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Open dev news >

  • Posted By: Ubi-Nox
  • 30
Tags: Technical topic, General discussion

Comments (30)

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Gattz13
February 14, 2014 15:07:10
Sorry for asking if the question is there somewhere, but: Will the patch work with old saves?
0
Marzhin93
February 14, 2014 16:57:10
Yes. However you should follow the procedure written above:
"We recommend you to load your existing saves after the update, create a new save, and then load it in order to apply all patch modifications."
1
Gattz13
February 15, 2014 04:08:17
This is very professional.
Great job!
0
Ice-H1961
February 15, 2014 04:11:49
@Marzhin93

May be a stupid question: If I' ve created a new save as you' ve described can I overwrite old existing ones with tne new one using the names of the old ones?
0
Marzhin93
February 15, 2014 09:55:54
@ICE-H1961: I'll check this with the coders, but I think it might be safer to keep them separate.
0
Ice-H1961
February 16, 2014 04:01:34
Tx Marzhin, I' ll wait for your answer. There' s another big issue with the save routines but I' ll report this to Nic instead of writing a novel here ;-)
0
Marzhin93
February 18, 2014 11:49:57
Here's the answer from the coders: "Overriding existing save games is not a problem. The question is if you want to keep your old saves as backup or not. If you don't care about backup than you can just override the old ones."
1
Ice-H1961
February 19, 2014 03:46:06
Tx for the answer Marzhin. I don' t care about backups, so I' ll overwrite the old ones.
0
LegacyForTheWin
February 14, 2014 18:18:15
Also fix the archmage promotion bug P L E A S E !!!!

http://forums.ubi.com/showthread.php/834748-BUG-Archmage-promotion?p=9536914&posted=1#post9536914
1
LegacyForTheWin
February 14, 2014 19:00:10
Devs: Is there a workaround for this problem? Dont want to play on if my main character cannot get his promotion...
0
Gattz13
February 15, 2014 04:07:09
I got the promotion fine ... even got the achiev (getting whole party promoted)
0
LegacyForTheWin
February 15, 2014 11:51:01
Yes, many players got the promotion. Only some - including me - didnt. Dont know what the reason is. The quest is marked as finished in my log.
0
Zuzax
February 15, 2014 22:35:19
To LegacyForTheWin: I was getting the bug if I fast traveled to Crag by boat, but if I reverted back to an earlier save where I got the promotion and then walked from the tower to Crag, I got the promotion. Might just be coincidental, but it worked for me. All fast travel in this game seems slightly bugged.
0
LegacyForTheWin
February 16, 2014 20:40:53
I didnt fast travel. Btw, there is no boat to the Crag, is it?
0
jsebela
February 14, 2014 18:44:14
"Spirit Beacon bug is now fixed; invisible enemy won’t haunt you anymore! (You can no longer use it in dungeon or with close enemies)"
Then what is the point in using spirit beacon at all, if you can no longer use it as escape method? True I did not used SB single time in my playthrough, but still. With such "fix" spell is becoming useless even as simple transportation method from end of dungeon to the city.
1
LegacyForTheWin
February 14, 2014 18:55:04
True.
And in addition:
Why dont you allow for several beacons as in the previous games? That would be a HUGE improvement because it could shorten the travel times a lot!
If you have cleared the map its only annoying to walk to the Crag from, lets say Sorpigal. Especially since you cannot go straight but have to maneuver through the maze like world.
2
mr3LiON
February 16, 2014 01:13:45
LEGACYFORTHEWIN, why don't you use a ship to travel from Crag to Sorpigal?
1
LegacyForTheWin
February 16, 2014 20:38:18
Thats why I used TO (!) Crag FROM (!) Sorpigal as an example.. there are no ships in that direction.
-3
phindela
February 19, 2014 18:55:38
sure there are ships from sorpigal to Karthal and Crag.
used them quite often.
1
jsebela
February 14, 2014 18:54:51
Balancing - what about gold spending problem. On advanturer, after game ending I got nearly 600.000 gold coins to spend on what exactly - there´s not a shop which would offer something better than relic.
And what about some skills, like that no dwarf can learn 2h weapons (there are only 2 classes which combine 2h and axe), yet there are such nice 2h axe relics.
Also your list describes several problems twice.
1
DreamWarden33
February 16, 2014 02:41:24
Agreed. My Paladin can GM Heavy Armor, but I could not find any GM Heavy Armor from the armorsmiths. Also, my Paladin and Blademaster can GM Sword, but I could not find any GM swords at the weaponsmiths either. The relics are nice, but you should be able to get better items throughout the game.
0
archav3n
February 14, 2014 18:58:30
Is the dagger relic from Jassad Bestiary fixed?
3
jsebela
February 14, 2014 20:37:03
especially as that particular problem is caused by period in place of comma.
For fix right now, download this unofficial patch made by UplayTesty. It fixes this and other problems, which are easily edited out.
http://forums.ubi.com/showthread.php/832655-Unofficial-Patch?highlight=unofficial
0
BadBadMorty
February 14, 2014 20:31:35
Hey, could you please not get rid of the ability of using Lloyd's (spirit) beacon in dungeons. I know that probably helps with fixing the invisible monster bug, but it also completely ruins the point of the spell, getting out of (and returning to) dungeons quickly is pretty much its main use. Just make it so it can't be cast if enemies are near (as in when the orb is yellow).
2
LegacyForTheWin
February 14, 2014 21:14:21
And pls make a hireling available EARLY on that can spot secrets (easiest way: Allow hiring Rosalie).

Because only ONE class has access to whispering shadows and you shouldnt be forced to use expensive scrolls all the time. Especially as - without "cheating" with walkthroughs - you cant know WHEN to use the scroll.
3
forgottenl
February 14, 2014 22:15:42
Another option would to be considerably increase the duration of the scrolls. 75 steps is too few if you don't know where secrets are. I would increase a scroll to at least 200 steps to make it worthwhile.
3
Keyrock42
February 14, 2014 21:59:48
Awesome news. I recently finished my first full playthrough of the game and enjoyed it quite a bit. I plan to play through the game again in the future, after a little break, using a much more unorthodox/unbalanced party (my first party was pretty balanced: Hunter/Defender/Shaman/Freemage). This should work out well as I can play with a new party once the patch comes out and avoid any potential save game compatibility issues and get to play with the new content. Keep up the good work, folks.
1
incriminated
February 14, 2014 22:50:08
Awesome awesome awesome, according to this you finally at least going to provide a "playable" version with working game-rules, so it will stop remembering at any time in the game that it is YET unfinished! I This is quite honorable. Cant wait. :)
0
Weltenreiter1
February 15, 2014 01:48:52
On the topic of Deluxe dungeon, any plans to enable upgrading to Deluxe in some form?
0
dncndn
February 15, 2014 03:59:46
It's not on the list, but could you guys fix the Windsword Perfect Strike ability? It doesn't work. Seems like it'd be an easy fix.
1
Ice-H1961
February 15, 2014 04:06:25
How about a little goddie for Early Acess users as well ;.)
0
Ice-H1961
February 15, 2014 04:22:55
...and how about adding support for multi-button-mouse?
1
Atrius2005
February 20, 2014 06:37:55
@ Ice-H1961 - My Razr Naga works wonders in this game.
1
jimfopao2
February 15, 2014 04:27:58
The spirit beacon fix is lame. I understand you can't find the fault with the code and have simply stopped it from occurring. Reducing the spells functionality is a poor answer. Simply put a check on combat status that says 'is player within xx tiles of any enemy?'. If there is nothing in range then it drops you out of combat.
Also we need an npc outside Sopigal entrance that has text input that issues missing quest items. Devs can post codes somwhere to get us through the bugs.
Thanks
6
archav3n
February 15, 2014 07:38:22
I agree. This is really stupid. So they cant fix the bug so they remove the feature? What an arse. It makes me regret buying the game to support it.
2
DreamWarden33
February 16, 2014 02:44:10
This is crazy. The whole point of Spirit Beacon is to be able to teleport in and out of any place. And why can we not have multiple beacons active at the same time? I will answer my own question with "lack of game content." This game can be completed in 30-40 hrs, especially with Spirit Beacon working properly.
0
duchU
February 15, 2014 13:24:28
I know this patch should be about bug fixes but give us additinal quick access bars: e.g. pressing CTRL opens 2nd bar in the place of main bar, pressing ALT opens 3rd bar in the place of main bar, pressing ALT/CRTL again closes additional bars. Something like that is rather easy to implement. Also fix sound/animations synchro - e.g. character says his line before got poisoned etc.
8
Ice-H1961
February 16, 2014 03:56:20
Godd point, additional quick access bars are needed.
1
jsebela
February 16, 2014 02:01:16
And what about Mantle support? I understand it won´t be in patch 1, but is it planned at all?
0
DreamWarden33
February 16, 2014 02:46:21
I would like to see more game content via future patches/DLCs. Also, I would like to see respawn added. What's the point of GM'ing your skills if you cannot use them once everything is dead. I completed every quest and defeated every enemy I could find and I could only reach level 34 (that's with the 10% experience hirelings).
7
DreamWarden33
February 16, 2014 02:54:57
I beat the game with a Paladin, Rune Lord, Blade Master and Arch Mage. However, I did not have enough skills points to GM all of my skills. What happened to the horse shoes? I love the liquid barrels and on the various elixirs to raise your stats, but skill points are the most important. Also, I like the dragon blessings, but I think more could be done with them. The enemy density and difficulty in the world and other dungeons should be like Tomb of TT and Ker-thal. Those dungeons rocked!
1
ogopogo1109
February 17, 2014 14:01:16
Hi, are the Developers aware that Windsword's ability Perfect Strike isn't working like how the description says it would? I would really really like to see a fix as no amount of modding can fix abilities and I've been putting off a second playthrough until Windsword is fixed.
1
Korbac7
February 20, 2014 15:40:14
I agree. Why didn't they fix Windsword's perfect strike? This is ridiculous!
0
muratkom
February 17, 2014 14:34:32
* spirit beacon "fix" simply stupid, it is not a fix, it is removal of feature, since there is no town portal spell in the game it is only more pain to players

**Jassad Bestiary should be fixed, fix already intruduced in forum, so just add it to your patch

*** people cannot find proper items in the game, vendors should have "exotic items" tab just like MM6 and 7 or vendor should check your weapon/armor masteries and offer/reinventory his items for sale.
4
muratkom
February 17, 2014 14:37:37
**** basic green blue and relic ... There should be better itemisation in the game, i really love to see some set items or some items with 4-5 stats on them

***** relics should be like a relic, some of them are really garbage, and there should be some "random drop" relics, or implement "artifact" item lvl into the game

****** at least 2 more class should have dark magic !!! to increase variaty of party compositions.
0
muratkom
February 17, 2014 14:42:07
* armor mentality stupid, Normally casters cannot wear armors and they get penalties on casting and warriors get additional bonuses based on armor type (maybe reducing "agility") in this game it is vice verse, you can equip with leathers your casters and equip clothes your melee chars :) (works quite fine)

** There should be more spells in the game, Only 1 GM skill is crap

*** additional action bars is a must for this game
-2
brutal-back
February 19, 2014 18:57:06
Great news.

Understand that bug fixes and game performance improvements are a big priority, but it would be nice if you could give barbarians GM in axes and maybe crusaders two-hand specialization?
Kinda weird that no classes can be grand masters in (two-hand) swords/axes since those weapons are quite common.

More action bar slots is very much needed as well.
3
snake05191990
February 19, 2014 21:15:53
Excellent point on the two handed specializations I'm thinking its probably because of balance issues but the portrait for the crusader has a two handed blade i mean come on and that was what i was gonna base her class on! But then again the light magic and having a shield really helps out. I'm getting used to the action bar only being 10 across just have to push f for the spell book a lot but having extra would be very nice indeed.
0
crow_the_pirate
February 20, 2014 08:21:01
Yes! This please!
There is at least 2 2h Axe Relics and noone else to use with than the Merc (and he can only M both Axe and 2h). The Barbarian could, but he is better off with a Mace or Spear Relic as he can GM those.
0
Peng715
February 20, 2014 10:58:21
You can change which skills each class can learn and master by going into the Might and Magic X Legacy_Data\StreamingAssets\StaticData folder and accessing the CharacterClassStaticData.csv file. The skills corresponding to each number can be found in the Skill.csv file.
-2
BuNkOiD
February 19, 2014 19:00:05
ok, ima noob, but where are these new dungeons please? Thanx!
0
BuNkOiD
February 21, 2014 20:45:03
Anyone? :(
0
shop7340FDAAD
February 19, 2014 21:01:48
I'm in this game from Early Access on. And what I'm still on the fence about are two things:

1. The availablility of trainers. If you got certain classes, you can't train certain abilities to master level or beyond for no logical reason, unless you reach a certain part of the game.

2. Higher tier trainers do not train lower tier levels. While they could choose not to because you are not "worthy" yet. Who right in their mind would pass 500 gold and more to train a lesser experienced character?
0
CptProll
February 21, 2014 19:02:33
That's not a bug, its just Might and Magic Tradition. Just be glad we have Google these days to remind us of all the Trainer locations, so you don't need to remember them all by yourself.
0
Outrider_planB
February 19, 2014 21:40:45
What about random encounters, its stupid running from one point to another and nothing happens
2
Hazeyoshida
February 20, 2014 16:26:32
I WISH that the limitation for 32bit PC will be removed.
I WISH to hear the voice of characters.
2
Hazeyoshida
February 20, 2014 16:29:39
If you can, please add the option to be able to hear the voice at the very least.
1
DAOWAce
February 20, 2014 21:47:18
..16:10 wasn't supported? Really? The PC aspect ratio? *sigh*

Reading through these notes, I'm glad I didn't purchase the game at release. Hell, I'm tempted to hold off until the next, bigger sale, and future patches.
0
Nervensaegen2.0
February 22, 2014 14:42:31
Just a question concerning graphics performance. Somebody checked the mesh files and realized that you are using tons of small objects like pebbles, that have thousands of polygons.

Did you consider checking the meshes?

Second question: I purchased Early Access and should get the deluxe content. But UPlay only shows the standard version. How exactly can I check that I actually can access the deluxe dungeon and content?

Thanks!
1
patpierson
March 09, 2014 21:35:14
Could someone please tell me what the version number should be on the screen for those who have the most up to date version. I want to make sure I have gotten it correctly.
Thanks
0
christyesch
July 26, 2014 19:47:50
Dont see it mentioned here, when I am fighting, it sometimes "freezes" can still access my inventory and do everything except attack. The bad guy and I just stare at each other. I read somewhere that using CTRL, ALT, R works, so I've done that and usually after 1-5 attempts it will let me or the enemy move just enough that we can re-engage. Its more than annoying to have to do this for almost every fight. Any known permanent fixes?
0
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