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Open dev news >

  • Posted By: Ubi-Nicolas
  • 20
Tags: General discussion, Behind the scenes

Comments (20)

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DataPack2329
November 19, 2013 19:12:38
That's good, I was afraid you were gonna ignore the complaints.
0
jsebela
November 19, 2013 20:04:40
Well, it good you aren´t afraid of players... Hopefully there won´t be any of this: http://www.youtube.com/watch?v=8lN4TSslz-0
So brace yourself and... : http://www.youtube.com/watch?v=WlBiLNN1NhQ
0
DreamWarden33
November 20, 2013 01:04:37
Nice! Monty Python is always good for a laugh.
0
coltrek
November 19, 2013 21:05:39
How did I missed the second Dev Chat?
Oh well, maybe I'll miss this one, meanwhile I'll try to figure out how to put two mules inside each other, like the two snakes eating each other tail.
0
DreamWarden33
November 20, 2013 01:06:32
I have only one question: when is the "Third Official Patch" going to be released? We need the remaining 4 playable classes and more content to try out. I will leave the Mod Kit questions to the Modders who care about that sort of thing.
2
electron64
November 20, 2013 10:04:51
После установки второго патча игра стала зависать в определённой области, Не пройти к маяку и логову воров. Новую игру также не начать,Во время загрузки происходит ошибка.Безвыходная ситуация
0
RedricShuhard
November 20, 2013 14:04:07
The animation of creatures in the battle is pretty slow, I'd like to have ability to change animation speed.

We have quick access panel in the bottom of the screen with 10 slots. For mage with a lot of spells its not enough, need to go to spell book very often.
0
DreamWarden33
November 20, 2013 14:13:46
A couple thoughts before I head to work as I will miss the developer chat: 1. Increase the animation speed of enemies in combat; 2. Enable selection of targets for ranged combat; 3. Include three levels of the same enemy ("Regular," "Veteran," and "Elite" for example (yellow, orange, red) - I think the old M&M games had three versions of the same enemies; 4. Iven and his minions need to be tougher; 5. Add more content in Act 1 (it's too short right now); and 6. add real-time combat option
2
Kalah_0
November 20, 2013 18:10:21
About the modding kit: when the game is finished, can players make mods with free software?
1
xpertthief2014
January 11, 2014 05:06:20
I am new and I cn't go in
0
worldsec514
April 14, 2014 22:55:19
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0
worldsec514
April 15, 2014 16:39:54
blbl
0
worldsec514
April 15, 2014 16:45:43
blbl
0
sakrouge
April 30, 2014 17:04:57
Salur
0
KingPrium
May 02, 2014 03:39:04
Hello....I had bought this game...thinking it had become waaaay better than when i played Might and Magic 6 and 7...I spent hours ,days, and even months on those games...and were very well worth their money...
0
KingPrium
May 02, 2014 03:40:12
I play the newest Might and magic ( Might and Magic 10) I loved the story storyline...but when i got into the game...i was very confused... i take the (blocks) forward and I'm like...what is this game? It reminds me so much of the FREE newly made facebook games out there...just with graphics,I took 10-15 minutes to figure out what to do, I was already irritated by how the movement platform was, and was getting frustrated, I thought to myself hey...its not so bad lets see what i can do in battle
0
KingPrium
May 02, 2014 03:45:10
I test this out and I realize the enemies and I took turns fighting...it just did not make much since,again another mechanic in a free game, the environment felt so cluttered i nearly turned off the game as soon as i was in battle,nevertheless i returned to playing the game and gave it my hardest to keep moving forward...after i cleared out the entire dungeon I realize its ok...after all it was a cave and was*support*to be a bit cluttered,after finally getting out of that horribly cluttered city
0
KingPrium
May 02, 2014 03:49:32
I finally walk out of the city and as soon at it told me I was in a worldly place...here we go with the clutter,1 DIRECT beam of squares leading me straight towards the lighthouse...as if I the player were too stupid to find the lighthouse. Couldnt move any other way all the way to the lighthouse...then i fight my 1st real monster,some kind of serpent creature, anywho i kill him and walk into the lighthouse and die on the 2nd mob fight with just 2 siren swordsman, now usually i would continue
0
KingPrium
May 02, 2014 03:55:45
the game...however my it was not spacious at all and i felt trapped...i could not move in fights if an enemy were in front of me...could not run if were dieing,I felt the dodge chances of fighting enemies were ridiculous and then the extreme issue came up of space...I understand you want to shove the storyline down our throats to please us please seriously rethink the ENTIRE game and go back to might and magic 6 and 7 for ideas to make a revolutionary game. Thanks for the game (just kidding)
0
KingZPrium
May 02, 2014 06:21:55
Well...not the entire game...I like the storyline...but what really got me was clutter,not spacious at all, and turn based...it really slowed down the game...it does not give the players more room to do anything other that * attack a target * and wait for the enemy to swing back before actually being able to swing back...Its just i ahd a lot of respect for this series when i was growing up and i dont believe the developers outdid themselves at all,graphics are not the issue.
0
KingZPrium
May 02, 2014 06:28:23
I also forgot about the lag...my cpu can handle alot of some stuff that is waaay to advanced but for some reason it feels like its just 3D and thats it...I'm not sure if that is understandable or not, It doesnt seem to stand out from other games to me other than the massive clutter and the square movements that are very boardgamish
0
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