- LE-Lore
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A lot of char stats is always good and particulary when you can see the difference when you ass point in these. You always did that right with all the might and magic because we could see that 2 dex added a +1 attack value etc... ( im not sure about that one, been a long time i did not play)
Personnaly, i prefer a game story were you are not the ''chosen one'' but rather an adventurer looting dungeon for his own sake but get engulfed into events that lead you to ''take side''.
What make a game great is when you cant rely on a single ability, you must always plan carefully your next move. This is done when enemys have imunity to certain type of attacks and weakeness to others. You always did great with the M&M but I would like to see some abilities for the archer and the swordman like '' an arrow to the knees'' that could slow movement of the enemies ( just an idea like that )
And for the quest ... well just made a lot of them ! side quest, main quest and guild quest!
That my vision of a Great game !

VERY HARD GAME AND LONG GAME SURE OLD SCHOOL.


Secrets -what a pleasure to find something for the first time
Char development -MM system with E/M/GM is a must
Good story -of course -this one is truly not about an action!
I cannot really see much ways how to make turn-based system more developed than it is, so even standard features will be fine.
I would add Minigames!
Arcomage was something that made late MMs something different and even in a bad games (such as Two Worlds 2) minigames (dice in this case) can improve an overall impression. Card games like Arcomage are much more addictive than simple dice, so I will recommend usage if Arcomage or something pretty similar (people know it from the series already and it will remind them of it).

Secrets -what a pleasure to find something for the first time
Char development -MM system with E/M/GM is a must
Good story -of course -this one is truly not about an action!
I cannot really see much ways how to make turn-based system more developed than it is, so even standard features will be fine.
I would add Minigames!
Arcomage was something that made late MMs something different and even in a bad games (such as Two Worlds 2) minigames (dice in this case) can improve an overall impression. Card games like Arcomage are much more addictive than simple dice, so I will recommend usage if Arcomage or something pretty similar (people know it from the series already and it will remind them of it).

Secrets -what a pleasure to find something for the first time
Char development -MM system with E/M/GM is a must
Good story -of course -this one is truly not about an action!
I cannot really see much ways how to make turn-based system more developed than it is, so even standard features will be fine.
I would add Minigames!
Arcomage was something that made late MMs something different and even in a bad games (such as Two Worlds 2) minigames (dice in this case) can improve an overall impression. Card games like Arcomage are much more addictive than simple dice, so I will recommend usage if Arcomage or something pretty similar (people know it from the series already and it will remind them of it).

The best thing I liked about old MM's was how challenging the combat was and how you needed to use you strategy but as well how rewarding it was - I remember the moment I could finally learn the powerful "Earth Fist" spell when I had enough money for the spell book and I was a Grandmaster so I could learn it :-) That's how you make a game fun
Having good exploration aspects and riddles makes the game "just" more awesome

This is my first post but I love what you guys are attempting. Can't wait to play it!

-Fun cutscenes
-More Bosses
-Many skills
-hidden location (you must find them)
-And Colourfull game )))

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There will be no "real" paper dolls that display the attached equipment. We decided to focus on visualizing characteristic class posings that transport the spirit of the individual classes, instead. We believe, that you will enjoy them as much as we do!
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"Arcomage" is another frequently requested feature that we unfortunately wont implement into this game because of several reasons. But we are still planning to reintroduce Arcomage at some point in the future.

Two words: DISCOVERY and EXPLORATION. Great old school games like Ultima and Might and Magic have it and virtually all new school RPGs are missing it. So satisfying to have a huge open world to explore and discovery crazy new things. The M&M plots were always pretty barebones and you had to figure out what it was about which was cool as well.
Also love the riddles and puzzles.
See my post in the forum for a longer version of this. Keep up the good work guys!

Two words: DISCOVERY and EXPLORATION. Great old school games like Ultima and Might and Magic have it and virtually all new school RPGs are missing it. So satisfying to have a huge open world to explore and discovery crazy new things. The M&M plots were always pretty barebones and you had to figure out what it was about which was cool as well.
Also love the riddles and puzzles.
See my post in the forum for a longer version of this. Keep up the good work guys!

- Enemys and monsters which do NOT adapt to the player level (if a monster is to strong -> come back later; if i am a mighty high lvl hero -> I want to feel this when I face weaker enemies which were once horrifying)
- motivating loot
- a complex hero stats and skills system like in MM 6/7
- an EASY inventory like in Skyrim (please not the kind of menu like in MM 6/7)

(OH. And I don't really have a big problem with those old inventory systems. Even 9 has them. One just has to learn to be patient when looking for something and to sell off what isn't important.)


1- good story line (mainly introduction)- first succes
2- keep similar gameplay system like prev. MM (of course few good new upgrades can increase fun :D
3- Of course the keep the things they made MM the real and true MM:
A- Nice levelling system
B- Ranking of specialities (expert, master, grandmaster)+ many specialities (disarming trap, learning, etc...)
C- Spells (growing up and changing with ranking)
D- Classes (barbarian, mage, druid, dwarf, elf, etc...)
E- Dungeons (Every single town should have at least one)
D- Loot from every single beast (of course bosses and rare loot from better or rare creatures)
E- Obelisks
F- Arcomage(so much fun in every single pub :D)
G- Treasure chests (single, advanced and BLACK)
H- Weapons (nice variety and classes)
I- Good old faces (like Roland, Archibald, etc...
J- Reputation of course
K- Changing the environment (map) with events, depends on playing.
L- Elements of magic divided
M- Alchemy
For sure there is a lot of other things but if you will keep those the game will be really MM and what players will like on it.

Quests that do not necessarilly needs fighting (if towns are big enough), multipath quests that cannot be redone (your choice has a consequence).

Acromage would seal the deal for me as the other commenter said - that would be sheer fun! And I'm sure you guys own the rights to it with the rest of the M&M stuff, so bringing it back in Legacy would be awesome!

Acromage would seal the deal for me as the other commenter said - that would be sheer fun! And I'm sure you guys own the rights to it with the rest of the M&M stuff, so bringing it back in Legacy would be awesome!


2. Hard to kill quest monsters which has to be killed for cool quests. Like super-ancient Behemoth's liver needed to complete unique dagger which you need to open The Queen Shellfish's shell.
3. When you can lead angry wyverns to AvLi to fight guards.
4. Riidles as DUCHU said.






2) Variety in dungeons.
3) Don't create too many houses in towns, I remember I disliked it in MM9 (in one particular town which was like a square filled with houses, unlike for example Free Haven where there's a lot of houses, but they aren't in one place and thus are distinguishable).
4) MM does a good job with alchemy - you don't lose much if you do without it, because you can buy black potions in shops later on. Just make sure you keep it that way, because alchemy gets boring on subsequent playthroughs.
5) Different difficulty levels.


And a very long game.
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