game info
open dev
  • news
  • maps & mods
  • patches
  • forums
  • my profile
    • Latest News
    • Votes
    • Technical Topic
    • Art ui
    • Game mechanics
    • General discussion
    • Story content
    • Behind the scenes
    • Modding Kit Assets
    • Modding Kit Installation
    • Official patches
    • Beta patches
    • Installation guide
    • General
    • Early Access
    • Technical Feedback
Open dev news >

  • Posted By: Ubi-Nicolas
  • 10
Tags: Technical topic

Comments (10)

Please log in to place a comment
narupley
November 29, 2013 19:26:58
"neither to share it with other players nor to test it themselves"

I lol'd
1
forgottenl
November 29, 2013 19:44:06
So what can be done with Unity free? It sounds like its pointless to make mods with it, as they can't be played.
1
Marzhin93
December 01, 2013 17:55:08
You can at least create all your environments and interactions in Unity Free, and then, once everything is in place, upgrade to the Unity Pro 30-days trial to test, debug, and finally package your mod for sharing.
It's far from ideal, and clearly not a solution for big mods, but it could work for smaller things (like dungeons).
0
forgottenl
December 01, 2013 21:40:34
Ahh, I hadn't thought of that. So you could prepare a mod using unity free and test it and export it with the 30 day test trial. I suppose for someone just wanting to make one mod it might be interesting, but as you said its far from ideal.
0
forgottenl
December 01, 2013 21:40:35
Ahh, I hadn't thought of that. So you could prepare a mod using unity free and test it and export it with the 30 day test trial. I suppose for someone just wanting to make one mod it might be interesting, but as you said its far from ideal.
0
LegacyForTheWin
November 29, 2013 21:11:53
This is getting more and more absurd.
"you can use Unity free to create mods" .. "but its not possible to share, test..."


@Devs:
Is this comedy?
I am afraid you are adding fuel to the fire...
Stay with Stephan's approach - honesty and humility. It was a big MISTAKE to announce that there will be modding possibilities while essentially there are none.
And in general: Pls learn about EXPECTATION MANAGEMENT. That is at least as crucial as fixing bugs.
1
LegacyForTheWin
November 29, 2013 21:12:49
Btw: What happended to LE-Larissa? I feel the communication started its downfall when she went on vacation not to be seen here ever again...
3
jsebela
November 30, 2013 13:28:25
Kicking wasps´ nest with this, is something that Devs surely did.
For me, I think, their biggest mistake was place this game into Ashan world. It binds and constricts them too much on several fronts. Sci-fi, humor, ashan history and not really compactible mythos, types of creatures in world and factions. It could be great game, but right now, if feels mediocre, 7/10 at best.
1
forgottenl
December 01, 2013 13:54:46
To fault the developers with Ashan is unfair. That was the publisher's decision. We've already been told that Ubisoft insists that all of their Might and Magic franchise takes place Ashan.
0
jsebela
November 29, 2013 22:31:22
Oh wonder of wonders, once again I wonder... if anybody even will be stupid enough to create mod for MMX. Why stupid? Well, if you don´t have money to buy Unity 3D Pro, then you download it (everyone knows about certain swedish bay) and create a mod with it. You release the mod and then you get legal notice, because apparently you made it with stolen SW!
If I ever saw trap for unwary this is it... Or not? XDD
0
jsebela
December 01, 2013 20:51:04
well, may be not, there is that 30-day trial after all, which I forgot about. But still...
0
evpkol
November 30, 2013 05:06:59
Hahaha ))) Guys i see you're doing well all by yourselves here, even with me absent. This one made my day :)

You're digging your own grave here. For a small and inexperienced studio, it was vital for your to discuss your project with RPG gamers and try to implement as many of their solid ideas and expectations as possible, instead of coming up with your own "great idea of rpg gameplay" fancying yourselves as Bioware, Blizzard or, probably, the reincarnation of 3DO.
-1
DataPack2329
November 30, 2013 17:06:39
As you wrote "digging your own grave" it struck me, i'm pretty sure Ubisoft has something to do with this in hopes to sell their damn software.
Let's just hope this won't end as it did for Black Hole.
0
narupley
November 30, 2013 06:26:33
In all seriousness though, derision is easy when *you* are not the target. Feedback on the forums, blog, and IRC has been largely negative... Partly for good reason, and partly because haters gonna hate.

I do have to hand it to you though, at least you guys are being honest and forthcoming about all these details. I can't remember the last time (or any time) that a developer has been so open and connected with the fanbase as you try to be. That's a good thing; keep it up, right through to MMXI.
3
C_Rastrelly
November 30, 2013 20:35:45
Basically Unity Free allows to edit but not to publish or test mods. I.e. it's useless. What I can't understand is why wouldn't Ubisoft contact Unity devs to allow noncommercial use of Unity Pro for owners of MMX. They could even make a tweaked build to work with MMX modding kit only. I doubt it's that hard. But who cares?
1
Marzhin93
December 01, 2013 17:45:19
"What I can't understand is why wouldn't Ubisoft contact Unity devs to allow noncommercial use of Unity Pro for owners of MMX" ==> that's exactly what we did. And guess what? It's not that easy.
2
forgottenl
December 01, 2013 21:37:53
Its good to hear this. I'm suprised some kind of compromise couldn't be reached with Unity. Obviously a normal modder is not going to be interested in paying so much for a licence. However I do understand that Unity might want some sort of compensation for allowing their engine to be used for modding.
0
C_Rastrelly
December 01, 2013 23:29:42
Marzhin93, well, at least there were attempts. This returns part of my faith in humanity. But actually it's kinda strange. For Unity devs it's a win-win scenario, whether they'll spend some time on making alternate build or just allow usage of Unity Pro for free when modding MMX. There could even appear a MMX license to solve possible legal issues. Any way that would be a ton of free ads and new Unity users.
-1
Kmanfree
December 01, 2013 05:31:31
If only they would have picked a different game engine to use, well far to late for that now. I fear this may be the end of the M&M RPG series unless UBI sells the name or puts a real effort into it instead of trying to make a quick buck.
3
forgottenl
December 01, 2013 13:58:31
Actually Ubisoft doesn't seem to develop any Might and Magic games themselves. They are a publisher and farm their games out to various developers. As publisher they do decide on the budget and development times and choice of development team, and those are things a criticak to making a good project.
1
Marzhin93
December 01, 2013 17:57:05
Budget and development time are always discussed with the team to determine the scope of the game.
1
Gattz13
December 02, 2013 22:09:09
When fighting ghosts, game freezes (well, the game goes on, but I can't perform any actions, I can't move, as if combat is on) I can access all menus, quick load, quit. But I can't do anything that would finish the fight (only one ghost is triggering this, one near the flower quest point)
Could this be also Unity issue?
0
Marzhin93
December 03, 2013 12:32:40
Can you try to press Ctrl + Alt + R when this occurs? Thanks!
1
Gattz13
December 08, 2013 20:07:29
Yep, control alt R works (it somehow hard-forces next turn)
The ghost remained invisible, but I could see him on the mini-map, and also my options changed to close range attack. After fierce battle I was able to win and continue with the gameplay, thanx.
0
Gattz13
December 08, 2013 20:11:55
Update 2: next ghost prevented my party to :
1. turn (right left)
2. stopped time (burning determination got stuck on "2" and any newly cast spell also did not decrease as it should each turn, well if CTRL+ALT+R is a "next turn")
But I was able to hit it with area spells like sparks, which would take too long to kill it and to find out what would happen.
0
Martin_939
March 17, 2014 11:34:12
Hi, i need German Guy how like to work with me on me
new M&M X Adventure Mod Projekt!!
0
buy now

Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!

current vote

There are no votes going on right now.

more votes >

latest vote

Vote: difficulty level

12 %
57 %
31 %
buy now

m&m universe

  • M&M Portal
  • Discover M&M
  • Discover All M&M

m&m games

  • Might & Magic® Heroes® VI
  • Might & Magic®Heroes®Online
  • Might & Magic® Duel of Champions

m&m x - legacy

  • About
  • News
  • Register

©2013 Ubisoft Entertainment. All Rights Reserved. Might & Magic, Uplay, the Uplay logo, Ubi.com, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Software platform logo (TM and ©) EMA 2006.