- LE-Larissa
82


Yes movement speed per tile for you and the enemy is a must fix. Also would it be possible to have an option for old school grid hopping, giving us the option to enjoy that fast pace instant movement of the old M&M Xeen and prior games. I think that would be a great feature to have available.

Most of the most annoying bugs will be gone!
And I have no problem with loosing saves - we are in beta TEST so i would gladly test it again :)


@Qik3: If we can prevent existing save files from working, we definetely will! In regards to the timing: It depends on the internal test results of the patch. As we will deploy a lot of changes, a first round of interanl tests and fixes will definetely need to be done. As soon as we know more details about the timing of the public patch, we'll let you know, of course!

Has any one mentioned the supply drop when you rest at an Inn, wondering if its entended.

Please, no mana auto regen or health autor regen in M&M X, it would be very bad even if some players ask.
The problem is that all action/Rpg, FPs, TPS have given a very bad habit.
Do you expect to include like in world of xeen, the initiative managment?
In World of xeen or might&magic 3, there was an order to know those who act before the ohers or if the monsters attack before our team.
In M&M X, thre is no such a thing.

*We definitely need to do something about "editing comments" soon ;)*



It will be nice to see how day/night work in the new pach, and most of the bugs gone. Now what we need is smoother player and enemy movement. This will be a gamebreaker for many people, if not fixed. It's slows you down, and take you out of the games immersion. You feel like your playing a board game. ^^



Thank You



Sry for bad english.

Please consider the ability to put a couple more power bars onscreen. The more I can do without going into inventory, the better.
How about melee skills like wild swing, where you get much more damage, but a greater miss chance? Or spin swing, you can hit everything around you, etc. Melee always needs more choices vs casters to make engaging.
A speed slider will help. I used an app that speeds up games, I ran it at 1.75x, felt good.
Keep up the good work!






i found the description of Mumashis boss abilities are not yet inside. (the two green ones). is there a possibility to escape from fights or will there only be fight till death? and of course the non moving enemies. which only can be made running by ctrl alt r Especially often with kenshis or other samurai fish.
is there gonna be a linux port. :) would be really nice.

i found the description of Mumashis boss abilities are not yet inside. (the two green ones). is there a possibility to escape from fights or will there only be fight till death? and of course the non moving enemies. which only can be made running by ctrl alt r Especially often with kenshis or other samurai fish.
is there gonna be a linux port. :) would be really nice.

i found the description of Mumashis boss abilities are not yet inside. (the two green ones). is there a possibility to escape from fights or will there only be fight till death? and of course the non moving enemies. which only can be made running by ctrl alt r Especially often with kenshis or other samurai fish.
is there gonna be a linux port. :) would be really nice.

i found the description of Mumashis boss abilities are not yet inside. (the two green ones). is there a possibility to escape from fights or will there only be fight till death? and of course the non moving enemies. which only can be made running by ctrl alt r Especially often with kenshis or other samurai fish.
is there gonna be a linux port. :) would be really nice.

i found the description of Mumashis boss abilities are not yet inside. (the two green ones). is there a possibility to escape from fights or will there only be fight till death? and of course the non moving enemies. which only can be made running by ctrl alt r Especially often with kenshis or other samurai fish.
is there gonna be a linux port. :) would be really nice.

I really would like to see a better map too. If I look at the map of the well under Sorpigal, I can't tell if I've mapped it all. The boundaries need to be better defined.



I'm not able reach even the lighthouse. :)


And please make sure the game gets not too easy when all the bugs are removed!
Great work on a great game. The good old times come back!

We will eagerly wait for the first patch so further bug hunting and balance testing can be conducted (obviously while enjoying the improved product).
Keep up the good work!

dev plz play dungeon master (the firsth one) and copypasta the best ideas (the2x2 hero positiong, or trap-enemy respawn)
do a hard work and deliver us a game worth playing, like Dark Souls hard and so playable,



Iam quite sure, that it was mentioned somewhere, but my thaughts about improvement after few hours of playing are basically three - day cycle is too fast, I would apreciate possibility of writing notes to map and I would LOVE to have characters accessable at a vendors shop - so I can check offers and my current equip.
BTW I love the game - looking forward to see more ... LOG OFF ... time to play some more rounds ;-)






As far as game balance:
- Ivan was a joke. I took him out with arrows, and lost not a hit point
- What's the point of ghosts? You are either paralyzed or you can slug away and kill them in 20 (regular) or 40 (elite) terms. If they can't paralyze you, they can't hurt you - and they can paralyze you way too easily.
- I loved the lighthouse (the second time around at least; the first time was flaky - very buggy; I build a new party and everything was good)



I was disappointed about the tile based vs free-movement BUT I am willing to adapt!
One thing that would make me super happy is an option to move your view from left to right using your mouse instead of the default 'Q' and 'E' keys, this would make the game much quicker for me as opposed to right now pointlessly looking left and right only to have your view fixed back to straight ahead.
With this change you will still have the option of looking around. Thanks


-My camera keeps getting 'stuck' at an angle and the only way to 'straighten' out my view is to log out and log back in. When this happens I can only move at an angle and get stuck in corridors then.


I know I can look Left and Right with the mouse. But what I'm suggesting is that you allow us to also when looking to the left side. my view and the party will now stay facing that way instead of forcing my view forward again. I would like to see this added if all possible.

I look forward to testing your next patch. I do hope that the enemy movement will be addressed soon though, because faster combat means faster playthroughs!



2) The names that automaticly are assigned to the characters (almost in spanish ver.) are not like RPG.
3) Possibility of more portraits or import your ones.
4) When you are picking the habilities, is hard to see what are picked or not.
5) Will be interesting that be able to see your inventory when buying.
6) Rest at the posade, cost on of food. We are in a "hotel".
7) Buy food cost 60 allways, don't care if you have at top of it or not.

9) I rest and some effects are not dissapering.
10 )Days past so fast.
11) Respawns in shops.
12 ) Better PNJ. in cities interactions, to make them more realistic, introduce domestic animals, people moveing realistic.

1.'Square movement' is discusting ! (I have played previous versions of MM and i hope this would be fixed)
2.Right mouse button for moving. (I was disapionted when i couldn`t use the right button of the mouse to move)
3.Loading screen is awfull ,rotating disc with a smoke?(please create some loading text ,like helpfull tips ,or world history etc,)
4.Very anoing to return or move to needed area without - fast travel option !



When using the air spell that pushes back the foe one square, if there are two opponents, at least a lot of the time combat gets stuck with nobody doing anything and the party dark.
There are more bugs but hit the small post limit.

there needs to be a way out of combat for non boss related engagements. if there is already such a button/option, it isn't clearly identified.

remember world of warcraft and their movement problems lost alot of players for no reason.
i like the grid system, just not the imposed delay between steps. please consider reducing or removing the delay or leaving it to the players decision



1. broken items (weapon/armor) remains on character protrait even after repairing all. (frequent but not constantly)
2. resting doesn't remove weak icon on portrait (frequent but not constant)

expanding HUD for 2nd row is an option too. or stretch it out on either sides of the character portraits for another 5-10 slots.


forced the bar higher for everyone and everyone was much more apt to not complain about problems






kind regards


kind regards



Also, would be very helpful to have icons dictating where certain shops are and what shops they are too. Unless that's already being addressed...
Other than that and the bugs, it's a decent game.

Wouldn't mind seeing that neither. Also, inn's shouldn't cost you your current food supply for resting, doesn't seem right...

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