- LE-Lore
98

-Locked door at [Y:11] is unlocked by pulling Lever "L" on Basement Level [Z:21]
-All Secret Doors on this level are discovered by "Spot Secrets"
-Entry "E" at [O:31] is the entrance/exit of the Ruins
Thanks, I'll post which ones I like the best after I've had time to check them out more.

-Key "K" at [Y:19] opens locked door at [O:25]
-Lever "L" at [J:23] opens locked door at [P:18]
-Lever "L" at [S:23] opens locked door at [N:18]
-Lever "L" at [R:16] opens locked doors at [S:12] and [Q:9]
-All traps "F" on this floor relocks doors at [S:12] and [Q:9]
-Locked door at [G:8] is only locked on the outside, can be unlocked by reaching point [H:8]



in my contribution, the swimming pool, it is actually an underground lake.Thanks.
I'll post which ones I like the best when I check them.

and on the second place:
8. RUINS OF UKHAJU


6. Crow's Fortress
7. Tomb of Mad Love

6. Crow's Fortress
8. Ruins of Ukhaju


I am not a programmer but I guess that you could implement them easily as side quests.
Please forgive me if I said something inconvenient. My votes are: 3, 6, 8.



4 Royal Labirinth






I did find all the choices lacking in puzzles, even though the dungeon is suppose to be combat/ puzzle balanced, but I guess none of the submitted choices had a good many puzzles in them even though I worked hard on making my whole second level filled with puzzles. I know. I'm a poor loser, but who isn't.
Congratulations to all the semi-finalist!!!






// due to story and civil service
7. Tomb of Mad Love
// due to similarities to Descent (boardgame)
8. Ruins of Ukhaju
// due to similarities to Descent (boardgame) and size


4. ROYAL LABYRINTH
8. RUINS OF UKHAJU

7. Tomb of Mad Love


5. Frozen & Shade
7. Tomb of Mad Love



P.S. I just noticed the second level to my dungeon (Ruins of Enshammon) didn't transfer over either. I had it on the second tab of the spreadsheet instead of a different file so the Devs probably just missed it. I can already tell that I won't be winning (the others are super awesome) but in case anyone wanted to see what my submission was supposed to look like here is the link :-)
http://ge.tt/7d37xBo/v/0?c




In that case, my votes go to 5, 6, and 3!



8. Ruins of Ukhaju
I think it's well balanced, has a good design and an epic dungeon look.
5. Frozen & Shade
The same for me and extra info.

3. Riakanarr
5. Frozen and Shade
8. Ruins of Ukhaju
Congrats to all the semi-finalists! :)











- Frozen & Shade (5) : A lot of hidden trasures and monsters to hide them. I love the fact that most areas are pretty wide which is neat to fight in.
- Ruins of Ukhaju (8) : The old school choice. Makes me think a lot of old MM's dungeons layout : hidden trasures everywhere, a lot of pathing making you going back and more monsters we can count : awesome !








Crow's Fortress
Frozen & Shade
LOTS OF GREAT DUNGEONS THOUGH, GREAT WORK!






8
9




It is my first map in a very long time, and even knowing that I won't win it is pure pleasure to read some of the comments!
If I will have money for the game I will try to make it myself when map editor will be released.
All the Best,
Piotr


My personal choice will be 4 and 7.




Especially 5.









I've shared my dungeon on my twitter acoount - and I believe that nobody who saw this has made two (or more) accounts. So haven't I - and I hope you didn't judge me.
But if there will be evidences that someone made two acoounts to vote onto my dungeon I would to abdicate from voting. I believe just some of my followers decited to vote, but if it is unfair in your eyes I have absolutly no problem with abdication from voting - I didn't shared it to win.
ATB
Piotr

As a matter of fact I'm really happy that I've to semi-finals and I have nothing against checking the IP's.
My votes: 3,6,8.

Though I really hope Limbic rewrites a lot of those horrible dialogues and riddles.



Nonetheless you have a strong point, but I didn't shared it to win unfairly. To be perfectly honest I chosed to participate in this contest because I want to learn more about map design, work ethics, enviromental story-telling - so the best is to practice it.

I've got some great feedback in comments and e-mails, and I've learned somethink new - so I've achieved everything I wanted. I hope that now all is clear and the community will try to made all 9 great maps into game with editor!

I'm joking ofc. Let's just wait until the end and see who wins. I'm sure devs aren't stupid folk and they have something against such dirty tactics. Well, at least I hope so)))

As I said - I have absolutly no problem with abdication if someone was offended, or not counting some of the votes (6 if I'm correctly?).

Still I'm surprised to see such competition in this voting! It's the biggest vote of this blog ever, afaik.



Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!
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