Hopefully there will be at least 1 major perk difference between same archetype characters of different races (e.g. might orc vs might human). As popularity of MOBA type games shows, players like having some kind of uniqueness and flavor attached to their in-game avatars.
Eagerly expecting more news in this area, keep up the good work!
And cool pre-made chars as well. But will their "dolls" be different for every single face?
Sorry for my "russian English".
- ah you guys and your jokes.
I look forward to hearing the new characters audio comments,
The Minotaur from MM8's "Pathetic" line is an all time favourite, along with the necromancer's "I will Bury You"
Does this mean I can not type a name for the character?
If this the tradition of series, then so be it.
["Eagerly expecting more news in this area, keep up the good work!"] Thanks for the praise, Yazmiel! We will write more on the balancing topic in future blog posts. :)
["Character creation sounds like it's straight out of MM6-8, nice."] → Glad you like it!
["But will their "dolls" be different for every single face?"] → Not for every single face, but there will be different body types, depending on race, class, and gender of the character.
["Love to hear more about the magic schools and what spells we will get to use in game."] → We're going to blog about that, too. :)
["Choose the default name of the character to a name of your choice. Does this mean I can not type a name for the character?"] → No worries, there are default names, but you can always discard those and type a name of your choice.
["Will the portraits be animated?"] → No, they won't be. We will try to bring hilariousness into the game via other features though. ;)
["Default parties maybe not be the MOST powerful, but they generally are a well balanced party with all the essential skills needed to win the game, and thus are good for beginners."] -> True, thanks for pointing that out, ForgottenL!
And I would personally say that some more modern features taken at least from MM6 would improve the game greatly. Great work!
[“She shouldn’t get involved too much in melee fights; else her end might come soon.”] → MMX will have no formation settings like front or back. Instead we will implement different kinds of crowd-control spells and abilities to allow you to keep your casters safe.
[“Will more classes be available or will that come later with expansions ?”] → I can already tell you that there will be more classes in the main game - so stay tuned for more information!
[“I feel heroes should be able to be ported from your uplay account/heroes of might and magic account.”] → This surely would be awesome! We need to keep that in mind for future projects, though.
[“Other than that, for me RPG is all about customization and creation of your OWN heroes.”] → Which is what you will be able to do on full scale. The default party is a means of providing an easy access for players who do not want to spent time and thought on creating a party but want to jump into the game right away. MMX is still an RPG, so of course the default party is just an option.
I think my ideal party would be a human fighter, human thief, human priest, human mage... so here's hoping that's possible.
But wouldn´t it be much more convincing and real if we had to learn every new skill by a teacher too, instead of just learning master and expert with help of those? Like in the many other M&Ms that exist?
I want to have the control over race and class combo's, it adds to replayability and my personal enjoyment.
As for "back to basics" all of the games listed above are old and basic.
stunted magic with weakness to magic, and still this becomes my mage/thief char
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