- LE-Lore
17


Some people don't have fast reflex like some oldies here.
Lufia II: Rise of the Sinistrals has some nice puzzles.
And maybe some lateral thinking puzzles included.

...of course lockpicking and trap disarming should be added too then. ;)



Thanks for the explanation.

In world of xeen, there was a riddle where the answer was "palindrome".
It's a definition that I learn thanks to this game (I was young but I think that even lots of adult doesn't know what means palindrome). Learning in gaming is a very good thing.

On the subject of puzzles, there should be a few that span the whole game - ones that aren't just specific to a particular dungeon or castle. The early M&M games had many puzzles/quests like that (find a prisoner in each castle; win an Arena battle in every town; find and decode all of the Gold and Silver messages, etc.) Tracking down the pieces of each puzzle led to plenty of exploration and quests I wouldn't have found otherwise.


I will never forget how just having that feeling of never really know everything that I'm missing something in this or that place was magical! I hope and I believe strongly that you go to succeed it! Good job dear developers.



I also look forward to the obelisks. Lets see if the puzzle is as difficult as in MM6.^^




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