since you have voted for the ruins tileset in the previous vote for our player-created dungeon, we thought you’d probably like to know how the dungeon art has been created. The concept art for the ruins that you can see below has been created by Ryan Gibson, Lead Concept Artist at Liquid Development.
First there is a general idea of what this dungeon should look like:
Centuries ago, a great civilization appeared on the shores of the Jade Ocean: the Shantiri Empire, that is the Ashan equivalent of Atlantis. The Shantiris were a gathering of various Elder Races, mostly Humans, Dwarves, Nagas and Elves. They spread across the face of the world, building titanic cities and temples.
Then came the Elder Wars. Angels and Faceless, children of Light and Darkness respectively, consumed their hatred in a genocidal war. In a single night, most inhabitants of the Shantiri Empire vanished and their magnificent cities were cast down.
Now, the Agyn Peninsula harbours many Shantiri ruins, attracting all kinds of treasure-hunters and lore-keepers who hope to unlock their secrets, while ignoring the persistant rumours claiming the ruins are haunted – or worse…
The Shantiri dungeon tileset is inspired by the antique Mediterranean civilizations (Greece, Rome, Egypt). It will be used for Shantiri themed dungeons, but could also be used to build a home for a Wizard or Necromancer.
Inspired by this, the artist creates some drafts. For the outside:
… and for the inside of the dungeon:
The whole process is accompanied by lots of feedback, edits, feedback, edits … there are many things that need to be considered when creating such an art concept. Just a few examples:
- Everything needs to be modular, have the right size, fit together
- The dungeon needs to have a certain atmosphere (“make it slightly more Greek”, “I like the buried under vegetation feel, it creates an impression that the ruins have been abandoned for a long time!”)
- It needs to be functional. For example, creatures need a plane area to stand on.
- The Shantiri relied on magic, so no mechanical devices such as gears, cogs et cetera ought to appear
- The tileset needs to allow fountains and gardens
Different elements are created, such as walls …
... bridges (am I the only one who thinks 'Balrog' here?) ...
... and, of course, doors:
Also, there are the so-called mood paintings, which are supposed to show the atmosphere of the dungeon from the inside …
... and from the outside:
So that’s it for today. We’re curios what you have to say about this little graphic arts WIP documentation, so leave your feedback in the comments if you like. Thanks for your attention! :)