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Open dev news >

  • Posted By: LE-Lore
  • 26
Tags: Behind the scenes

Comments (26)

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schmoo34
August 29, 2013 19:58:35
Even with the bugs, this game is already 100 times better than MM9. MM7 is the gold standard for me, I don't mind the grid based movement. Nothing about the free movement made MM7 better. What made MM7 good was the jokes, the story, automapping, and character development.

The biggest thing I miss is soon after doubleclicking on the icon, I would hear booming through my speakers "Thump, thump, thump" followed by "3DO". Call me nostalgic, but I really miss that.
3
Legionofdead
August 29, 2013 22:45:37
@SCHMOO34 : it is scary I confess the "3DO"! what effect this game completely on us for so long though! M & M (6) for ever
4
Valadurs
August 29, 2013 22:58:53
I dont want to sound ungrateful because it sure was an entertaining hour. But was this chat somehow helpful for the devs?

Maybe next time you could ask the fans some questions and see if a few good ideas come out of this big brainstorming session :)
0
Marzhin93
August 29, 2013 23:06:35
Me may not have the 3DO logo at startup, but did you notice the reference to New World Computing we hid in the game's intro movie? ;)
3
schmoo34
August 30, 2013 02:10:10
Was the NWC logo on the map with the magnifying glass sitting on it? HA! That is awesome. Great easter egg.

I love the project, I love what you are doing. Keep up the good work.

My biggest pet peeve with most games like this is: I like to compare shop items with what I'm already wearing. 2nd largest is automapping feature must be useful.

In the old days, I had to manually do both. I don't enjoy them one bit. Fully understand that might be on your list! Just wanted to suggest!
1
dafunkjoker
August 30, 2013 07:21:15
@Schmoo and Legion of dead:
Did you notice that the videos are in the installation directory?
Maybe it is possible to replace the intro video with the old 3DO one as long as its also a .wmv :D
3
dafunkjoker
August 30, 2013 07:22:25
nice easter egg btw ;-)
1
SadFerret
August 30, 2013 08:34:22
I can't wai to see the Temple of Meow! :-)
2
DreamWarden33
August 30, 2013 11:58:21
Mamushi can be defeated and he is not that difficult. Conserve potions until you battle him. The Castle opened up when I beat Mamushi. It sounds like the Castle is bugged and is supposed to be accessible without beating Mamushi. Otherwise, the game would be too linear. Has anyone defeated a ghost? I managed to evade most of the ghosts only to run into an Elite ghost who paralyzed my entire party. I think our parties are intentionally too weak to defeat those ghosts.
1
DreamWarden33
August 30, 2013 12:02:04
Excellent start to the game so far! The new M&M game is very true to the old games. Obviously, there are some bugs, but I was able to complete the Act 1 without any major issues. The bug that causes your party to get stuck in battle was the most annoying as I had to reload my saved game several times. Breaking melee weapons during ranged attack is another annoying bug that needs to be fixed. Is the "Repair" skill going to be available?
3
Newellebjr
August 30, 2013 21:18:58
I have enjoyed all of your previous M&M games so far and I have just finished Act 1! I only have a few issues so far. #1 are you planning on allowing the making of potions and magical items? #2 the timing seems a little fast from going from day to night and night to day while walking around! It seamed like I was always having to stop and rest. #3 I had a problem with hiring the cook from the inn and was wondering was that just me or is that a bug? Keep up the good work!!
0
Dveller
August 31, 2013 06:08:36
Developers, you have time to make high-quality game. Don't go on the way of MM9. Return a doll (dummy) of the character, it isn't necessary to save. Make the city more live that doors opened, it was possible to communicate to people. It turns out that in the city there is nothing to do that, except how to come into a bench for repair of the broken subjects. Well and all the rest was already written not once so I won't repeat.
3
SirChet
September 01, 2013 01:33:20
Am I correct in assuming that the castle is not in the released version?

I've cleared everything else.

A tip for those who are having trouble with the bad guy in the light house.

MAKE SURE YOU HAVE AT LEAST ONE SQUARE BEHIND YOU.

Heh heh guess I didn't need to shout, aye?
0
Jogaijin
September 01, 2013 07:12:59
In reference to rangers being weak.. I run with 2 of them since they are SOO OP.. dual wield with either expert tier double sword or double daggers is WAY more DPS than any other class. I double for 30 DMG with swords and quad for 12 damage with daggers + procs. Perhaps you're just not playing them the D&D style =p
1
lordchema
September 01, 2013 14:44:13
hi...no can change lenguaje to spanish.....only game are in english?
0
Steffennord
September 01, 2013 17:58:29
I wish the moving would be a little smoother, and also that the day did not end as quickly. Also the start is kinda hard. Keep having to go to town to repair items and buy rations all the time. But other than that. I LOVE THE GAME! thank you guys so much! just what the industry needed!
1
Jogaijin
September 01, 2013 20:04:09
[URL=http://s59.photobucket.com/user/jogaijin/media/Kyra473.jpg.html][IMG]http://i59.photobucket.com/albums/g282/jogaijin/Kyra473.jpg[/IMG][/URL]
0
Mourdeeb5780
September 02, 2013 00:46:59
HELP!!!! I don't understand why my party members lose use of weapons, shield. and potions and can get the use of them back. I've tried everything including uninstalling and reinstalling twice, even in new game it happens, but I don't know why. This is ruining the game for me.
1
Dveller
September 02, 2013 15:05:46
Dummy of heroes! ! ! Return display of heroes as in MM6-MM8. Your small squares with the spear image (its edges are more exact) aren't necessary to me, throwing, etc. Well think already, you revive a great series, leave that is pleasant to fans. You aren't lazy, waste time, we will be grateful to you.
1
jpbarker1900
September 02, 2013 20:27:30
This may have been asked already, but will the game always move in Turn-based? Or will you be able to alter it with the Enter button as before? Really enjoyed that about the other games. Also, can you move during combat? I have only played a little while and thus far in combat I haven't noticed a way to move during combat.
0
LE-Larissa
September 02, 2013 20:39:08
@SirChet: The castle is part of the Early Access. Maybe you've missed that one? ;)

@lordchema: Spanish localization should be available with the Early Access already.

@Mourdeeb5780: If you lost your attack icons out of the action bar, please open up your spell book and drag and drop them into the action bar again. (This handling will be improved with this week's patch, too).

Thanks!
Anna (LE-Larissa)
0
LE-Larissa
September 02, 2013 20:39:13
@Valadurs: It was helpful as the chat transfers an overall mood of the community directly to the devs and they get a feeling for what you guys find important. But we'll also still ask you guys direct questions about certain game features (i.e. maybe balancing) in future, too! Thanks for your feedback!

@Newellebjr: Thanks for your feedback. The passing of time in MMX will be improved with this week's patch. The same applies to the cook hireling.
0
LE-Larissa
September 02, 2013 20:39:20
Hi guys, thanks a lot for your feedback! It is very much appreciated!!

@Schmoo34: Thanks, nice to read! I'll pass it on to the team! And yes we have the comparing of items on our list. :)
0
jpbarker1900
September 02, 2013 21:39:36
Never mind on the movement part during combat. It is working for me now.
0
OldNick113
September 03, 2013 17:20:43
All my heroes cannot use the weapon (short or range), but weapons inside of sell and new or nondamaged. How I can improve this situation?
0
OldNick113
September 03, 2013 17:24:48
Can you make some remark on map of towns like: smith, temple and so on. At least after first visiting?
2
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