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Open dev news >

  • Posted By: LE-Lore
  • 46
Tags: Game mechanics

Comments (46)

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Soul_Crystal
August 08, 2013 15:17:07
Yay combat :P But I do have a quick question:
1. Is there any sort of jewel or icon that will change colors depending on our vicinity to monsters?(Green for no monsters, yellow for nearby monsters, red for monsters adjacent to party
2. In Dungeons, will they be long enough that you will have to run out and heal (or buy the supplies so you can rest in the dungeon) or will the dungeons be short enough that you should be able to run through without needing to go back to the surface for anything?
0
Minos34
August 08, 2013 15:33:06
What about monsters' respawn ? Do they respawn at all ? Is it time related (like MM6-8) ? Is tied to some kind of hive you have to destroy ?
6
iprigg
August 08, 2013 15:50:29
Hi LE-Lore! From the screenshots in your blog entry, I see that you have choose to integrate the combat log on the main viewport (floating on the upper right corner). Although it is somehow semi-transparent, this could cover part of the animations and objects appearing on this main viewport. Have you thought to integrate this combat log, on the bottom panel. There is plenty of unused space available there, I think?
1
iprigg
August 08, 2013 15:52:54
I meant "floating on the upper left corner". Damn, you should add an edit option for the comments
1
HEF2011
August 08, 2013 15:59:58
So far, the game is looking good, guys (and gals)!
4
rsurdal
August 08, 2013 16:42:24
It would be nice if you made a video of this.
5
DataPack2329
August 08, 2013 18:32:37
So, items are can break in combat.
Please make sure to add a durability counter to the items.
-2
rpgguy
August 08, 2013 18:38:05
So gems are back as a resource? interesting.
Are they used the same way as MM3-5? ( spells etc. )

Do you have unique/legendary/artifcats items in the game?
1
Maomor
August 08, 2013 20:53:55
Combat looks great, no criticism here.

But there is another thing disturbing me: it's the graphics... maybe it's only the screenshots, but the Bump-Mapping of the enemies looks somehow wrong and blockish. Also the surrounding area is pale and textures look kinda blurred - almost ugly. Sorry. In comparison to that I recall the very first Demo-Video having all nice Textures, nice detailed characters, fresh and strong colors in the environment.
4
julgonbar
August 08, 2013 21:01:09
Fantastic combat system. Congratulations! Only one small thing: in the UI maybe the character's portraits are bit small for my taste, but nothing of importance. Thanks for the update!
5
Lastjack
August 08, 2013 21:16:51
Yeah i was thinking the same about character's portraits ... Maybe the option to configure ourselve the UI would be great ... Like having portraits to the left, the map on the upper corner right etc ....
-4
rsurdal
August 08, 2013 21:50:16
MAOMOR: Iam sad I have to agree, the texture looks bad in these pictures. Some of the old pictures from previous blog posts looked alot better... then again it says: Work in progress, so hopefully things will look better in the final game. SOUL_CRYSTAL: 1. Is there any sort of jewel or icon that will change colors depending on our vicinity to monsters?(Green for no monsters, yellow for nearby monsters, red for monsters adjacent to party). I think it's the icon on topp of the pictures.
1
Dandos40
August 08, 2013 22:18:44
I don't know what about you guys but if there won't be any combat log I will be totally fine with it (or atleast an option to turn it off). I didn't missed it in old M&M games at all.
3
gotri7
August 09, 2013 00:50:08
Proof that there will be alchemy: Severus Snape as a companion.
5
KyleSeton
August 09, 2013 01:07:13
This is interesting. I'm was unhappy about the "automatically put into the party inventory" but happy to see that it stated "the loot and experience distribution gets printed to the combat log". Also I like how you have displayed the spell on the creatures. Great work guys keep it up.

PS: cant wait to hear more about broken items as displayed in the last pictures combat log.
1
KyleSeton
August 09, 2013 01:29:13
to nit pick I was curious if the health bar will be a fully red or if it will change colour. e.g. green when full health, yellow/orange at half way and red when the monster is almost defeated.
Also I enjoy the in the original trailer how the items that you get will pop-up bottom right and of the screen.
0
Soul_Crystal
August 09, 2013 05:31:57
@RSURDAL I think thats the gem specifying who is taking action at the moment. Especially since only the Dwarven gem is lit, while all the others are blank and blue (which doesn't register to me as 'danger!')
1
Soul_Crystal
August 09, 2013 05:33:14
And for everyone commenting on the graphics. I'm telling myself that its still WiP and therefor subject to change. Especially if its in an 'Alpha' stage. I want to say they're trying to get the mechanics and gameplay down before they really fine tune the graphics. It honestly doesn't bother me too much, but thats because i'm used to the old sprite images from MM6-8 :P
2
forgottenl
August 09, 2013 07:17:24
It looks good to me. Combat reminds me a lot of MM3-5, which it should, I guess.
1
AlexanderKH74
August 09, 2013 09:22:04
Great pictures, i like it. But few comments from me:
- I want battle pause like in MM 6-9, because:
I want to have ability to stop fighting and just run away from stronger mobs or just kill weaker mobs whithot pauseing game (in real time)
- Minimap looks wierd whit this "squares"

Thank you!
0
Aeon1977
August 09, 2013 09:36:25
AlexanderKH74, the combat system is completely turn-based, so there´s no need to pause.
To me, it looks like a little beefed-up combat system from MM 3 - 5 which is good and intuitive.
And it seems, the combat log can be minimized / hidden, as there´s a minus symbol in the upper left corner. This is good as everyone can choose to use it, or just a little, or not.
And the graphics: Somehow rue, but I´m sure as this is WIP, it will get the polish, I guess. Yet the nightsky is damn nice I must say
0
mpegwmvavi
August 09, 2013 10:03:32
I am just wondering the possibility of enlarging the portrait icons of characters because there seems a lot of space (two dragon heads) on both sides. Small icons make me feel like a dwarf during combat. Maybe we can make some modifications? (Are two dragon heads for special purposes?)
4
LE-Lore
August 09, 2013 11:26:47
As some of you have already guessed, even our screenshots for the blog are work in progress sometimes (done with suboptimal graphics settings on one of our lesser machines because our best ones are all busy developing the game). We fixed that now! ;)
7
AlexanderKH74
August 09, 2013 11:44:13
@Aeon1977 Yep i got it! Completely turn-based combat is good for all. But don't you mind if you face some enemy that you don't want to fight (to strong or to weak), so you need to retreat in turn-base mode...
0
Lastjack
August 09, 2013 12:51:56
Much better ;)
2
Maomor
August 09, 2013 15:01:26
Ah looks better now ;)

@LASTJACK: I wonder too about the GUI. The bottom area makes the widescreen view even more widescreen (narrower). However having the portraits at the bottom center is more pleasant for the eyes, than having them on the side, so I don't know... still a bit more view space would be nice. Maybe LE should make a poll about GUI Layout :-P but then again, they probably never get finished if they ask the community what it wishes
2
dafunkjoker
August 09, 2013 17:09:36
The fight system sounds good to me too.

I was wondering about the blessing which grants 10% light resistance and thought this would be pretty weak.
But since there is also an evasion probability it sounds much better :)

tbh with the current state of the graphics you won't win a prize but:
1st the game mechanics are far more important for me
2nd I like the atmoshpere
3rd this is WIP ;)
1
Bercikmn
August 09, 2013 17:34:41
Looks good enough, nice job.
4
Kmanfree
August 09, 2013 23:35:02
Boy what an nice facelift to the true Might and Magic series, it's been to long.
3
chrismarkusen
August 10, 2013 01:06:03
OK, you guys owe me a new keyboard, as I have drooled all over mine and completely ruined it! This game looks more AWESOME with each passing day!
3
Aeon1977
August 10, 2013 09:45:13
Seems we get a complete day- / night-cycle, with nice transitions between. Looks very good. What about weather? Rain and stuff? But all together, these new screens look MUCH better than the previous ones!
3
gentryjasper
August 10, 2013 13:28:23
Would you be able to look 360/all around you. Or will there be a fixed position looking forward?
2
Soul_Crystal
August 10, 2013 15:16:15
@GentryJasper I'm going to say that you can sorta look 360°, except that you're limited to 0,90,180,270,360. But If we do have free movement and we can look around in increments other than those, that would be pretty awesome.
4
Dveller
August 10, 2013 19:26:52
Please developers add normal stock at heroes. It is very important! ! ! I want to see artifacts on heroes in all beauty! ! !
-4
Soul_Crystal
August 11, 2013 20:50:56
Alright so I've looked at a couple of the other WiP screenshots and noticed that during combat the circle at the very top center of the screen is red, while when the party is out of combat its yellow. It could be our 'safe/careful/danger!' gem is now at the top of the screen. I do hope there is a green version though (which I hadn't seen so far)
0
LE-Larissa
August 12, 2013 20:54:39
Hi guys,

Thanks for all your new questions! Please find some first answers within the new blog post, i.e. that you can hide the combat log or that we'll have respawn in MMX. ;)

Don't hesitate to remind us, if your question has not yet been answered.

Thanks!

Anna (LE-Larissa
3
Dandos40
August 13, 2013 11:49:17
How it will be with recovery after attack? Will my party members be able to land several attacks before monster attack (monsters land an attack sooner than whole party would have an opportunity to attack)?
Or it will be like: my turn (4 attacks), monsters turn, my turn,...?
0
Double_six
August 20, 2013 12:34:36
Wenn man Windstoß benützt passiert es oft das nach dem Rückstoßen mein restliche Gruppe nicht mehr drankommen. Man steht dumm rum kann Garnichts mehr tun, außer einen älteren Spielstand zu laden.
Wenn man beim Händler einkauft, kann man nichts vergleichen mit den Sachen die man schon ausgerüstet hat. Auch neue Sachen kommen nicht hinzu. zb. wenn man manatränke gekauft hat, dann war es das auch es kommen nie wieder neue beim Händler. Die Sachen gehen zu schnell kaputt. Teleport in Stadt Nichts
0
Double_six
August 20, 2013 17:13:08
Ist unspielbar. Sobald man ein Zauber Windstoß einsetzt ist das Game zu 90 % Buggy. Das Monster macht nix mehr danach und die Gruppe auch nicht. Es ist zum Verrücktwerden. Das Monster macht nichts mehr und die Gruppe kann auch nichts machen.
-1
Double_six
August 20, 2013 17:14:13
Und aus der Schnellzugriffleiste verschwinden mir dauernd die Symbole für Angriff oder Verteidigung, muss sie permanent wieder reinziehen aus dem Zauberbuch.
0
Fentien2
August 22, 2013 20:37:25
beim Kampf gegen Iven hängt sich der Kampf nach ca. 3-4 Runden auf
0
DreamWarden33
August 25, 2013 01:23:57
Turn-based combat is fine with me, but the grid-based movement is awful. The best RPGs and MMORPGs today are open world with free movement. I cannot even look around in a particular area with just my mouse. The player should be able to engage an enemy in any direction and that includes diagonals. The rest of the battle system looks fine to me so far and remains true to the series.
7
dm_Screamer
August 25, 2013 15:08:26
I am a big fan of MM 6-7-8-9 and I am waiting for a good next version.
Well, my first impression was actually not too good... I think this has to do with the controlls and the tile based movement system. My first fight with a spider was horrible... I think to make this game a success you will need a modern free movement using the mouse (without tiles) and free attack world (no round based, slow, static combat).
With current controls I would call MMX almost unplayable.
5
DreamWarden33
August 26, 2013 00:38:56
I can live with the turn-based combat system, but the grid-based movement/combat has got to go. It is too slow, too buggy and too restrictive. Freedom (in general) is why most folks play RPGs. I enjoyed playing the "Early Access" part of the game, but there are many bugs (see forum post) that need to ironed out to make this game playable and enjoyable for the long haul. I think you guys are off to a good start.
What happened to the alchemy and smithing skills? Those are fun!
3
ram.zes
August 29, 2013 15:30:15
Hello. Sorry for late question, but it's related exact to the combat system.

Is there any way to defend weak party member by stronger one during monster's attack? For example a warrior gets all monster's attacks instead of a mage.
0
Perkendes
September 16, 2013 10:11:44
Movement system isn't good. I'm a big fan of M&M 6 and it's the best RPG i've ever played. You should use the same movement and combat system with M&M 6. I am sure it will be great. M&M 6 was a very free game. Lots of exploration, oppurtunites and freedom... Grid based movement is a lineer system and i don't wanna play the game unless it will be like M&M 6. Change the system and i will be the first buyer!
0
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