- LE-Larissa
52

Does this mean, that you have to have blessing in order to find secret places? So there won´t be any badly visible switches like in dungeon master, MM6 or Grimrock?


Also what if a riddle contains to much text for the notes sections?
Can one have a conversation with an NPC? What options can they present the party in the dungeon?





http://www.ge.tt/5xmFY6o/v/0?c

If you have the blessing then all secret doors are just not secret anymore?
Do I have to revisit all dungeons again after I get the blessing to make sure I didn't miss anything???

http://ge.tt/6ZR1d7o/v/0
For clarity, I use also nickname J. M. Sower.

They look the same color, I'm color-blind.


@rpgguy: You don't see secret doors, if you don't have "spot secrets" (via spell, blessing or Hireling). ;)
Hope that helps!
More questions with more details will be answered soon! :)

Some quick answers to your questions:
@Jsebela: Secrets can only be revealed with "spot secrets", which you get via spell, hireling or blessings, but there can still also be badly visible switches (two different things).
@AreYuDumb: A description of a dungeon is not yet in the current dev version (you are seeing a preview instead), but it's planned yes.

"@Coltrek: If using Openoffice, the walls are colour Orange 1 and the floors are color Orange 10. Hope that helps"
I'm not color blind, but in openoffice they have exactly the same color. But not in the jpg posted above, is there a way to edit it in OO, we cannot use it as it is...

Sorry about that! It's fine for us if you just change the color in your Legend and in your proposal for either the wall or the floor. We will then know what you mean. :)
(I'll add that as an "/edit comment" to the above blog post for all others using OpenOffice, too.)

Here is my dungeon:
http://ge.tt/8dzJGAo/v/0
I hope I didn't go too crazy with my notes ;)






Or direct download link: http://ge.tt/api/1/files/2O4w6Bo/0/blob?download

http://ge.tt/7d37xBo/v/0?c


http://ge.tt/8gwTLHo/v/0
Could you give us feedback if it readable?(different Office version or whatever reason could break it...)
Thanks :)


http://ge.tt/3lhXSIo/v/0?c
PS: Some of the other ones look awesome. I'm excited for Monday voting!!

Yeah I had problems with the template "Note" as well. For anyone else who is having issues with it, there are a couple of ways to get around it. The best is to right click on the template and then click on "insert comment" and reshape the comment box to fit over the template. When your done, right click on the template box again and click on show comment.
The other way is to just place a "word box" over it. Its not as effective, but it is easier than the comment box process.


http://ge.tt/8sXrIKo/v/0

http://ge.tt/9RjHDPo/v/0

http://ge.tt/9RjHDPo/v/0

Comptonclayton: "So when we put "M" for monster, were talking a group of monsters right, not just one? Just want to clarify so my dungeon isn't over or underloaded with monsters."
Yes, we're talking about either single monsters or groups of monsters, so don't worry, the amount of monsters in the dungeon will be well-balanced.

Each dungeon has one destination (doesn't have to be another teleport). Teleport connection is flexible, so you can connect A to B to C. At the current state of development, the party has to step on a teleport and activate it in order to use it.

Traps have several different effects that affect the whole party and have one or two parameters (damage and chance). That means, yes, they can deal different amounts of damage, and yes, they can kill (but don't have to).

When setting a bridge you have to decide whether the party will be able to walk over or under it. The other part will not be part of the level. However, you can create a second level that represents the opposite side, so that in level 1 you walk over the bridge, while in level 2 you walk under it.

Yes, the small walls are for keeping the party from walking to places they shouldn't walk into, but it's possible to look over them. In order to walk over the flat water you need the respective blessing.



@LE-Lore " the small walls .... possible to look over them"
Well I intended the small walls as normal dungeon walls..with a closed ceiling (eg like: https://static14.cdn.ubi.com/udev/prod/img/news/fighting-system.jpg ) nothing to "look over it" is that possible?
and the high walls the same but with a higher ceiling...
From my understanding (and intention on my map) only the outdoor tiles would have no ceiling but a skybox.. Could you clarify this please? :)

http://ge.tt/6fgguRo/v/0


If for some ungodly reason something is off, please tell me!

(in case someone thought that "-" is a part of link) Frozen & Shade Dungeon.

http://ge.tt/4nOvAYo/v/0?c?c


http://ge.tt/2Jt0OYo/v/0

http://ge.tt/1Z5Hico/v/0?c

http://www.ge.tt/4YdM0do/v/0?c

Thank you so much for taking part in the contest and for creating these awesome dungeon layouts! :)
The first round within this contest has been closed. So please do not contribute more layouts. You'll find more info on how we'll move on with the contest within our new blog post.
Thanks! :)

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