game info
open dev
  • news
  • maps & mods
  • patches
  • forums
  • my profile
    • Latest News
    • Votes
    • Technical Topic
    • Art ui
    • Game mechanics
    • General discussion
    • Story content
    • Behind the scenes
    • Modding Kit Assets
    • Modding Kit Installation
    • Official patches
    • Beta patches
    • Installation guide
    • General
    • Early Access
    • Technical Feedback
Open dev news >

  • Posted By: LE-Larissa
  • 23
Tags: Game mechanics

Comments (23)

Please log in to place a comment
rpgguy
August 06, 2013 17:59:08
Great update!
Question: when a class has -/- in a skill like bow/sword does that mean he can't use bow/sword at ALL or that he can equip them but be bad at it?
0
jsebela
August 06, 2013 19:50:33
Need more inspiration for dwarfs? Read Discworld series by Terry Pratchett. I sury hope we´ll see dwarven bread as equipable weapon... XD
-1
forgottenl
August 06, 2013 20:06:09
Its an interesting choice to give the Defender fire magic. I think the rest of the package fits together well and I like the concept.
0
rsurdal
August 06, 2013 21:34:24
Iam gona have that red headed female dwarf on my team. She looks awesome :D
0
KyleSeton
August 07, 2013 00:31:38
very exciting. cant wait to have a tank. the female version look different to what I had expected. I think the head looks out of proportion compared to the huge hands.
2
twofoldsilence
August 07, 2013 00:32:43
I finally found my melee class. I love cutting off limbs of monsters and decapitating them with my Giant Battle Axe of Mincemeat.
4
Lastjack
August 07, 2013 00:48:48
For the first time : the chinese female dwarf !

Great job, and i think that playing a tank will be somewhat tactical thanks to the warfare skill ! Love it.
1
forgottenl
August 07, 2013 08:52:36
From appearances alone, I think I like the dwarf portraits the best.
0
julgonbar
August 07, 2013 09:46:17
One small suggestion: maybe you guys need to change the colour of the female's armor. Male and female look almost identical. It looks like you simply cut and paste heads. :) Anyway, thanks again for all this wonderful work. Really, thanks.
1
Shukfir
August 07, 2013 16:15:20
JULGONBAR, difference is in details:

http://s018.radikal.ru/i501/1308/f9/1661e3b8b9de.png

Shoulders, boots, neck, axe handle, even shield pattern.
2
Lastjack
August 07, 2013 16:31:38
Can't wait next week ... for an unrevealed class !
0
mpegwmvavi
August 07, 2013 19:53:23
Finally, all four characters by default settings are unveiled. I can't wait to see the rest. Ranged characters in Human or Orc, what would that be... more deeply I thought, more itching to know. XD
0
TITAN_777
August 07, 2013 19:56:03
Dwarfs always like maces as they like axes. should be GM in both in my opinion.
0
twofoldsilence
August 07, 2013 22:26:17
GM with maces is most likly being saved for cleric or healer class type.
1
Lastjack
August 08, 2013 10:22:53
I think that next week we'll have an unreaveld class for humans ... Maybe the ranger type for human (like Bounty hunter maybe, with crossbow/medieum armor), or melee type (paladin with mass GM, shield Master and some GM light magic? ; or gladiator with GM sword, GM dual wield ...)
0
KyleSeton
August 09, 2013 01:32:18
will there be an exp bar/gauge outside of the character/inventory screen eg for easy access on the main UI ?
1
AlexanderKH74
August 09, 2013 07:49:16
Dwarf expert in fire? You kidding me :) Make it possible to get GM in mace and shield!
0
AlexanderKH74
August 09, 2013 11:14:07
I can't wait when will be announced classes able for heroes and how they will progress. For example:

Champion or Black Knight
/
warrior
/
fighter
\
knight
\
paladin or villain


cardinal or priest
/
cleric
/
Sorcerer
\
Wizard
\
archmage or lich

Classes is very ineresting part of the game! More progress levels = more fun! :)
0
AlexanderKH74
August 09, 2013 11:35:39
Light and dark side of party (evil or good classes) would be great :)
0
AlexanderKH74
August 09, 2013 13:19:04
Only one level of promotion without any selection is sad :(
0
Dveller
August 10, 2013 19:27:02
Please developers add normal stock at heroes. It is very important! ! ! I want to see artifacts on heroes in all beauty! ! !
0
alleviate
August 11, 2013 19:34:19
not enough options for classes. you have to choose among alot of classes only 4 of them you will end up not able to see effect of various skills at high lvl. in mm6-7 (what I am familiar with) you had a warrior and can get almost all weapon skills to gm lvl or a sorcerer all magic skills in the same way you had those options. Here it seems you are more shephered in the way of what class should be. that is not my liking , I like as much as options available.
1
LE-Larissa
August 12, 2013 21:01:53
Hi guysall,

Thanks for all your new questions! Please find some first answers within the new blog post, i.e. @ rpgguy: That means, that they cannot learn the skill and therefore not use the weapons. ;)

Don't hesitate to remind us, if your question has not yet been answered.

Thanks!

Anna (LE-Larissa)
1
buy now

Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!

current vote

There are no votes going on right now.

more votes >

latest vote

Vote: difficulty level

12 %
57 %
31 %
buy now

m&m universe

  • M&M Portal
  • Discover M&M
  • Discover All M&M

m&m games

  • Might & Magic® Heroes® VI
  • Might & Magic®Heroes®Online
  • Might & Magic® Duel of Champions

m&m x - legacy

  • About
  • News
  • Register

©2013 Ubisoft Entertainment. All Rights Reserved. Might & Magic, Uplay, the Uplay logo, Ubi.com, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Software platform logo (TM and ©) EMA 2006.