- Ubi-Nox
30


"We recommend you to load your existing saves after the update, create a new save, and then load it in order to apply all patch modifications."

Great job!

May be a stupid question: If I' ve created a new save as you' ve described can I overwrite old existing ones with tne new one using the names of the old ones?





http://forums.ubi.com/showthread.php/834748-BUG-Archmage-promotion?p=9536914&posted=1#post9536914






Then what is the point in using spirit beacon at all, if you can no longer use it as escape method? True I did not used SB single time in my playthrough, but still. With such "fix" spell is becoming useless even as simple transportation method from end of dungeon to the city.

And in addition:
Why dont you allow for several beacons as in the previous games? That would be a HUGE improvement because it could shorten the travel times a lot!
If you have cleared the map its only annoying to walk to the Crag from, lets say Sorpigal. Especially since you cannot go straight but have to maneuver through the maze like world.



used them quite often.

And what about some skills, like that no dwarf can learn 2h weapons (there are only 2 classes which combine 2h and axe), yet there are such nice 2h axe relics.
Also your list describes several problems twice.



For fix right now, download this unofficial patch made by UplayTesty. It fixes this and other problems, which are easily edited out.
http://forums.ubi.com/showthread.php/832655-Unofficial-Patch?highlight=unofficial


Because only ONE class has access to whispering shadows and you shouldnt be forced to use expensive scrolls all the time. Especially as - without "cheating" with walkthroughs - you cant know WHEN to use the scroll.









Also we need an npc outside Sopigal entrance that has text input that issues missing quest items. Devs can post codes somwhere to get us through the bugs.
Thanks










**Jassad Bestiary should be fixed, fix already intruduced in forum, so just add it to your patch
*** people cannot find proper items in the game, vendors should have "exotic items" tab just like MM6 and 7 or vendor should check your weapon/armor masteries and offer/reinventory his items for sale.

***** relics should be like a relic, some of them are really garbage, and there should be some "random drop" relics, or implement "artifact" item lvl into the game
****** at least 2 more class should have dark magic !!! to increase variaty of party compositions.

** There should be more spells in the game, Only 1 GM skill is crap
*** additional action bars is a must for this game

Understand that bug fixes and game performance improvements are a big priority, but it would be nice if you could give barbarians GM in axes and maybe crusaders two-hand specialization?
Kinda weird that no classes can be grand masters in (two-hand) swords/axes since those weapons are quite common.
More action bar slots is very much needed as well.


There is at least 2 2h Axe Relics and noone else to use with than the Merc (and he can only M both Axe and 2h). The Barbarian could, but he is better off with a Mace or Spear Relic as he can GM those.




1. The availablility of trainers. If you got certain classes, you can't train certain abilities to master level or beyond for no logical reason, unless you reach a certain part of the game.
2. Higher tier trainers do not train lower tier levels. While they could choose not to because you are not "worthy" yet. Who right in their mind would pass 500 gold and more to train a lesser experienced character?



I WISH to hear the voice of characters.


Reading through these notes, I'm glad I didn't purchase the game at release. Hell, I'm tempted to hold off until the next, bigger sale, and future patches.

Did you consider checking the meshes?
Second question: I purchased Early Access and should get the deluxe content. But UPlay only shows the standard version. How exactly can I check that I actually can access the deluxe dungeon and content?
Thanks!

Thanks

Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!
Comments (30)