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Open dev news >

  • Posted By: LE-Larissa
  • 52
Tags: Game mechanics

Comments (52)

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jsebela
August 05, 2013 18:37:56
"• If you happen to place a secret door, please keep in mind, that the player needs the according blessing in order for him/her to find it."

Does this mean, that you have to have blessing in order to find secret places? So there won´t be any badly visible switches like in dungeon master, MM6 or Grimrock?
0
AreYuDumb
August 05, 2013 19:00:15
Hey guys just wondered if you guys will give us a description of the dungeon before we enter (or choose to leave) like in MM6-8? Like if I clicked on the door of the dungeon it gives a description like: "This dungeon belongs to evil etc..." and I can either continue or leave...
3
forgottenl
August 05, 2013 19:02:55
Can a switch open a secret door? I mean can a switch open up a wall section that would otherwise be hidden? Perhaps if you had the blessing you could see it (but not open it) if you don't you can open it with the switch but then need to find the place that opened up?
Also what if a riddle contains to much text for the notes sections?
Can one have a conversation with an NPC? What options can they present the party in the dungeon?
1
narupley
August 05, 2013 19:04:37
I would prefer it if you guys didn't just choose three layouts then have us vote and choose *one* layout to use. Instead, I think it would be cool if the best ideas from multiple layouts are combined together. That way it really would be a community effort, instead of it being "one person's dungeon".
5
Maomor
August 05, 2013 21:25:50
yeah, why not use *all* community dungeons and create a giant-dungeon, each dungeon being a new floor :D
1
Bercikmn
August 05, 2013 21:26:05
Designing own dungeon? What a great idea!
2
ArchWarlock
August 05, 2013 23:48:24
http://ge.tt/2YPmq4o/v/0?c
0
caracol777
August 06, 2013 06:51:02
As I didn't find a way to make two Levels on one template, I used two and packed them into a .rar. Hope that's ok!

http://www.ge.tt/5xmFY6o/v/0?c
0
rpgguy
August 06, 2013 09:16:58
About secret doors: Is there no way to see secret doors without a blessing or you can see they are there and cant open them?
If you have the blessing then all secret doors are just not secret anymore?
Do I have to revisit all dungeons again after I get the blessing to make sure I didn't miss anything???
0
Fishkebab
August 06, 2013 11:14:33
This is my dungeon, but I hope that I have used all the elements well.
http://ge.tt/6ZR1d7o/v/0
For clarity, I use also nickname J. M. Sower.
0
coltrek
August 06, 2013 16:19:11
Can you change the color of the floor or the wall in the template legend?
They look the same color, I'm color-blind.
0
forgottenl
August 06, 2013 16:50:08
@Coltrek: If using Openoffice, the walls are colour Orange 1 and the floors are color Orange 10. Hope that helps.
0
LE-Larissa
August 06, 2013 17:33:40
@forgottenl: Afaik, yes both should be possible (a switch can open up a section behind a wall) and yes you can have dialoges with NPCs.

@rpgguy: You don't see secret doors, if you don't have "spot secrets" (via spell, blessing or Hireling). ;)

Hope that helps!

More questions with more details will be answered soon! :)
1
LE-Larissa
August 06, 2013 17:33:45
Hi all, Thanks for all these comments and the first dungeons! :)

Some quick answers to your questions:

@Jsebela: Secrets can only be revealed with "spot secrets", which you get via spell, hireling or blessings, but there can still also be badly visible switches (two different things).

@AreYuDumb: A description of a dungeon is not yet in the current dev version (you are seeing a preview instead), but it's planned yes.
2
FranBurns
August 06, 2013 17:43:04
@forgottenl
"@Coltrek: If using Openoffice, the walls are colour Orange 1 and the floors are color Orange 10. Hope that helps"

I'm not color blind, but in openoffice they have exactly the same color. But not in the jpg posted above, is there a way to edit it in OO, we cannot use it as it is...
0
LE-Larissa
August 06, 2013 17:59:44
@Franburns & Coltrek:

Sorry about that! It's fine for us if you just change the color in your Legend and in your proposal for either the wall or the floor. We will then know what you mean. :)
(I'll add that as an "/edit comment" to the above blog post for all others using OpenOffice, too.)
0
forgottenl
August 06, 2013 20:00:35
@Fransburns. If you look at the colour palette you'll see Orange 1 and 10 are different colors.

Here is my dungeon:
http://ge.tt/8dzJGAo/v/0

I hope I didn't go too crazy with my notes ;)
1
rsurdal
August 06, 2013 21:20:24
http://ge.tt/4CrEk4o/v/0
0
comptonclayton
August 06, 2013 21:36:22
So when we put "M" for monster, were talking a group of monsters right, not just one? Just want to clarify so my dungeon isn't over or underloaded with monsters.
0
forgottenl
August 06, 2013 21:43:09
Theoretically 3 monsters can fit on a square. That means each M is between 1-3 monsters.
0
Shukfir
August 06, 2013 22:13:05
Can you explain how Teleports work? Do they need a Switch to be activated? If I enter teleport square, will it move me on another teleport square or on a free place near teleport? Can we bond teleport A with B, B with C and C with A?
0
Shukfir
August 06, 2013 22:34:12
And how Traps work? Do they deal little damage when we enter them? Or maybe kill everybody?
0
letteralex
August 06, 2013 22:36:19
Great idea in which I'll gladly participate. Here is my submission: http://ge.tt/2O4w6Bo/v/0
Or direct download link: http://ge.tt/api/1/files/2O4w6Bo/0/blob?download
0
comptonclayton
August 07, 2013 01:10:13
OK I think this turned out pretty good. It's kinda hard to visualize what it will look like without seeing it, but it was a lot of fun to make :-)

http://ge.tt/7d37xBo/v/0?c
0
twofoldsilence
August 07, 2013 22:41:38
Devs. What is meant by bridges can be walked over or under but not both? Also, if bridges can be walked under but not over or vice versa does the passable and unpassable parts of them remain on the same map level?
0
FranBurns
August 07, 2013 22:47:50
I made a 2 level dungeon and zipped it, because my notes are a bit longer I included them also as txt files. I hope that helps :)


http://ge.tt/8gwTLHo/v/0

Could you give us feedback if it readable?(different Office version or whatever reason could break it...)
Thanks :)
0
twofoldsilence
August 07, 2013 23:41:33
Two more questions. Can the PCs see over the small walls as if they're fences but not pass them? Also, is the flat water passable (I'm assuming yes)?
0
KyleSeton
August 08, 2013 03:23:38
Here is my attempt. I found the template's "Note:" hard to use. The rest of the excel spreadsheet was cool. i notice the archway for indoors was missing in the key, so I justed used the outdoor one inside instead.

http://ge.tt/3lhXSIo/v/0?c

PS: Some of the other ones look awesome. I'm excited for Monday voting!!
0
comptonclayton
August 08, 2013 06:19:36
@KYLESETON
Yeah I had problems with the template "Note" as well. For anyone else who is having issues with it, there are a couple of ways to get around it. The best is to right click on the template and then click on "insert comment" and reshape the comment box to fit over the template. When your done, right click on the template box again and click on show comment.
The other way is to just place a "word box" over it. Its not as effective, but it is easier than the comment box process.
1
FranBurns
August 08, 2013 07:51:54
if there are many good maps maybe make more votes? 2 Semifinales and one final vote. :-) what do you think?
1
Shukfir
August 08, 2013 11:26:23
Here is my little Labyrinth:

http://ge.tt/8sXrIKo/v/0
0
AlexanderKH74
August 09, 2013 07:20:50
Hi everybody! I watched almost all your dungeons, and i think they are great! Can't wait until voting for them! Check my BlackBone clan ruins. Hope u enjoy it as well!
http://ge.tt/9RjHDPo/v/0
0
AlexanderKH74
August 09, 2013 07:33:22
Guys, who have problems whith "Notes" box. Type your text in word or any other app an then copy\paste it into letterbox above "Notes" as i did it in my dungeon map:
http://ge.tt/9RjHDPo/v/0
0
LE-Lore
August 09, 2013 14:10:27
Hey all, thank you for the great contributions you sent in so far! Here are some answers to questions that you've been asking:

Comptonclayton: "So when we put "M" for monster, were talking a group of monsters right, not just one? Just want to clarify so my dungeon isn't over or underloaded with monsters."

Yes, we're talking about either single monsters or groups of monsters, so don't worry, the amount of monsters in the dungeon will be well-balanced.
0
LE-Lore
August 09, 2013 14:12:37
Shukfir: "Can you explain how Teleports work? Do they need a Switch to be activated? If I enter teleport square, will it move me on another teleport square or on a free place near teleport? Can we bond teleport A with B, B with C and C with A?"

Each dungeon has one destination (doesn't have to be another teleport). Teleport connection is flexible, so you can connect A to B to C. At the current state of development, the party has to step on a teleport and activate it in order to use it.
0
LE-Lore
August 09, 2013 14:13:18
Shukfir: "And how do traps work? Do they deal little damage when we enter them? Or maybe kill everybody?"

Traps have several different effects that affect the whole party and have one or two parameters (damage and chance). That means, yes, they can deal different amounts of damage, and yes, they can kill (but don't have to).
0
LE-Lore
August 09, 2013 14:16:09
Twofoldsilence: "What is meant by bridges can be walked over or under but not both? Do the passable and unpassable parts of them remain on the same map level?"

When setting a bridge you have to decide whether the party will be able to walk over or under it. The other part will not be part of the level. However, you can create a second level that represents the opposite side, so that in level 1 you walk over the bridge, while in level 2 you walk under it.
0
LE-Lore
August 09, 2013 14:17:01
Twofoldsilence: "Can the PCs see over the small walls as if they're fences but not pass them? Also, is the flat water passable?"

Yes, the small walls are for keeping the party from walking to places they shouldn't walk into, but it's possible to look over them. In order to walk over the flat water you need the respective blessing.
0
LE-Lore
August 09, 2013 15:19:50
@Franburns: I have downloaded your contribution and it is perfectly readable. Thank you! (Same is true for all other contributions that you've been posting here so far.)
0
PiotrRnext
August 09, 2013 17:45:52
Can switches open "normal doors" ?
0
FranBurns
August 09, 2013 17:46:13
With pleasure :)

@LE-Lore " the small walls .... possible to look over them"

Well I intended the small walls as normal dungeon walls..with a closed ceiling (eg like: https://static14.cdn.ubi.com/udev/prod/img/news/fighting-system.jpg ) nothing to "look over it" is that possible?
and the high walls the same but with a higher ceiling...
From my understanding (and intention on my map) only the outdoor tiles would have no ceiling but a skybox.. Could you clarify this please? :)
0
Sandro400
August 09, 2013 18:01:11
Glad to participate ;) The notes are too big, so they're in docx files as way. Hope you like it ;)
http://ge.tt/6fgguRo/v/0
0
PiotrRnext
August 09, 2013 22:27:53
The referencal pictures can be artworks from other games or it would be a great faux pas?
0
PiotrRnext
August 10, 2013 11:50:33
http://ge.tt/98CYbVo/v/0 - hello it is my Frozen & Shade dungeon. The file is big because I uploaded rar with pdf (if word/exell would have problems with opening it).

If for some ungodly reason something is off, please tell me!
0
PiotrRnext
August 10, 2013 14:05:26
http://ge.tt/98CYbVo/v/0

(in case someone thought that "-" is a part of link) Frozen & Shade Dungeon.
0
twofoldsilence
August 10, 2013 22:44:22
Here's my dungeon. I hope you guys enjoy it.

http://ge.tt/4nOvAYo/v/0?c?c
0
twofoldsilence
August 10, 2013 22:47:56
Devs all the small walls in my map (http://ge.tt/4nOvAYo/v/0?c?c) will have to be replaced with high walls as they are suppose to be normal walls that PCs can't see over.
0
Stormhelico
August 10, 2013 23:41:31
I hope you guys enjoy it.
http://ge.tt/2Jt0OYo/v/0
0
Ishrivan
August 11, 2013 20:12:24
Have fun discovering something a little bit different. There is a lot of moving between level 1 and 2, but (hopefully) without any backtracking. I aimed for some quality and classic puzzles balanced by combat. For Enshammon!

http://ge.tt/1Z5Hico/v/0?c
0
alleviate
August 11, 2013 21:26:40
my contribution.

http://www.ge.tt/4YdM0do/v/0?c
0
LE-Larissa
August 12, 2013 21:05:10
Hi all,

Thank you so much for taking part in the contest and for creating these awesome dungeon layouts! :)

The first round within this contest has been closed. So please do not contribute more layouts. You'll find more info on how we'll move on with the contest within our new blog post.

Thanks! :)
0
coltrek
August 14, 2013 04:22:43
aw man, I read the date wrong and I had one ready now, just finished it, I thought the date was the 18th. poo
0
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