- LE-Lore
16


One suggestion regarding the default description of NPCs and important places. Could you please add a short explanation what the NPC or the place is about?
2 (fictious) examples:
"Amies place" is not so very helpful (unless you want to learn each name by heart). Better would be: "Amies place - Tavern"
"Michael - Trainer for weapon skills" instead of just "Michael"



Could you please make icons in map colorful or otherwise distinctive?
And could you please add a legend to side of map - there´s a place for on border of map.
Also could you please make map scrollable? I´d like to have some other means to move local map other than just moving party around.
World map should get some of these touches too.


Looks very good, but you mentioned next patch release.
When is that, please? Understand not giving specific date, but approx month would be nice.
Just I'm looking forward to more to explore and see all these nice new changes?
Many thanks again
Paul H



I hope they will add more classes too like cleric,..etc...


n0mad
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However, my greatest grip with the map remains: Walls and obstacles are not represented on it. It is not obvious if a black square has simply not been explored or is actually blocked by a building or such.
Also, the dark browns and greys might somehow correspond to the ground texture of the tile, but they do not help interpreting what you see on your map. Clear, bright colours and a key might help.

(I have folders of hand written notes & hand drawn maps for every M&M game I've played & still play every year :) ).



No, I didn't use permanent marker.
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Comments (16)