- Ubi_Irina
20


Hey, maybe it'd be a great idea if one of those characters was a traitor, leading to an ambush scenario and ultimately an "escape" quest? Or if he robbed the party during nighttime, triggering an optional quest forcing you to track him down?
The more depth and surprises, the better! :)


By the way, will there be Alchemy in the game?


I think it'll taste better.




Gotta be risky to get him provide you food.
And anyway you DON'T want to know what is in..

If Might & Magic X Legacy does have the map travelling days (e.g it takes 3 days to reach another part of the map), and having a hireling to reduce the travelling by 1 day, that would be awesome!
I think there should be a balance of combat type of hirelings and non-combat type.
E.g. Combat type: increase Strength, Accuracy, Endurance by 5 per level; increase Swords skill by 2 level OR increase mastery level of Leather armor from Basic to Expert (assuming that characters with Leatherarmor skill is at Basic level)
Non-combat: reduce travelling days, resting is faster, reduce used food (Chef), increase level of identifying items by 1 point, etc.

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["If Might & Magic X Legacy does have the map travelling days..."] → Yes, there will be different ways of traveling available (such as Griffins, a horse-drawn Carriage etc.). However up until now, there is no hireling planned to reduce such costs.
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["By the way, will there be Alchemy in the game?"] → Right now there is no Alchemy planned.
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["Teleport and fly!!!"] → We currently plan for a spell called "Spirit Beacon" which enables you to set certain points on the map you can "teleport" to.
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[“I just also want to point out that in the old games hirelings could also help you make parties which were otherwise very difficult to play.”] → True, I guess some Hirelings will help you within MMX, too. I.e. if you choose a Hireling who gives you all kind of buffs ones a day, it'll help your party if you created one without a Sorcerer. The same applies to the Body Guard who might be helpful if you have a party that only consists out of Sorcerers.
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[“Do we have to pay the Mule? can't we feed it carrots? I think it'll taste better.”] → Hrhr :)



Hireling Combo #01: Scout // Scout
Hireling Benefit: reveals twice the amount of info on enemies (maybe complete stats and everything?) // reduces their aggro range twice // increases exploration range twice
Hireling Combo #02: Scout // Victualer
Hireling Benefit: reveals partial info on enemies // reduces enemy aggro range // increases exploration range // allows party to rest once a day for free
Hireling Combo #03: Scout // Mule
Hireling Benefit: reveals partial info on enemies // reduces enemy aggro range // increases exploration range // adds another tab to the party inventory
Hireling Combo #04: Scout // Chef
Hireling Benefit: reveals partial info on enemies // reduces enemy aggro range // increases exploration range // receive the "Well Rested" buff after properly resting
Hireling Combo #05: Victualer // Victualer
Hireling Benefit: allows the party to rest twice a day for free
Hireling Combo #06: Victualer // Mule
Hireling Benefit: allows the party to rest once a day for free // adds another tab to the party inventory
Hireling Combo #07: Victualer // Chef
Hireling Benefit: allows the party to rest once a day for free // receive the "Well Rested" buff after properly resting
Hireling Combo #08: Mule // Mule
Hireling Benefit: adds two tabs to the party inventory
Hireling Combo #09: Mule // Chef
Hireling Benefit: adds another tab to the party inventory // receive the "Well Rested" buff after properly resting
Hireling Combo #10: Chef // Chef
Hireling Benefit: receive a stronger "Well Rested" buff (2x bonus effect) after properly resting
So yeah, using just the information that was provided to use from the developers, here's my take on how the hirelings could affect the party. Happy gaming!




If at least healer NPC would be available - that would be really useful.

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