- LE-Lore
20

Mastering (almost) all weapons makes sense because what else would he spend all his human skillpoints on? But with the exception of Perfect Strike, I don't see much reason to play the class. Even the Hybrids will deal more damage because of the huge damage bonus a GM weapon skill grants.
Ah well, we'll see.





You absolutely have to have GM in your weapon of choice, because of the fact that GM adds 3% per skill point (I assume 7 skill points per mastery level so 84% damage from GM level).
Having every weapon class levelable to master does not compensate at all - in every MM game, there was absoultely no point to skill up more than two weapons, but that was because you could not equip everything in offhand - only daggers (after expert) and swords (after master).

There must be some disadvantage to classes that GM weapons or advantage to mercenary over them - "flexibility" does not count because you never really use it after you created your party!

Maybe give him the option to become GM in his weapon of choice when he becomes a windsword?


Just saying...

That would mean start with fewer skills, but also faster beginning and better chance of party survival.



Rogue type will be the Hunter.

I hope that one can become sword GM. And Shield. And Heavy armor. Probably not Light magic, though, which is a shame.

Warrior class needs weapon,style,armor,warfare... only four points. Okay, we can also stuff dodge,endurance,magicres, but those are really miniscule. And we can take air magic last just because we need to spend our last point. But choice is totally absent!

Warrior class needs weapon,style,armor,warfare... only four points. Okay, we can also stuff dodge,endurance,magicres, but those are really miniscule. And we can take air magic last just because we need to spend our last point. But choice is totally absent!





You have 2 abilities that guarantees you a crit (windlord and GM warfare). Most of your strikes will be crits. don't put any point in destiny.
Go for Axe or Sword, because the triggered effet on a crit is more dmg, and because of the relics (2h mace isn't available)

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