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  • Posted By: Marzhin93
  • 12
Tags: Game mechanics

Comments (12)

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sascha19werner7
January 30, 2014 13:06:06
Yeah well thats great info and all so if i ever get the chance to play the game further then act 2 without it becoming a slideshow i will probably make use of it...
In the meantime could you take a look at those threads:
http://steamcommunity.com/app/238750/discussions/0/558746089016714487/#p14
http://forums.ubi.com/login.php?do=ssologin&notregister=1&url=%2Fshowthread.php%2F826475-Game-runs-like-crap-with-stuttering-amp-low-FPS-Settings-don-t-matter-High-end-rig
4
Shadowcran
February 01, 2014 14:28:28
yes, those of us with 32 bit systems are finding it impossible after Elemental Forge to proceed with any momentum. The game gets runtime errors every 15 mins, then downgrades. I'm at 5 mins and then error at this point. I can't even get through an extended battle at this point. We've found that it's 32 bit systems as 64 bit has no such problem. It's also only outside of towns or dungeons, although entering a town causes error as well.
0
Shadowcran
February 01, 2014 14:30:21
It's a crippling problem that pretty much disables the entire game from being enjoyed(and I am enjoying it). This should be fixed probably before an official patch as it's causing anyone with a 32 bit system serious trouble.
0
Leffiafan
January 30, 2014 13:18:11
What is about bugs in the game? When we can await a new patch? I think these questions are most popular here!
5
smokin.gizmo
January 30, 2014 14:24:58
I really hope you are working to fix the performance issues because a lot of people can't play beyond act1. Don't get me wrong I love the game, I just wish I could play it :/
5
tera1245
January 30, 2014 15:32:55
Gott ja tut etwas das Spiel ist unspielbar ab dem 2. akt
frame einbrüche bis zum geht nicht mehr jeder schritt stottert und alle 20 min ctd das ist doch kein zustand zumal mein grafikkarte extrem heiis wird.
0
jsebela
January 30, 2014 17:45:47
Is there way to make more than 100 Upoints, like through achievements? I´d like to play MewMew dungeon on first playthrough.
Also please, make local map scrollable, or user made notes visible on world map.

And for last and most importantly, please release patch fixing bugs ASAP.
2
Gattz13
January 30, 2014 19:21:23
Well, I was lucky enough to had extra UBI points from HOMM VI ... otherwise I would also have to play it through first.

I would welcome something like in-game notepad (where I can put clues, notes... without using real pen & paper) or make the map scrolable (but sometimes I put notes in dungeon maps... and I can't access dungeon map when in different dungeon or on world map)
1
jsebela
January 30, 2014 20:32:59
RE Gattz13 30.01. 19:21: Yes, some notepad in game would be really nice. MM6-8 had that from start. GUI of those games collected information on alchemy, fountains, barrels, chapels and altars, obelisks, quests, teachers. Everything player needed was there. I just wish that programmers of GUI for MMX were so thorough. Local map edits help, but not much.
1
Gattz13
January 30, 2014 19:18:21
I totally enjoyed it!
Thank you !!
Music, ambient music, sounds, monster sounds... all from Audio was great (very good and IMO professional combination of proven-by-time known sounds and brand new ones)
I also liked special music (when my party was idle for longer time in random places on the map)
Video is also great.
The best of all was the "weaving" of main story with side quests and GM quests! (and riddle/questing system overall)
Brilliant game, more than satisfied customer you have in me :)
2
Gattz13
January 30, 2014 19:39:44
Silly question: when I would play with Might only party, I have to rely only on scrolls and Spike? (can Spike actually find secret doors by himself or I do still need scrolls that will activate the dark magic spell: whispering darkness (or something similar)
0
duchU
January 30, 2014 21:55:21
That's why there should be information about NPC like it was in MM6/7. Something like "this guy increase your sword skill by 4 points" or "this chick gives +10% to expierience you get" and not like "this guy makes you are better in combat" or "she is a healer so she can heal"... About finding secrets - if I am not mistaken then dark blessing give you this ability.
1
SandroTheMaster
January 31, 2014 00:31:38
There is information like this. If you mouse over the hireling it will state precisely what the hireling does for you. Sure, you need to first hire it in the first place at least once, but you can save and then load if you just don't like what they do.

And I'm afraid and all melee party will be out of luck to open the Eye of Malassa secrets. And yes, you probably will need to rely on scrolls and Spike to get the rest, but that's the case with any party without a Freemage.
0
SandroTheMaster
January 31, 2014 00:24:18
At first I had disabled the Party Barks just because I was about to go insane at my Dwarven maiden defender nagging my party about showering. But later on I turned it on again just because I wanted to be sure not to miss these secret passages.

I was glad I did turn it back on, though. I enemy notification can still be grating, most of the time, but hell do they have some hilarious barks for some of the cities.
1
SandroTheMaster
January 31, 2014 00:26:23
I'd like to congratulate the team on the design of the game. While it seems some people needed this head's up, I found this to be pretty intuitive. Since the early access I guessed what kind of character is needed to open each kind of secret. Which suits me fine, since in my team I have one character that always increase perception by 2, one that always increases might by 2 and one that always increases magic by 2.
2
mr3LiON
February 03, 2014 15:06:39
If I don't use Whispering Shadows, but my party members has high perception attribute, I still can't find any hidden door? That'd odd... But fine )
And yes, please make maps scrollable.

PS
Im in love with MMX. Outstanding work)
0
mr3LiON
February 05, 2014 15:50:21
How does monster respawn works?
0
mr3LiON
February 05, 2014 15:50:22
How does monster respawn works?
0
mr3LiON
February 05, 2014 15:50:22
How does monster respawn works?
0
Gattz13
February 05, 2014 22:53:09
As long as I know, there is no real monster respawn. On forums were threads about it, but it was found out that some players mistook the "surprise attacks", aka ambushes, for respawn (when you open a chest, or enter specific square ..)
I still did not make it through 366 game days (maybe one game year = respawn?) but I have played long enough and no respawn at all.
0
mr3LiON
February 06, 2014 00:25:14
GATTZ13, that's odd. Some players reported respawn after beating the main quest. Others said that all outdoor monsters respawned after 90 ingame days. Yesterday I have read on russian forum about 40 days respawn. But last report looks like bug, cuz in some places where monster wasn't killed before "respawn", monsters just doubled in numbers. That why I decided to ask.
0
Gattz13
February 07, 2014 01:05:03
I played over 130 hours and no respawn (only ambushes, which also don't reoccur, each only only once)
0
Gattz13
February 07, 2014 14:54:53
Oh, I meant 130 ingame days :)
0
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