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Open dev news >

  • Posted By: LE-Lore
  • 19
Tags: Game mechanics

Comments (19)

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Aeon1977
August 16, 2013 16:41:47
Besides the spell casting system, we even get a glimpse how shops will be handled. Nice!
2
Maomor
August 16, 2013 17:08:19
I love the glowing items in the shop. It really gives a magical atmosphere!
0
LE-Lore
August 16, 2013 17:14:08
@Maomor: Same here. I want one of those for my desk!
1
Crosmando
August 16, 2013 17:14:41
I really think it's a mistake to have 100% of the game's spells available to buy from magic shop, it would be great to have a certain number scattered about the game world, in chests and so on, and in dungeons, so you have to find them.
2
Dandos40
August 16, 2013 17:20:29
Maybe this question is inappropriate but i have to ask anyway. Will there be some "invitation phrases" when entering shops/ temples/ training grounds/ etc. like in older games? And if you don't buy anything (don't use any service), will you hear some rude way of saying goodbye?
2
mpegwmvavi
August 16, 2013 19:09:23
As there is no "Work In Progress",I think those pictures are captured from in-game explore, right? That's great!
One thing different from old M&M is that casting a scroll do cost mana. I found this when my spell casters were dead and the only one survived is knight (still remember he said: I'm still here). So I casted a town-portal scroll and failed and...back to the town...by reincarnation.
0
jsebela
August 16, 2013 20:54:49
will the scrolls and potions be stockable (many in one slot), or will two scrolls take two inventory slots? Elixirs? So will there be option to mix my own potions? Will for example health potion have static power (like 10 pts in MM6) or dynamic one depending on your skill (like in MM7 and 8)?
0
jsebela
August 16, 2013 21:04:18
crossmando: I agree, some spells, like the highest one of schools should be accessible only through quest. There could be compromise - spells still would be buyable at guilds but also to be part of random loot in chests.
I hope there´ll be obelisk puzzle in this game too. As part of reward were highest spells of black/white magic school and some artifacts. Arcomage tournament would be nice too as well!!!
BTW: will there be random loot? Or will be all treasures scripted individually?
1
Dandos40
August 16, 2013 21:45:05
I'd love to see Arcomage in MMX. I hope it won't be such a problem to get it there.
2
Isleofterra
August 16, 2013 22:50:34
Could we have a complete list of all spell in the game?

I hope that spell like (name in french because i don't know the name in english) intervention divine, balise de lloyd (llyod beacon) , rappel de la ville, implosion, sorcellerie, levite, teleport, super abri, oeil de sorcier (wizard eye), distortion de masse, pierre à la chaire, protection etc... are be there.
0
narupley
August 17, 2013 00:02:16
@jsebela

They've gotten rid of alchemy and all other miscellaneous skills.
0
narupley
August 17, 2013 00:03:32
@Dandos40

They have confirmed that Arcomage will not be in the game.
-1
DarkenedSeraph
August 17, 2013 00:04:26
Lich lich lich lich. Must important mage in M&M series.
0
Soul_Crystal
August 17, 2013 00:36:40
I love the little easter egg with Faris' text :P And I've always though it interesting how i rarely see the word "Artifact" anymore, its now "Artefact" i don't know if that has to do with language translations or not. I actually like it. (Though i've only seen it when it pertains to M&MX or Heroes VI).
0
rsurdal
August 17, 2013 01:05:59
This game's gona be awesome :D
I always found scrolls to be useless in the MM games i played, if you had a mage. Are there any scrolls that gives you buffs that you can't get from magic books? Allso as JSEBELA said: Will there be random loot? This was very nice in the previus games. Then you didn't get the same items from the same chest, in every playthrough.
2
Ricaron
August 17, 2013 10:55:11
Looks really nice!

I have two questions:

- Will there be a voice over for NPC speech?
Well I don't think there has to be a voice over for everything they say. If at least the greeting + a few other sentences are spoken, I would be content.

- In the new trailer (looks great so far) it looks like some NPCs in town don't move at all (1.35 min). Is this intentional or just because its a early demo? If NPCs would look like stiff manequins, I think that would be a bad immersion breaker.
2
jsebela
August 17, 2013 14:22:23
Narupley: The lack of alchemy skill, does NOT mean there won´t be any mixing of potions. In MM6 you could have mixed potions without any alchemy skill.
As for no arcomage - I remember that, but still hope that it will presented later after release of game either in way of free patch (like CDPRed did with their witcher series) or in form of DLC. Quest connected to this would be pleasant bonus.
0
jsebela
August 17, 2013 14:36:42
To further explain:
In MM6 there was system for mixing potions without any skill. Potions had constant effect like 10 pts for mana/health potions. This became meaningless in later phases of game when to have 10 points in bank of 400+ resulted in almost no difference. Hence the addition of alchemy skill in MM7 allowed making of potions with dynamic power depending on said skill. Thus my questions for the team.
P.S.: Can someone finally fix that automatic logout? It´s really annoying!
0
mr3LiON
August 18, 2013 14:39:20
Can I mix some elixirs for my own in the game?
2
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