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Open dev news >

  • Posted By: LE-Larissa
  • 22
Tags: Game mechanics

Comments (22)

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Yazmiel
June 11, 2013 20:25:39
I believe the strict single player orientation of the game is a big advantage when it comes to designing all these classes as they can be balanced on meta level, without need to be balanced on each particular sublevel for multi-player purposes.

Hopefully there will be at least 1 major perk difference between same archetype characters of different races (e.g. might orc vs might human). As popularity of MOBA type games shows, players like having some kind of uniqueness and flavor attached to their in-game avatars.

Eagerly expecting more news in this area, keep up the good work!
15
Twilite_Sleep
June 11, 2013 21:23:37
Character creation sounds like it's straight out of MM6-8, nice.
9
Sh1naar
June 11, 2013 21:28:01
Pretty nice portraits! Better than everything I saw in M&M series. Hope there will be a lot of different faces. And voices :) "Pick me!" "No, pick me!"

And cool pre-made chars as well. But will their "dolls" be different for every single face?

Sorry for my "russian English".
4
Sh1naar
June 11, 2013 21:29:18
Oh! Please delete this strange clone-comment below.
-4
jsams
June 11, 2013 22:51:16
Love to hear more about the magic schools and what spells we will get to use in game. Thanks :)
8
Manoose47
June 12, 2013 02:25:23
"... start right away with a default party"

- ah you guys and your jokes.
I look forward to hearing the new characters audio comments,
The Minotaur from MM8's "Pathetic" line is an all time favourite, along with the necromancer's "I will Bury You"
4
coltrek
June 12, 2013 05:29:36
Choose the default name of the character to a name of your choice.
Does this mean I can not type a name for the character?
If this the tradition of series, then so be it.
0
Pankratz1980
June 12, 2013 10:20:33
Will the portraits be animated? It's honesly one of those neat little features I consider pretty important, some of the facial expressions in previous MM games were simply hilarious.
8
forgottenl
June 12, 2013 19:22:18
@ Coltrek. This is the default party, meaning you can choose to make your own characters and name them as you like. However, if its too much of a bother for you the default party is there. Might and Magic 1 and most other Might nad Magic games (part 8 is an exception, there maybe others as well) had a default party. Default parties maybe not be the MOST powerful, but they generally are a well balanced party with all the essential skills needed to win the game, and thus are good for beginners.
2
LE-Lore
June 13, 2013 11:41:02
Hey everyone, thanks for your feedback, it's very much appreciated!

__________________________________________________________________

["Eagerly expecting more news in this area, keep up the good work!"] Thanks for the praise, Yazmiel! We will write more on the balancing topic in future blog posts. :)

__________________________________________________________________

["Character creation sounds like it's straight out of MM6-8, nice."] → Glad you like it!

__________________________________________________________________

["But will their "dolls" be different for every single face?"] → Not for every single face, but there will be different body types, depending on race, class, and gender of the character.

__________________________________________________________________

["Love to hear more about the magic schools and what spells we will get to use in game."] → We're going to blog about that, too. :)

__________________________________________________________________

["Choose the default name of the character to a name of your choice. Does this mean I can not type a name for the character?"] → No worries, there are default names, but you can always discard those and type a name of your choice.

__________________________________________________________________

["Will the portraits be animated?"] → No, they won't be. We will try to bring hilariousness into the game via other features though. ;)

__________________________________________________________________

["Default parties maybe not be the MOST powerful, but they generally are a well balanced party with all the essential skills needed to win the game, and thus are good for beginners."] -> True, thanks for pointing that out, ForgottenL!
3
ericcarver
June 13, 2013 16:41:48
One question: Under the Freemage, and Ranger descriptions, it says things like, “She shouldn’t get involved too much in melee fights; else her end might come soon.” So… Is there a way to do that? Or will they all stand in the front line and get randomly attacked? M&M 9 had a “Formation” setting where one could place “Tanks” in the front and “Shooters” in the back, but it didn’t work too well. The other versions didn’t even have that. (Which made “mage-types” who couldn’t wear any armor pretty darn difficult to keep alive.)
2
KyleSeton
June 14, 2013 01:47:47
Very excited about these details, can't wait to play. Will more classes be available or will that come later with expansions ? I feel heroes should be able to be ported from your uplay account/heroes of might and magic account. I feel this would be fun to bring those players from that world into the new world.
-5
rostsit
June 14, 2013 08:29:50
The only RPG with default character I've played is the Witcher series and it's only because it's too great. Other than that, for me RPG is all about customization and creation of your OWN heroes. Thus I suggest you don't invest to much to the default party and give us more customization options instead.
3
Dadamgf
June 15, 2013 09:54:58
If you keep it like you always did in the older M&M, it gonna be perfect. You always had the choice to be an ''all-around'' or specialize in one branch and I loved that. It really gave a good replay value to the serie !
2
Mirae11
June 16, 2013 01:00:13
The creation really reminded me a lot of MM8. That is weird from the point of forums for that particular part of the series is only a little bit less hated than 9th. However I really like it!
And I would personally say that some more modern features taken at least from MM6 would improve the game greatly. Great work!
1
LE-Marcus
June 17, 2013 11:53:16
Hello! Thank you all for your interest in the game and for sharing your cheers and fears. Here is some feedback from my side:

__________________________________________________________________

[“She shouldn’t get involved too much in melee fights; else her end might come soon.”] → MMX will have no formation settings like front or back. Instead we will implement different kinds of crowd-control spells and abilities to allow you to keep your casters safe.

__________________________________________________________________

[“Will more classes be available or will that come later with expansions ?”] → I can already tell you that there will be more classes in the main game - so stay tuned for more information!

__________________________________________________________________

[“I feel heroes should be able to be ported from your uplay account/heroes of might and magic account.”] → This surely would be awesome! We need to keep that in mind for future projects, though.

__________________________________________________________________

[“Other than that, for me RPG is all about customization and creation of your OWN heroes.”] → Which is what you will be able to do on full scale. The default party is a means of providing an easy access for players who do not want to spent time and thought on creating a party but want to jump into the game right away. MMX is still an RPG, so of course the default party is just an option.
1
Bercikmn
June 17, 2013 17:00:38
I love character development. Stats, skills... the more, the better.
0
jsebela
June 17, 2013 18:04:26
I think this too much action minded - I liked classes from MM6 and MM7 - Paladin, Archer, Cleric and Wizard.
2
EdwardBishop
June 20, 2013 10:05:56
I hope we have enough variety in classes to make an all-human (or other race of your personal preference) party work... (2 different might classes and 2 different magic classes for each race),

I think my ideal party would be a human fighter, human thief, human priest, human mage... so here's hoping that's possible.
3
shop516049C4F
June 25, 2013 16:37:36
"When your character levels up, you can choose whether you want to improve the already existing skills (and which ones), or if you want your character to learn and improve other skills"

But wouldn´t it be much more convincing and real if we had to learn every new skill by a teacher too, instead of just learning master and expert with help of those? Like in the many other M&Ms that exist?
2
BrianCorvello
July 28, 2013 16:28:27
I much prefer creating my own party than using a default one. Anyway, while these new classes are kind of "neat" I kind of wonder how sincere this "back to basics" claim is. (I mean, I suppose this is better than a game where you played as a dragon, but it's still more complex than the old lineup where you had the Paladin/Archer/Cleric/Wizard team.
0
Asten_Krein
November 15, 2013 04:46:34
I was wanting a char design like Eternal Dagger, or the old bardstale games. MM3 and 4 worked just fine.

I want to have the control over race and class combo's, it adds to replayability and my personal enjoyment.

As for "back to basics" all of the games listed above are old and basic.
0
Asten_Krein
November 15, 2013 04:53:10
When it comes to current games like the eternal scroll games players tend to have different ideas of what a good race and class combo is. I personally go for an altmer with atronach starsign.
stunted magic with weakness to magic, and still this becomes my mage/thief char
0
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