- LE-Larissa
55



Armor skills are just medium and heavy ? I though there was some light armor skill too ...


We can also add bash door and chests to interact with the environment, and danger sense to sense presence of enemies near the party for example

@Magemam are you talking about something more than the warfare skills? - https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/51f7d290e754b6a367000007
I'm interpreting the warfare skill to be the equivalent to spells for might classes.

Going back previous articles (TRAINERS AND CHARACTER DEVELOPMENT), I found this "When creating your own characters for your party, you can choose the class (which also defines the race)"




*reminds-remains


@MPEGWMVAVI, you cannot create orc freemage. Probably orc shaman, but not freemage. Classes are connected to race. Each race have 3 unique classes.

Here it seems that we'll only have medium and heavy armor skills....

I'm perfectly fine with older looking characters. If one could only choose from children's faces this game would surely not attract middle-aged and older players. That's what I liked about the portraits of Wizardry 8: they were varied in age. So the game fit for old and young.
@MPEGWMVAVI:
Every RPG indirectly proposes a certain class for a specific race, simply because of their default skills. It's just fact. There is no RPG that I know of where this is different.

Another question is in previous articles "Character classes and races", devs mentioned that humans have initial buff (resistant to light magic) different from other classes (Dwarf: more HP, the rest wasn't mentioned). My question is would a Human mage and Human ranger (probably bowman?) has same initial buff. Is race what it counts? Or class options will affect the characters' initial stats?



So that's why a barbarian can only expert the Medium armour skill.

So maybe medium armor skill will cover only light armor like leather armors until Master tier is reach, so the skill allows to use chainmail ?









I'm Ok with the CHOICE of older looking heroes, the choice is always a good thing. But in this case there is NO choice as BOTH female orcs look oldish. So no, it doesn't cover all players from young to old and I can't associate myself with an old character. And your statement about "children" faces is beyond me - young is not only children, I consider people under 30 as young. Both female orcs look 40-50 years old and the male one - 50-60 years (by human standards).

In short: barbarian can be anyone, as it is only label and lifestyle :-)



If it were possible to pick any class to race in this game, we could lose the real difference between different Ashan cultures by replacing it with simple racial abilities.




Dear devs, please do not make free customizastion! We don't need orc knights and dwarf shamans! It's better to make more classes (maybe not in this game, but probably the next part).

When we're creating our party, we first choose class, such as human, then we go to the next page (race), there are (probably) bowman (ranger), warrior (melee), and freemage (mage) available. As to Orc, we have (probably) Cyclop (ranger), barbarian (melee),and shaman (mage).
At last, I think it is just a name diversity.

Correction: we first choose "race" then "class".



MM2 - 8 classes (+Barbarian, +Ninja)
MM3, MM4, MM5 - 10 classes (+Druid, +Ranger)

MM7 - 9 classes (+Ranger, +Thief, +Monk)
MM8 - 8 classes (Knight, Cleric, Necromancer, Vampire, Dark Elf, Minotaur, Troll, Dragon)
MM9 - 2 classes (Fighter, Initiate) with 4 first promotions (Mercenary, Crusader, Scholar, Healer) and 8 second promotions (Gladiator, Assassin, Ranger, Paladin, Mage, Lich, Priest, Druid)
MM10 - 12 classes (Barbarian, Ranger, Freemage, Defender and 8 unrevealed)!

Sorry for my english (



previous M&M games. Looking forward for new classes..








:)
Hey, that's how badass Barbarians are!
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