immune to it.
- The character still poisoned even the attack from enemy missed after using the spell “Shadow Cloak”.
- The weapon "Wand" has no background color even if it is enchanted or unidentified.
- The last turns of spell "Shadow Cloak" is improper when Dark Magic reaches Level 4.
- There should be added some symbols match the type of NPCs on the mini-map.
- Regeneration only works on the first turn when party members are under unconscious.
- There need a prompt when player pressing "F9" to load the quicksave.
- The actual effect of the spell scrolls is inconsistent with the tooltips.
- The healing value of spell - Regeneration is inconsistent with tooltip.
- Cure in temple isn't resetting the resting timer.
- The texts are overlapping in Quests book after loading the auto-save record.
- The certain weapon which can add level to skill/spell is invalid.
- The red camp icon will not be removed after weak characters were cured via Chapel.
- An incorrect game message will present after any character is cured by magic spell.
- The last turns mentioned in tooltip are different from actual results of the spells.
- The turns of the spell "Regeneration" consumed improperly.
- The looting message which players loot from treasure box won't display in the game message box.
- The loot items cannot be picked up automatically when inventory is full, even though there are already same items in pack.
- The looting bags still remain on the ground after players pick up items already.
- The turn won’t be finished after character used a potion in combat if once he used any scroll.
- The debuff on monsters shows improperly.
- Character can equip two handed magical foci even though he/she hasn't reached the expert bonus effect of skill Magic Focus.
- The tooltip of debuff - Chilled is incorrect.
- The tooltip of Keys in game is debug info.
- The spell - Gust of Wind still can push monster back, even the strike is missed.
- The Time Count Down about buff “Well Rested” is missing after resting with the party already gets the buff.
- There is a debuff added to monsters when casting Ice Bolt, but it's not mentioned in the spell tooltip.
- The gold reduced while switching map under situation.
- The spell regeneration still has effect on the dead character.
- The spell - Fire Ward & Arcane Ward will also grant Armor Value to each member, which is against description in tooltip.
- The air spell - Wind Shield doesn't seem to bring any effect to the party.
- Items in vendor won't be refreshed if player went out of Sorpigal until 8 o'clock the next day then return.
- The message “All items identified” remains in game after pressing “ESC” button.
- Monster will lose their aggro-flag if party stand on a certain tile in Castle_3.
- The certain equipment which can add resistance against all magic schools is improper.
- The magic item which can add resistance of all kinds of magic only added the resistance of Primordial magic.
- The effect turns of Celestial Armor cannot match the description in tooltip after it reaches level 4.
- There is no confirmation for players when they want to sell items.
- The decreased Evade Value isn't consistent as the tooltip described.
- The camera cannot be rotated while right-clicking after opening a chest/barrel.
- The bark will be triggered repeatedly when character doesn't have mana.
- The increased damage by large ability is improper.
- Some certain weapons can almost seckill monsters without limit.
- Some arrears in world map have incorrect collision with monsters.
- Cost for Identify or Repair in the stores should be displayed somewhere in the dialogue.
- Word of Light cannot make any damage to enemy.
- Master tier bonus of sword has no effect when character executes first successful strike with a sword in main-hand.
- Loot UI is improper if the party’s inventory is full under a certain condition.
- There should be an option to set the balance for voices.
- When equipping a new item, there should be a sound (signs & feedback).
- A certain grave in the world map cannot be opened.
- The health and mana won't set to 100% after resting if the character is under weakened condition.
- There is a debug text when players submit the quest Jassad's Bestiary.
- Debug texts pop up after characters get leveled up.
- The title crashed when running game under vista.
- Range attack cannot be used when monsters are in close combat.
- There is no option for players to buy one unit supplies, and they have to buy 6 every time.
- The combat turn will get stuck when starting battle with two Rogue Mages in 2nd floor of Castle Portmeyron.
- Monsters' spell "Paralyzed" has animation, but no actual effect.
- The monster "Cyclops" in map Dangerous Cave will miss under a certain circumstance.
- Cannot delete any archive after entering the game and exiting to main menu.
- The number of potions is not consistent with it is in inventory.
- Spell Mana Surge has no function.
- The hints will repeatedly pop up when player opens the "Show hints" again in Options.
- The option when hiring Packhorse is incorrect.
- The ending card doesn't fill in the screen.
- The healing spells which must be chosen by players cannot be used during battle under a certain circumstance.
- Characters' buffs will exist forever and show improperly after character uses spell "Dispel Magic".
- The tooltip of the buffs will become confused under a certain circumstance.
- The shortcut action bar becomes completely corrupted after loading the archive randomly.
- The green ticks on characters' portrait will be corrupted when mouse-over on some skills in character customization page.
- The spells in the shortcut bar cannot be dragged.
- Expert tier bonus of sword's effect is not the same as it is said in tooltip.
- The "Equipment" hints will lead the game get stuck.
- The game message is incorrect when characters in unconscious condition.
- The hireling Felipe near the stables cannot be fired once he's been hired.
- Equipment is easily to be broken and it forces player return to town to repair.
- Time in game is too fast.
- All the buttons on “Identify Items” window doesn’t work by left-clicking the mouse.
- Quest frame shows improperly after completing any quest under a certain circumstance.
- The special function of the equipment which can add protection against negative condition will be triggered without limit.
- The "cancel" button in points distribution page is not clickable again after adding 1 point then quitting.
- The name of map "Cave" is spelled in a wrong way.
- Player only can buy 1 potion in shop no matter how many numbers he enters.
- Player can’t continue to create a party in Manual Creation under certain circumstance.
- Game cannot continue when loading any archive after "Exit to Menu".
- The further damage of spell Poison Spray is improper when casting on some certain monsters.
- The character who is in negative condition (Dead) still can open the secret.
- The splash damage which is related to Magic school is missing in Ranged Attack.
- It will cost adjacent two characters' action turn when using the scroll - Water Flows Freely.
- The quest "Jassad's Bestiary" cannot be completed even if there were more than 10 creatures in the bestiary.
- Delete button of the input options has no function.
- The Dialogue of Rosalie will pop-up every time the party moves to the entrance of Lair_of_Thief.
- The description of item Clarity Potion is incorrect.
- There is only 1 blood splash when characters equip Dual Wield skill to perform 2 attacks.
- Icon of the scrolls in the shortcut bar will become improper under a certain condition.
- When the whole party is weak / feebleminded, all characters bark at the same time and sound will be overlapped.
- A certain chest and a pile of items' collisions are missing in Castle_2.
- There should be a warning message to tell players that they should restart game after switching language.
- The location on world map will miss after loading any archive.
- The NPC dialogue will transfer to Arthur's after selecting Hire horse at Felipe.
- Loot items will lead to the game gets stuck under a certain circumstance.
- The effect of deleting a hotkey will not reflect in game immediately until rebooting the game.
- The party still can choose Repair Weapons even though they only have broken armors and shields.
- The items which were assigned to quick action slot will be disappeared under certain circumstance.
- The texts in NPC's dialog will become corrupted after interacting with several NPCs.
- Unexpected blanks are shown in the area map of Cave and Crypt.
- No buff was added to the party if they rested in the inn.
- The triggered lever will be reset to original status after loading the record.
- Main menu will stay in the foreground under certain conditions.
- Two monsters are easy to stand at same point in front of Lighthouse entrance.
- Cannot input "space" character when creating a new save-game.
- The monster's ability Retaliation still can bring damage to party member even after that monster is dead.
- The loot item UI will overlap with NPC's dialogue under certain circumstance.
- Damage of magical focus attack won't increase after reaching the grand master tier of Magical focus.
- The Buff which was applied to the party before saving will disappear after loading the record.
- The difficulty setting is not displayed in the archive info.
- The description of Mamushi's 3 abilities - Boss, Curling, and Push are debugged.
- The interface of Trade will be overlapped with NPC's dialogue interface.
- The Might & Perception values don't decrease as described when characters are Weak.
- There is an incorrect message displaying in Bestiary page.
- One word is wrong in tooltip of Medium Armor expert tier.
- Items in vendors never been refreshed.
- The Cyclops displays incomplete in the monster animation frame of Bestiary.
- The data in debuff icon cannot match that in spell tooltip of Sundering at certain levels.
- The negative condition appearance of characters will be removed after loading the game record.
- Cyclops' ability - Sweeping Attack always will hit the first character in party.
- There is no splash damage number showed for the further damage of Poison Spray.
- Party will get an attacked feedback when Coral Priestess cast Liquid Membrane.
- The tooltip of spell "Mana Surge" cannot match its actual result.
- Loot Items will vanish when the inventory was full.
- Game resolution cannot change to the highest in window mode.
- Some of the secrets can be opened twice under a certain circumstance.
- There is a blank gap between looted items and updated gold value randomly.
- The tooltip of characters' HUD will remain on NPC's dialog box under certain circumstance.
- The basic combat action and best health / mana potion which are assigned to quick action slot will vanish under certain circumstance.
- The monster Kenshi can trigger the ability - Relentless twice in a row at the same time.
- The tooltips of combat will be overlapped with monsters' buffs.
- Mumashi will trigger his "Boss" ability in improper times after suffering a debuff from the party.
- Player cannot hire Kengi in inn no matter what choice was selected.
- Only one splash damage was displayed if one character attacks enemy with 2 strikes.
- Rent a room in inn also consumes one unit of supplies.
- Player cannot load any archive when the saved record is paralleled with "OK" button of confirmation box.
- The effect turns of Burning Determination cannot match that in tooltip.
- The page numbers in Load interface is always same as save interface, even they have different number of record.
- There is still a game message for reaching a new skill tier, even though players didn't add skill points successfully.
- Monster's buff always placed in front of the game frames.
- The UI of range attack and some attack spells in shortcut bar are improper.
- Mamushi still can suffer from the damage of Poison Spray debuff, even he has the Boss ability.
- The effect of action bar will be performed when typing corresponding numbers during saving game.
- The camera will shake each time when players are switching equipment by right-clicking the mouse.
- Monsters HP bar will also move if turning camera during battle.
- The detailed information of deleted record will still remain in the left side of Load/Save interface.
- Only 1 condition will display in tooltip when Unconscious character gets weak or feebleminded.
- HP bar and Mana bar will not change timely if the max value is increased by skills.
- The selected character will be reset to first one after loading the game record.
- One of Elite Cyclops' ability buff - Demonic Lineage displays as debug.
- Wrong texts like '10%%' exist in tooltip of equipment.
- The spell Challenge is not working on Bosses.
- The scroll still will be performed when right-click the scroll to sell it in vendor's room.
- Tooltip of Token in inventory is debug info.
Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!