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Open dev news >

  • Posted By: LE-Larissa
  • 23
Tags: Game mechanics

Comments (23)

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AlexanderKH74
August 12, 2013 18:07:50
Portraits on screenshots in this post looks sooooooo cartoon... (
-7
AlexanderKH74
August 12, 2013 18:12:15
"In Ashan, Wizards are atheists and have no issue learning Light and Dark magic. Being Humans, Freemages have a natural affinity for Air Magic.


Being children of Arkath, the Dragon of Fire, Dwarves of Ashan have a natural affinity for Fire Magic, while Elves have an affinity for Earth Magic."

I don't like Ashan anymore :)
-5
FranBurns
August 12, 2013 18:35:03
Thanks for the answer :)
7
Lastjack
August 12, 2013 18:55:29
Really like the colors ;) Yet i really think that caracters portraits are far too small ... Give the feeling to be tiny !
-6
Maomor
August 12, 2013 19:37:12
Also like the colors :)

A little bit disappointed, that I can't choose less than 4 party members, but no dealbreaker - there are enough combinations possible with 4 members anyways.
1
chrismarkusen
August 12, 2013 19:59:29
@MAOMOR Or you can do what we used to do in VII, drown 3 of your party right away on Emerald Isle, and simply dont resurrect them. Then, you are free to carry on with your solo character. Kinda clunky, but dernit, it worked. :p
5
chrismarkusen
August 12, 2013 20:01:01
Also, big drool to the new screenshots!!!
6
AlexanderKH74
August 12, 2013 20:07:20
Ok, i can handle with dwarfs fire-experts , cartoon portraits, mm9-like menu (goddamnit!) and only one promotion level. But I hope there will be lot of interesting classes (not only 4), and quests so mmX will be REplayABLE and EPIC. By the way Q about party: do we have possibility to change some partymembers (meet some new heroes) through the game, like it was in mm8? :)
-5
Shukfir
August 12, 2013 22:31:46
That's aright, that dwarves use Fire Magic. They live in cold mountains, so Fire is useful for warming. And they are good blacksmiths, so Fire is useful for forging weapon. And, surely, dwarves like to eat, so Fire is useful for cooking lamb chops.
3
Shukfir
August 12, 2013 22:48:06
By the way, will we see Ashan calendar in the game? Or Julian/Gregorian months? Or just month numbers?

According to 4th screen, months seems to be simple numbers. But I still hope, we'll know some more (particularly if Duel of Champions "Month of The Dancing Flames" and "Month of the Emerald Song" are real month names).
3
Soul_Crystal
August 13, 2013 01:35:08
All fantastic news, love everything ( I have no problem with the portraits, if you play MM6 at its default resolution the portraits are tiny :P). I would love to learn about towns though :3 What will they look like? will the merchants be unique to each town? (dagger merchant in New Sorpigal, sword merchant in Castle Ironfist etc) or will each merchant have a decent amount of everything?
4
KyleSeton
August 13, 2013 02:12:27
Thanks LE-Larissa for answering the questions. I always find these answer blog quiet interesting. I enjoy seeing the other questions that he community has. I'm quiet interested in learning more about the monsters ability and seeing the gameplay video.
4
Isleofterra
August 13, 2013 09:43:01
"Yes, there will be respawn in MMX. The exact mechanic details are currently still in discussion."

very bad news.
Shit. Respawn is the worst thing in a RPG. It was one of the worst thing integrated in M&M 6.

To be required to attack ennemies anew that I have kill before, it's boring, useless and immersion killer.

I hope that respawn won't be in all places and after very long time.
-10
Steffennord
August 13, 2013 12:56:57
I am SO happy that this game is Open Dev.
Makes me feel like out opinions are being met :)
Thank you, team!
5
Maomor
August 13, 2013 18:22:29
Still not convinced @portrait expressions. Now I think minimally animated expressions would be much better than DOZENS of stiff portraits. If one character speaks you'll recognize him much faster by looking at it than by voice alone. And if someone barks out loud, but the portrait stays stiff - it looks "meh" :(

Also take a look at Lands of Lore 1: minimal animations, hardly any status expressions- and yet it's enough! I rather suggest this, than killing your artists with 12 portraits per face.
4
Maomor
August 13, 2013 19:04:43
I'll elaborate this task and write a "solution" in the forum soon... it's definitely not trivial I must admit...
2
Jemo8103
August 13, 2013 19:53:55
really cool that you take time to answer questions from the community. BUT PLEASE fix the login !! and could we soon expect a release date and the gameplay video that you mentioned
3
deadlybunny
August 14, 2013 07:40:39
I'm glad to see that monsters will respawn. It always fun to revisit older areas and say 'remember me?"
-1
Lastjack
August 15, 2013 12:04:14
No new class presentation this week ? =(
0
anikkane
August 16, 2013 22:36:17
These questions and answers blog post are very nice, thanks. Here's another question I haven't seen pop up yet:

What's the itemization going to be like, in terms of random materials and enchantments? I'm hoping we'll see something similar to MM3-5, with tons of varieties and combinations.
0
mr3LiON
August 18, 2013 14:25:26
Thx 4 answers. Heres is a bunch of new questions )

What about items? Artifacts and relics?
Does items will differ from each other? For example, one gloves has +5 to Intelligence, and other gloves +10 to vitality while the class of the objects are the same.

Enchantments maybe?

What determines the power of weapons? I do remember those 1d9+2 daggers and swords in previous MM games. Anything like that, or you invented some great new mechanics? )
0
Taffyrei
August 20, 2013 20:23:07
Hello :)

First of all I am thoroughly enjoying the game! I have two small requests...

1st: When in the shop window, can you make it so you can show the items currently equipped on your heroes to compare damage/defence/etc? If this is already possible and I just haven't discovered how to do it i apologise!

My second request is to do with the map. Once a white dot (NPC/shop) have been discovered can you make it so mouse overing it reveals what it was? like shop name.

Thanks! :)
1
JessicaMayer
August 21, 2013 01:48:52
The movement is very choppy. I suggest you revisit the earlier might & magic games and strive for an interface at least that smooth. Even World of Zeen wasn't this difficult to maneuver in. If I can move around reasonably well I think this would be a fun game. I'm glad you included a quick save.
0
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