- Ubi-Nicolas
14



This is merely a cleaned version of the main questions asked.
Thanks Narupley for posting the complete logs :)


Is there a scroll or spell to transport to town in act 1?
Silly wabbit, Trix are for kids.











Can you improve these things:
1. Fast travel
2. Some cool manipulate spells for dark path. That will greatly improve playing style like decoy job, fake job, necromancer, counter twisted quest, assassin etc......
3. Addicted minigame, collect card for example and play network with friends. Winner of final tournament will be able to trigger hidden quest in game.
4. Series of grinding quest, they are optional beside storyline

1. Soulstone war
In short: keep monster spirit after dead inside a stone (necromancer job or you can hireling). Train them in Wizard magical pool in Magic Fortress. Upgrade them, ranking them in tier with vast combination of magic and equipment. Let them fight in tournament with friends.






This is partly a psychological problem. People don't want "broken" weapons in their inventory. It would be better to vastly reduce the chances and make the effects of being broken worse.


Although this is completely magical and imaginary world, and materials, as well weapons, may not have anything to do with actual real-world weapons, still I can't imagine that a sword breaks each 10 times I hit somebody. (even if we consider critical hits, on attack or defense) it is still quite high ratio IMO.
Well, 10% is quite ok, if we consider chocolate or glass weapons/armor. :)

Then weapon breaking is a good thing. Cause it adds tactical depth (shoul I repair or cast a spell in this turn?).

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