- Ubi-Nicolas
10

I lol'd


It's far from ideal, and clearly not a solution for big mods, but it could work for smaller things (like dungeons).



"you can use Unity free to create mods" .. "but its not possible to share, test..."
@Devs:
Is this comedy?
I am afraid you are adding fuel to the fire...
Stay with Stephan's approach - honesty and humility. It was a big MISTAKE to announce that there will be modding possibilities while essentially there are none.
And in general: Pls learn about EXPECTATION MANAGEMENT. That is at least as crucial as fixing bugs.


For me, I think, their biggest mistake was place this game into Ashan world. It binds and constricts them too much on several fronts. Sci-fi, humor, ashan history and not really compactible mythos, types of creatures in world and factions. It could be great game, but right now, if feels mediocre, 7/10 at best.


If I ever saw trap for unwary this is it... Or not? XDD


You're digging your own grave here. For a small and inexperienced studio, it was vital for your to discuss your project with RPG gamers and try to implement as many of their solid ideas and expectations as possible, instead of coming up with your own "great idea of rpg gameplay" fancying yourselves as Bioware, Blizzard or, probably, the reincarnation of 3DO.

Let's just hope this won't end as it did for Black Hole.

I do have to hand it to you though, at least you guys are being honest and forthcoming about all these details. I can't remember the last time (or any time) that a developer has been so open and connected with the fanbase as you try to be. That's a good thing; keep it up, right through to MMXI.








Could this be also Unity issue?


The ghost remained invisible, but I could see him on the mini-map, and also my options changed to close range attack. After fierce battle I was able to win and continue with the gameplay, thanx.

1. turn (right left)
2. stopped time (burning determination got stuck on "2" and any newly cast spell also did not decrease as it should each turn, well if CTRL+ALT+R is a "next turn")
But I was able to hit it with area spells like sparks, which would take too long to kill it and to find out what would happen.

new M&M X Adventure Mod Projekt!!
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