- LE-Thomas
62



Map Notes :D cmon
kind regards

thx a lot

And where is the font size option? ;-)

Old school: this is just wasting your preciouss time and ressourcces. It is more mod-like then official feature (who will degrade the beautiful graphics?). So let this be implemented also before or after release.
Compare items: must have, bring it on!
Notes: important, patch it soon.


That said, I vote for weapon comparisons followed closely by map notations.







2. Making notes - it should be possible to put notes when visiting shops so we wouldn't have to leave first (you get info for notes from dialog text you read during conversation with shopkeepers).






kind regards

Oldschool graphics is useless so is the anti spider option.

If you have to program things like no spider potion or bad graphics, I wonder why there´s no Arcomage or paperdolls in game?





I don't think i have ever seen a game with an Anti-spider option before - I cant believe you actually thinking of waiting time on this , I actually thought you are joking.
I dont get at all the C option looks just like bad graphics , what the heck?
A and B are both very important features that in my opinion MUST be in the game even if you have to delay the release date.

However, I think C is actually a funny feature. So if things go better (faster) as planned - I know how unlikely that is... - it would be nice to have it. It might be easy to implement after all as it looks only like a reduction of color depth and resolution (?).



B then A. However more power bars is much bigger need yet. Please play the Mage or even two Mage's. Notice how many time you have to go into inventory, boring. And if you want to do buffs... The Spell screen goes back to game screen after activating each spell.
I would put compare up higher if there was a lot more loot dropping in the game and it being much more varied. It's pretty easy to shuffle through as-is.

Ok ,let me try to be as short as possible to release all of feelings ,experience and imoressions on this,
Ok, i bought the early release and i was aware of that.Ok ,game started - first graphic imressions - have not received any impressions .. The artwork is really missing ,UI is really unfriendly from the point of the artwork .I just recalled the previous serie IX ,the nice artwork on the portaits frame with the green dot indicator...

Last series of Might and Magic was realtime and the developers did well there ,square movement was long time
ago .That square movement give the game for someone playing RPG and any role play ; he will say that this as at least unfriendly; square movement is the special thing of Heroes series.It is giving this muck of "gametaste"
As i imagined the entire map of the release i think it too small and again compatring previous versions.
Please don`t missunderstand!

I was really excited about a new M&M but the movement system and the round based battles are in my opinion completly wrong in M&M.
In the old parts of the game like "Mandate of Heaven" and "For Blood and Honour" the battles was in really nice realtime and the movement system was perfect so why do you change it into those shit. I love M&M but in my opinion this movement system and the round based fights are completly wrong in M&M.




For C, ok, its niche and I would welcome its just that, since none of the M&M games were like that, I have mixed feelings.
As for D... thats like developers funtimes. Anything that you guys add to the game is good but I would not put that in the priority list.
Its great that the community is on a common census about A and B.


This really is an awesome game. Thank you! :-)




I' d also would appreciate a chest or something there one can stash away the loot and a "sort by ..." buttom in the inventory :-D

C is niceness for people who want retro, but we live in 2013, so lets see some nice graphics.
D - I don't even wanna comment. I don't have any positive thing to say about that.

(Remember this is my personal opinion. It is not meant as offence, just my big disappointment in the games movement system.)

- gold loss / identify bug
- more content to test
- more xp (the ghosts seem to be impossible to beat at lvl 3)
- repair item skill
- at least 1 new choice of each classtype
- map features


- Repair skill/or spell as "identify"
- quicker restock of vendors
- more quests in the demo
- alchemy? cause as least I needed a lot of potions.
- a day passes too quickly. takes a day to travel out of the city to where I left of.
- not using rations when resting at inn.
Love the game, guys!


wäre außerdem gut, wenn man auch beim skillen sehen könnte, welche fähigkeit man bis zur welcher stufe erlernen kann. diese info hat man nur bei der erstellung des charakters, später fehlt sie leider.

AVATAR EQUIP GRAPHICS.
Keep up the good work

With that in mind, the way I see it, A is the only crucial option.


wie, kann man hier auch auf deutsch schreiben :-/ Versteht das dann hier wer. Wäre echt klasse, denn differenzierte Fehlerbeschreibungen gehen halt immer noch am Besten in der "Mutterzunge" :-D

Wenn du die Fähigkeiten, wie Magie, Fernkampf etc. meinst: Hinter den jeweiligen Fähigkeiten ist ein Balken, der dir anzeigt, bis zu welchem Grad du die jeweilige Fähigkeit erlernen kannst. Wenn du den Mauszeiger über einen der Punkte auf dem Balken hälst, erscheint ein Pop Up, der den Grad anzeigt und was der bedeutet.
Hoffe, das hilft

A plea to the dev' s: Please set up an bug report thread here, for the uplay forums are really chaotic, i. E. I don' t feel like scrolling through endless ASC and whatnot threads and I don' t have the time to do so. Thanks


But my problem actually is the freeze during battles.
I can't play more than 10 minutes without this bug.

B later.



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