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Open dev news >

  • Posted By: Ubi-Nox
  • 25
Tags: Technical topic, General discussion

Comments (25)

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jsebela
February 10, 2014 18:42:42
And what about patch ETA?
0
coltrek
February 11, 2014 00:41:13
Will it fix the 32-bit OS problem?
1
adaiz
February 11, 2014 02:58:11
I'm curious about this too...
0
bufo2000
February 11, 2014 02:09:32
" ... and three new dungeons." <salivates>. Thank you for this and for the game in general. This has been a blast -- great, great work!
4
Ice-H1961
February 11, 2014 04:05:09
Not to mention the courage it takes to release such an old fashioned game these days. I didn' t even dare to dream that someone will ever dare to do this.

The number of bugs is just a laugh compared to some AAA titles i. e. FNV

A heartfelt big thank you to all of the team :-D Keep up your tremedous work.
2
thisistheworst
February 11, 2014 02:42:12
I'm on my second playthrough and both times have been virtually bug-free, so thanks for an awesome game! Really excited about the new dungeons...
2
runicNomad
February 11, 2014 03:53:26
I hope this patch has optimization for the engine. Also can you please tell us how to override assets so we can start modding in new sound effects and music and models?
1
Leffiafan
February 11, 2014 08:48:42
I think many players waiting for a Mac OSX version. You made a promise to release it at the start, but unfortunately it didn't work. After that you just told us, you are working on it. How long will it take (month, year)?
0
Pankratz1980
February 11, 2014 10:41:52
Thank you for creating such a great game, I hope you keep the gameplay formula for MMXI and expand upon it, it's so good.
Looking forward to the patch, I wish F5 worked with UPlay, I'd be hammering that key every day. :)
By the way, is there a chance of a GOG release in the future? I know I would be the game again, if only to further show my support.
0
Stefan23042011
February 11, 2014 11:53:51
I really love the game
Need more content, addons , dlc, whatever
but pls optimize the engine...
however, great work
thx
2
ludmeister
February 11, 2014 18:57:04
What is the likelihood for an option for turning on monster respawn mechanics? I know many are not in favor of a forced respawn, but perhaps there could be an option, accessible through config.txt, where one could set a respawn rate (in days) for maps, and a boolean for whether dungeons should respawn, or just the world map.

Of course, implementing a "The Arena" map would be very true to the Might and Magic series, and it would be, by its very nature, optional. Just my two cents.
2
LegacyForTheWin
February 11, 2014 20:10:42
Good game so far!

Pls add more content (beyond this patch)! As stated in the forum another (big) island would be great.
Take a ship from the havens and sail to new adventures!
1
Zuzax
February 11, 2014 21:16:34
What are your plans to optimize the graphics in the first patch so that MMX does not overtax GPUs with MMX's nice but not overly detailed visuals?
Specific attention is needed on the shadows and light sources in the otherwise static shop scenes. These scenes should give our cards a rest but instead they run our graphics cards to 100% and get them blisteringly hot.
Adding support for NVIDIA SLI would be a nice to have as well.
1
Nymeus
February 12, 2014 11:43:31
Please do something about gpu's overheating, especially while we enter shops/house or anything. Those place should give our cards some peace.
Anyway I manage to avoid must of bugs so I am pleased with the game, nice come back for a not too big budget game as a Might & Magic.
2
Nymeus
February 12, 2014 11:43:36
I hope you guys can make more content, maybe a new island/underground. And you should think about respawn too, and eventually "races restrictions", like the freaking orc guard. This is M&M, if I want to go somewhere, I go, even if I need to bash the guard to do so, thanks (plus, this is causing some bugs for a lot of people).
1
Shadowcran
February 12, 2014 14:16:23
Despite the bugs, I've enjoyed the game.

Yes, more content would be ..heaven? Also, I too have had the issue of using a 32 bit system and it causing many runtime errors.

Thing is, I can see adding some tougher content to the game or even just more areas would be great.
0
SirLonewolf33
February 12, 2014 17:31:24
The funny thing is on my main pc, I can play the game fine with minimum bugs but on my laptop that I use to play games at work the game is so full of bugs its unplayable

I really hope the patch fix the bugs that I have playing the game on my laptop.

Ps: thank u for making this game.
I wish some one will remake the eye of the beholder games, eob1 was my the first Rpg dungeon crawler that I play on my first pc
0
jobbe101
February 12, 2014 20:53:51
I hope that you guys fix the engine problems, I don't know why, but it seems like I only need to play like 10 minutes or so before the game crashes. Other times the games runs fine until I get til a point in the game, where it has to load, then it crashes. I would would really like to complete this game, but if it keeps crashing, that will be almost impossible....
0
LegacyForTheWin
February 13, 2014 00:38:04
@Devs: Do you know how to get rid of the archmage promotion bug? (see here: http://forums.ubi.com/showthread.php/834748-BUG-Archmage-promotion?p=9535315#post9535315)
0
LegacyForTheWin
February 13, 2014 01:26:18
Another player calling for bug spray...
http://steamcommunity.com/app/238750/discussions/0/558746089546776838/
0
Ice-H1961
February 13, 2014 04:07:20
Doesn' t belong here but....

CONGRATS my merry gentleman, MMX entered the SATURN (a huge electronic trade chain in Germany) games best seller charts at pos. 11! :-D

Well earned achievement. Pls ask your German workmates for further details abotu the real meaning of this entry pos.
0
Ruth959
February 13, 2014 16:57:03
Will this resolve any of the massive lag issues in Act 2? I've been loving the game otherwise, but having the game turn into a slideshow whenever I go near the forest is a bit of a bummer.
0
raage70
February 14, 2014 09:13:35
crash all the time
Unity Player[version:Unity4.2.2f1_54f0fc09defb]
Might and Magic X Legacy.exe caused an Access Violation(0xc0000005)
in module Might and Magic X Legacy.exe at 001b:01652b77.
Error occurred at2014-02-14_084344.
90%memory in use.
3064 MB physical memory[300MBfree].
0 MB paging file[1992MBfree].
2048 MB user address space[55MBfree].
Write to location 78788cd0 caused an access violation.
the crash is outside the caves and the city only 1 save and then crash i hope it will fix soon
0
raage70
February 14, 2014 09:16:43
fix the game make more caves and dungens and updates
with lot of new lands and i will buy all but fix the problems
sooooooooon

thx
0
archmageraven
April 05, 2014 00:19:46
I would love u guys to fix and add a lot of things but one that i would really want is this. Considering the long time it takes to backtrack for certain quests and trainers and the like it would be nice to have the option to move the map in it's window(the "m" map not the "N" one) so i can check where there are places i have not explored and such so i dont need to get close to an area until i can see it on the map. I hope u understand what i meen.
0
archmageraven
April 05, 2014 00:24:35
Another thing that i think would be nice is to rethink the mercenary class so that it has at least something to grandmaster cause in my opinion just having the possibility to use every weapon but not gm anyone makes it kinda weak...this is because the advantages from having gm are far superior.
0
archmageraven
April 05, 2014 00:29:31
And lastly would be to remove the restrictions on finishing a "promotion" quest if u don't have the req class in your party. U should not get the promotion but u should be at least capable of finishing the quest considering u can get stuff req for it(ex:the paladin prom quest) Having gotten to the end of the dungeon and just not being able to place the damn think on the statue really sucks.And i believe the time for certain buffs should be extended as well having to recast them is a hit on mana
0
archmageraven
April 05, 2014 00:30:20
But other than that nice game keep it up. :)
0
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Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!

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