- Marzhin93
49

Second of all, I am ever more glad, that you mentioned the possibility of freemovement (MM6-like concept) in future installments. This is something that satisfies me deeply and I would say, that satisfies every fan of MM6-8.



Don't let user created content be the only thing that keeps us from replaying the game over and over...
Don't get me wrong I love games that have tons of mods and such but the core game has to have some kind of replayability.

I've played 1 and 9 once, and didn't finish either of them. I played 2 and 8 twice, and didn't finish the second playthrough. I played 3 and 7 thrice. I've played 6 four or five times, but I've played Xeen twice on floppy, three times on CD, and twice after getting it from GOG. I love Xeen. It was nearly perfection. Not quite as good as the original Dungeon Master (on Amiga), but still, I'd say Xeen was the second and third best tile based rpg of all time. With Anvil of Dawn coming in fourth.
Just please, you must include automapping. The lack of automapping is why I gave up on the new retro-wizardry and can't bring myself to play the old ones again.
I am very much looking forward to what you can accomplish with modern tech and turnbased, tilebased exploration/combat.
And could we have a spell caster who can also open a lock?


That option to switch between turn based and real time combat was an essential part of M&M games for me. I can guess that it's possibly easier to build a gameplay style for a game that is solely turn based but i'd really like to see that option too, in M&M XI hopefully :)






What are the odds of redoing World of Xeen with modern graphics using this engine, BTW? lol
I've been waiting ages for somebody to notice that the old CRPG fans that created the PC market back in the day were still around.
Do me a big favor though, make sure this game is available on Steam and doesn't require any other thing to be loaded or visited to play it.. I don't want to have to log in to some other service after downloading it every time I play..



Of course, I hope you won't just go all Mandate of Heaven on us as soon as MMX meets resounding success and a sequel starts to look likely. I agree, there is space for and even the interest in a free-movement party-based RPG, but then there might be two separate strains of progression from there, one of each style.





Thank you!!

I'm a very happy camper, now.

Thanks for it and thanks for giving your point of view, I think the fans deserved it.
Your approach may indeed be the right one, 1 step back for 2 steps forward, at least it makes sense, now I'm impatient to see the results... and already hoping for M&M XI or XII in an M&M VI-like style.
Impress me with a good game, a strong scenario and I would even go with some extra bucks for a limited edition with cloth map, pretty manual with art work and leather-like cover. After all, it's Might and Magic X and it's not every year that see a 30 years old legend coming back to life. And now I start again missing Ultima, Wizardry and Bard's Tale series too...

Though, I'd also love to see a AAA M&M Rpg with free movement one day (i.e elder scrolls)...

M&M IS A TURN bASED GAME FOR ACTION AND SHOULD STAY FOREVER LIKE THAT.
I hate AAA action rpg, It's not RPG.




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Awww, "Twitch demons" <3
That's my word of the day now, Urieldagda.
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"Somebody here likes Rocky Horror Picture Show's song 'The Time Warp'"
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Very well spotted, Coltrek! :)













Rly good brain practice. i have played mostly all MM series except the 9th one cause it didnt feel right. Dont know if it was the characters u played or if it was the enviorment.
But the best MM game was the 7th one.





I remember the first time casting FLY and just talking a birds eye view on all of the locations, it was a great moment for me.
but not in this game....

I remember the first time casting FLY and just talking a birds eye view on all of the locations, it was a great moment for me.
but not in this game....

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Comments (49)