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Open dev news >

  • Posted By: LE-Lore
  • 63
Tags: Game mechanics

Comments (63)

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julgonbar
July 18, 2013 17:34:08
Thanks for the update! But I see too few skills. I would ask to increase it with bodybuilding, identify, etc. Poor gameplay with few skills to customize your character, in my opinion. Nevertheless, thank you for the amazing effort!
13
Lastjack
July 18, 2013 17:47:50
That seems nice to me, although i really hope that you plan to add some non-combat skills like other MM (identify, bodybuilding, merchant etc.)

Questions, is it possible to increase your skills even after reaching grandmaster ? And is it more expensive, like in old mm, to increase skills at higher level ? (in old mm, to increase tthe skill to level 2 you need 2 skill points, and to increase to level 10, you need 10 !)
16
AreYuDumb
July 18, 2013 18:25:48
PAPER DOLLS please please, that's what made the game great (mm6-8) !!
Also grandmasters found in remote locations like in
mm6 dark master was found in Paradise Valley also the towns should have many trainers.
8
Isleofterra
July 18, 2013 18:28:44
1) automatic Level up is a bad choice. It was a very important strategic element of gameplay in M&M.

Choice between return to the city to increase level or continue dungeons before leveling up, was an important choice.

2) Why inn like in M&M 3 or world of xeen doesn't exist?
Inn allowed to change my group creating a new player character.
7
Isleofterra
July 18, 2013 18:44:14
Can we find spell parchment in dungeons or only in arcane libraries?
5
dafunkjoker
July 18, 2013 18:45:39
Hey guys,
I also miss the old "softskills" like disarm trap, identify item, perception, identify monster, alchemy
To be honest I am afraid this game will lose something which was very important for me in the old M&M Games: complexity.

As I also wrote, I am not very happy with the auto level up.
The last screenshot with Aladin the trainer looks like you do not plan trainers who only train one certain skill?

I hope I am wrong! Searching for the trainer gave the game much more depth.
13
Shukfir
July 18, 2013 19:24:27
Wait. That seems some information contradict each other.

Last article said: "When starting a game of Might & Magic X, you will have two options: either start right away with a default party (more details below), or you can manually choose and customize four different heroes."

But in this article: "you can either create it manually, use the default party or the random option"

So if I don't want create my own party will it generate randomly or it will be a party created by the devs manually?
0
Shukfir
July 18, 2013 19:26:49
Ah, sorry. Both.
0
LegacyForTheWin
July 18, 2013 19:41:02
Excellent! This is the first game in years (the last being Warcraft 3) that really got my attention!
And I love this open development idea. Never seen that before.
Even if I am gonna miss some features (town portal being one) I will definitely buy this game!
Hope that the enthusiasm of players and developers alike (maybe paired with commercial success) encourages Ubisoft to stay on track and revive the series and stay true to the essence of the M&M games!
2
Lastjack
July 18, 2013 19:49:08
I'm really disapointed by the mm9 inventory style ... So all we'll be able to see of the items we find will be those tiny icons?

A mm6-7-8 like inventory would be soooo great =(
9
chauvetp
July 18, 2013 20:12:43
I think it makes a lot of sense that some trainers can teach multiple areas. An archer like the screenshot being able to train (maybe not at master/grand master) several skills is completely reasonable.

Also I don't mind having auto-level ups. As long as the skill tiers require training its still a good system. I played all the previous M&M games and won't really miss visits to trainers.
0
chauvetp
July 18, 2013 20:13:17
Sorry - meant to say I won't miss visits to trainers for every single level up. Trainers for skill tiers is fine and great to keep.
0
Maomor
July 18, 2013 20:26:39
I don't get why people insisted on having trainers to unlock skills. That's just stupid. If you replay the game you are most likely annoyed by that "going again to the trainers locations" anyways. In Wizardry 8 you didn't need to waste time with stupid searches for trainers, you could just develop certain special skills yourself if you character had a certain combination of maxed-out skills. Which was much more logical and convenient.
-11
Shukfir
July 18, 2013 20:33:58
Well, more likely, not in this part of the game. But... It could be interesting of trainers to change their locations (and changing the keys to find them).
1
AreYuDumb
July 18, 2013 21:15:39
In MM6-8 the character's inventory and their paper dolls made the game look amazing and this is what made these great games look great and made them get brilliant ratings. I suggest you dont use the MM9 style character inventory and not using paper dolls because in MM9 it was quite confusing to equip the characters and to use their skills and spells and overall it was a bad game; therefore it got poor ratings because of that. So please use paper dolls and it will make this game one of the best!
7
twofoldsilence
July 18, 2013 22:06:53
In my opinion MMX is looking real good graphically, but like many other old school MM players I`m really gone miss the paper dolls you can dress up. They definitely add to the immersion of the game seeing as how you don`t ever get to see your characters in MMX like you would in third person CRPGs such as Neverwinter Nights, Dragon Age, the old Ultimas, Divine Divinity, etc. Do you guys (Limbic devs) think they can be added in a MMX patch, or FREE DLC after its initial release?
8
Kawrght
July 18, 2013 22:25:23
whats worrying me is this is looking more and more like a heroes clone.
-3
Lastjack
July 18, 2013 23:24:22
And it's weird that Aldin, the trainer for bow, crossbow and air magic is wearing a big shield, a giant spear and a full helmet ... (how can an archer see anything with that ??)

That's detail, but for me it's REALLY important
5
rsurdal
July 19, 2013 01:09:03
I like that it looks more like a heroes game. The artstyle looks amazing. However I do miss a few oldschool skills and the paper dolls as well. I dont agree that the inventory looks as bad as mm9, but the items could be bigger.
3
KyleSeton
July 19, 2013 03:11:13
Like the three options of character creation, think it will cover all bases. The second topic with the Racial abilities got me thinking, will we be able to find equipment with special racial boosts ? Other then that I hope that on the point allocation we can scroll over each of the attributes and it will inform us about what skills they will help. looking forward to your next post!
0
KyleSeton
July 19, 2013 03:15:56
Will we be seeing promotions similar to might and magic 9 within the classes ?

http://au.ign.com/wikis/might-and-magic-ix/Promotions
0
mpegwmvavi
July 19, 2013 08:07:08
Thanks for quickly information of the current progress and settings. Listed below is my concern:
First of all, requiring a teacher necessary for an advanced skill tier makes sense. However, leveling up followed by automatically skill points gained is not logical. You can't become more skillful when fighting/killing a monster, can we? Anyway, that's just my point of view.
1
mpegwmvavi
July 19, 2013 08:15:56
Second, I do agree a teacher capable of mastering at/teaching few skills. If an archer tutor has mastery of bow/crossbow, archery, and perhaps spear, that sounds reasonable to me. However, if someone is good at weapon and magic, that's weird.
Third, paper dolls are important as well as larger icons in the inventory! These two features make characters in M&M games more vividly. You can't pick something and put on a character with nothing changed. I think interaction is significant.
3
Lastjack
July 19, 2013 10:12:18
We can't see our character in the game, so i think that the paper dolls are really important to see them evolve and to see how items look like on them ....
8
rostsit
July 19, 2013 11:50:31
I'm a bit confused. Did you mean you first choose the class and only the the race that is associated with the class? I think it should be the other way around - first choose the race and THEN the class that is associated with it. Even more, for the roll-playing purpose, maybe there can even be a gender choice in-between then. I'm not a sexist but I think nobody there calls you racist for deciding what class one race can be and what it can't.
1
Aeon1977
July 19, 2013 12:02:12
Just my own 5 cents, but is it really that important to dress up some paperdoll like a little girl dresses up her barbie??? Is that really that relevant for actual gameplay?? I don´t think so. And remember, World of Xeen was the biggest inspiration for MMX, so... no paperdolls back then. Instead of wasting time crafting paperdolls to let you view how "awsum" your character looks, the devs could build more dungeons, implement more secrets, polish gameplay, make level-ups be not automatic...
-1
Shukfir
July 19, 2013 12:35:11
ROSTSIT, just look at 2nd screen. First - race, then - class.
1
mpegwmvavi
July 19, 2013 13:48:26
I partly agree Aeon1977 that gameplay is more important than paper doll. But interaction between a character and players is also relevant. Imagine when you put on a staff or a knife, the only thing has changed is the attributes, DPS and etc. Imagine that a cuirass or a book occupies one grid in inventory tetris. The beauty of artifacts is something! Belows are the links to artifacts/Relics in MM6&8
M&M6: http://youtu.be/YJEj5D85BhI#t=0m26s
M&M8: http://youtu.be/FdeioVndUhs#t=2m35s
10
ericcarver
July 19, 2013 13:55:43
Will there be Barrels and/or Wells that one can use to increase… whatever? It was always fun to find them, or to accidentally drink from a “drunk” one. (Saving before drinking was essential though because some were poison, or even deadly.) I pretty much have the barrel colors memorized.
11
jsebela
July 19, 2013 15:05:03
Paperdolls and MM6-8 style invertory was fun because you could only wear so much (without need to program-in weight system) and you everychange of armor and statistic. Like many say, it really helps immersion. I also think more l33t skillz should be worked in - especially those for thieves tier - disarm traps, lockpick, stealth etc.
To atributes (at) - I think it would help, if there was pop-up bubble that appears when you point cursor at at, explaining what that at does. BTW, where is the Luck?
14
Lastjack
July 19, 2013 15:23:14
Maybe destiny is the new luck ... as magic is for intelligence and personality ...
3
coltrek
July 19, 2013 16:11:48
What that guy doing with the sword? IS he drunk or the sword a wee bit too heavy?
0
Kmanfree
July 20, 2013 00:07:33
Looks good.
1
Bercikmn
July 20, 2013 09:11:14
The more stats/skills/perks/whatever the better. This seems ok, but more skills would be even better ;).
9
AreYuDumb
July 20, 2013 14:09:47
You are asking the fans what they like to see and all of us are saying Paper Dolls!! Surely by doing this sort of scheme (asking fans what they want) you will take notice of the needs of us having paper dolls, this either means you guys cannot make the paper dolls (they could in 1997-2000) or just using this open development as a publicity stunt. We want PAPERDOLLS!!
8
Lastjack
July 20, 2013 14:20:40
I hated MM9 cause there we no paper dolls and cause of the inventory ... And lots of other things ... In fact, mm9 is not even a MM for me, so please don't do the same mistake for mmX
1
Soul_Crystal
July 20, 2013 20:14:17
LastJack earlier wrote that since we cannot see our heroes in game that paper dolls help us see them evolve, if we don't get paper dolls, then how about as each hero advances to the next class (Freemage to Archmage) their image changes, clothes wise. The Archmage would then have a long robe, a more ornate staff, the magic in her hand is more powerful looking or she has a magic aura around her, something to show that she is more than what she used to be.
6
Aeon1977
July 21, 2013 04:59:57
@Soul_Crystal: I must say, I really like your idea. A changing image for your race / class when you advance in your primary skills (as weapons or armor as a fighter, just for example) : Starting with a poorly equipped image of your partymember which gets better when trained to expert and looking gloriously equipped when the member finally advanced to grandmaster. This would increase immersion and binding to your character and even be a compromise for those wanting back the 3d "paperdolls".
2
Aeon1977
July 21, 2013 05:53:53
And I want to say something about that paperdoll-thing which seems to be of a much bigger value than I thought. Let´s respect the devs in their decision not to include the dolls THIS time.Being a rather small company,they´re reviving a truly classical series,which already was said dead since many years,with a limited budget,so lets thank ´em for that! If MMX becomes a success, the budget for MMXI will maybe be bigger and paperdolls etc. could return,amongst other features. Just be polite! :-)
5
DesaiaZ
July 21, 2013 15:17:33
Also das klingt alles schon sehr genial und nach sehr schönem Oldschool :) Was ich noch gerne sehen würde, wäre ein schönes Charaktermodell an dem man jeden angelegten Gegenstand sehen kann, wie bei MM6 eingeführt wurde. Vielleicht auch einen Sprite für jeden Gegenstand im Rucksack. Darüber würde ich mich unglaublich freuen. (Mein englisch ist leider nicht so super, ich hoffe ich kann auch Anregungen auf Deutsch schreiben ^^)
0
DesaiaZ
July 21, 2013 16:18:30
Ok I try to write a comment in english... I agree with most of the commentary, I really loved the paperdolls and I think thats some of the "good old feeling" that I would miss. I also loved the "soft skills" like bodybuilding, merchant, identify monsters etc. it would be awesome if that makes it into the final game.
11
Maomor
July 21, 2013 17:32:47
The background scenery of the first screenshots look awesome. I hope we can travel in such a beautiful landscapes in the game too. Besides I wonder if we can only walk on flat terrain or if the grid-movement also expands on mountains?
1
mpegwmvavi
July 22, 2013 06:31:46
@MAOMOR If my memory serves me well, we can only walk or town portal to the destination.
0
PaladinOfMM
July 22, 2013 07:48:39
The attributes... not based on the classic attributes!! WHY?
It somehow defeats the purpose of old school... new rules?
These are more like mechanics... not rules.
Please bring back the old attributes:
might, personality, accuracy, intelligent, luck, endurance
3
Lastjack
July 22, 2013 10:22:18
Agree ... I prefer the old attributes ... we can really define people with thoses and it helps the immersion ... So why change the names ? And does someone know what is "spirit" for ?
0
rostsit
July 22, 2013 10:33:08
Shukfir:
the 2 screen is even more confusing because the gender selection is nowhere to be seen.
0
ericcarver
July 22, 2013 13:07:32
What? No Learning? - Sigh!
And I agree with those who ask, "Why re-invent the wheel?" If you are aiming at a niche audience, then keeping in that niche as much as possible seems to make more sense to me. It is probably too late to change back now.
3
jsebela
July 22, 2013 14:04:35
This situation reminds of Microsoft Win8 vs. Win7. Why change User Interface (UI) when people are used to some standard and create new one? Old one is good and it works, so don´t try to think something new, you are creating old school game, so keep good traditon. Focus your effort on creating interesting story, quests and enviroment, but keep the old UI from MM6-8. Pretty, pretty, please...
5
Soul_Crystal
July 22, 2013 17:15:41
For people complaining about the attributes, with the exeption of Personality, those are the same attributes, just translated into the new MMXL universe. People are seeming to forget that even in the Heroes games Luck was replaced with Destiny. Technically the attributes are still there. They're still serving the same purpose, just by a different name.
0
Soul_Crystal
July 22, 2013 17:20:44
@LastJack Magic probably deals with magic power, while spirit will increase their mana pool and maybe magic def. I'm sure if we asked nicely the devs would be open to defining just what each attribute will do. And then if there are any discrepancy between the old attributes and the new ones (other than names) then we can get upset :P
1
Lastjack
July 22, 2013 17:34:09
In fact there's already a post on attributes .. So yes, magic is for magic damage + mana points, and spirit is only for mana points. So the mechanics are different from old MM where intelligence or personality increase mana point, and magic damage was incresed by your skill level in magic school ...

So when you reach grandmaster on a particular magic school, will it be usefull to put again skill points in it (will it be at least possible?), or just focus on the magic attribute ?
0
Soul_Crystal
July 22, 2013 17:52:36
@LastJack I"d say, once you get to grandmaster, you get full access to all the spells in the school of magic, but i don't think that increases your spell potency, which means you would still need to distribute your points between magic and spirit. (assuming you want to be able to cast a lot of these high tier awesome spells :P)
0
Mirae11
July 22, 2013 17:54:55
This skill system is actually worst than that in 6-8. It reminds me somehow of 9, but I think it is because of design. Although I am still truly disappointed because of inventory - no change on person, it is just stuff.
I hope I am wrong and have a bad eye for these things, but this game reminds me a lot of MM9 in terms of design and some mechanics. I really hope that it will not end the same way..
3
Soul_Crystal
July 22, 2013 18:59:31
@Mirae11 How is the skill system worse than 6-8? I re-read over the part of the post that talked about it, and it seems perfectly normal to me. Can you explain how you think its worse?
0
LE-Larissa
July 22, 2013 19:18:07
Hi all,

Thank you so much for all your comments and feedback. It's very much appreciated! As there have been so many questions, we just created a new blog post to answer them:

https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/51ed67a6e754b61a55000004

(We'll still get back to you to some of your new questions ;)).

Thanks,
Anna (LE-Larissa)
4
Delrusant
July 24, 2013 10:43:51
Novice to expert shocks me a bit, if you consider the use of skill from the start as novice, wouldn't it be better to have base skill called journeyman meaning there is some competency and using the skill will not be bound to backfire most of the time in live situation, a novice goes only to training (you do not send a novice into a rugby match, he needs some training before going on to the stage for "real")
0
TheMoorkh
July 24, 2013 11:58:32
This sounds quite fantastic, except:

Please consider ROLLING character attributes as an option!

For some of us, this not only harkens back to our P&P times (as well as older CRPGs such as, well, what do you know, M&M!), we also considered it an entertaining way to create our parties. I would spend literally hours. Allocating skill points, on the other hand, just seems a bit bland.
0
BrianCorvello
July 26, 2013 17:08:14
I actually kind of like the "Level Up" idea. In the old games, having to go to the training grounds in order to gain a level was sort of tedious.

Realistic, maybe, but I don't play RPGs for realism.
-3
BrianCorvello
July 28, 2013 16:09:42
O-kay... Seems I was in the minority with that last opinion, so what the heck, I know I'm in the minority with this one: I really didn't like the "paper doll" inventory thing either, it made the me think I the characters were mannequins. (Still, this will probably be better than 9; after I did the promotion quests, the characters' race seemed to change on the portrait. I had a female human and I think she changed into a orc after the quest.)
-1
BrianCorvello
July 28, 2013 16:34:03
By the way, I agree with Soul Crystal on this one. These Attributes are pretty much exactly the same as before, it's just that they have different names. I mean, ever play "American McGee's Alice"? The "Sanity Meter" is really a Health Bar, but the game designers just called it a Sanity Meter to tie it into the plot.
0
AreYuDumb
July 29, 2013 18:52:33
Also if you could, try and make their character portraits look real, I know might and magic 6-7 had quite real portraits :P !!
1
AreYuDumb
July 29, 2013 18:52:34
0
LegoIlly
August 07, 2013 14:02:19
I agree, please keep the old inventory system with the change of the equipment that actually reflects on the portrait. I was always much more happy from my new loot when I could see the actual change, and how bad-ass the character looked with the new cape, two handed axe etc. It makes the loot much more enjoyable and overally the game too. Would be awesome if you could managed it, shouldn't be too difficult to make some more 3D renders, I could even do it in 3ds max/any 3Dapp if u need help :-)
0
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