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  • Posted By: LE-Lore
  • 20
Tags: Game mechanics

Comments (20)

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vaderbg2
October 09, 2013 12:38:49
So the class does in fact have only 3 GM-Skills? And not one of them is unique to the class? At least give him Endurence or Heavy Armor GM if you don't want him to focus on a single weapon.

Mastering (almost) all weapons makes sense because what else would he spend all his human skillpoints on? But with the exception of Perfect Strike, I don't see much reason to play the class. Even the Hybrids will deal more damage because of the huge damage bonus a GM weapon skill grants.

Ah well, we'll see.
2
jsebela
October 09, 2013 17:24:15
Yes, for example I did not see yet class with GM on Sword... Mercenary would be ideal candidate
2
forgottenl
October 09, 2013 17:25:23
I like the idea of being of having a support fighter who can go whatever direction you want during the course of the game. It's for those players who want a character to be able to use whatever super weapon they find. On the other hand I also worry like VADERBG2 that by not GMing a weapon he will be inferior to many Hybrid/Might classes, at least as a damage dealer. With GM dodge and medium armour he seems like he'll be able to handle himself defensively.
4
Szpilus1988
October 09, 2013 21:16:34
Im looking forward for this class. I like hybrid and other "jack of all trades" classes :). It's very comfortable to use that kind of class playing first time this game and test many stuff on that class.
-2
LegacyForTheWin
October 09, 2013 21:19:01
JSEBELA: The blademaster (elf melee class) will get the GM in sword...
0
Istreibitel
October 09, 2013 21:38:50
Honestly, a very lackluster class.
You absolutely have to have GM in your weapon of choice, because of the fact that GM adds 3% per skill point (I assume 7 skill points per mastery level so 84% damage from GM level).
Having every weapon class levelable to master does not compensate at all - in every MM game, there was absoultely no point to skill up more than two weapons, but that was because you could not equip everything in offhand - only daggers (after expert) and swords (after master).
2
Istreibitel
October 09, 2013 21:42:46
Every weapon skill must be GMed by some class in the game. And there is no real need to switch weapons during the game, so question arises - if you are going to use a weapon in your team, why not take the class that GMs it instead of Mercenary?
There must be some disadvantage to classes that GM weapons or advantage to mercenary over them - "flexibility" does not count because you never really use it after you created your party!
2
vaderbg2
October 09, 2013 22:53:22
I think the problem are the 8 starting skill points. If the Mercenary could become a sword GM, why would anyone use another weapon? So what would you use all those starting skill points on? One ranged weapon, your favorite fighting style (shield, 2handed, 2 weapon), dodge, endurance, arcane discipline and maybe air magic. Still 2 points to go and all mercenaries will look alike.

Maybe give him the option to become GM in his weapon of choice when he becomes a windsword?
2
LegacyForTheWin
October 10, 2013 20:20:34
True. So what might help is to alter the concept of the human race. One idea could be to make it possible to spend up to 3 skill points per skill. By doing that you would have really "quick learning" instead of just being "versatile"
1
mr3LiON
October 09, 2013 23:52:03
A versatile guy, who will play whatever role I would like him to? Really?

Just saying...
0
jsebela
October 10, 2013 00:50:05
I think it would also help if when creating a character at start, you could spend more than one skill point on one skill.
That would mean start with fewer skills, but also faster beginning and better chance of party survival.
3
Balginthedwarf
October 10, 2013 05:34:36
Hmm. Air magic's a bit odd. I was expecting the human warrior class to be the one that gets promoted to paladin (as mentioned by a woman in Sorpigal on the Sea). I was expecting a shaman for the orc and druid for the elf. And some kind of crossbow person for the dwarfs :).
0
Balginthedwarf
October 10, 2013 05:34:52
I was also expecting the orcish rouge type to be some kind of aggressive wild hunter. Perhaps the dwarfs will get some kind of battle priest who gets a paladin improvement otherwise it'll probably be the elven fighter type. I was hoping each class would get two possible promotion lines but it seems they're just linear with one option each so far :(.
1
LegacyForTheWin
October 10, 2013 20:22:31
Its not the orc rogue type. Its the orc caster class.
Rogue type will be the Hunter.
-1
vaderbg2
October 10, 2013 07:04:31
I think the human hybrid is the Crusaderr and can be upgraded to Paladin.

I hope that one can become sword GM. And Shield. And Heavy armor. Probably not Light magic, though, which is a shame.
0
Istreibitel
October 10, 2013 08:11:53
Abundancy of skill points? Well DUH! Shouldn't have removed misc skills from the game, should you?
Warrior class needs weapon,style,armor,warfare... only four points. Okay, we can also stuff dodge,endurance,magicres, but those are really miniscule. And we can take air magic last just because we need to spend our last point. But choice is totally absent!
1
Istreibitel
October 10, 2013 08:11:54
Abundancy of skill points? Well DUH! Shouldn't have removed misc skills from the game, should you?
Warrior class needs weapon,style,armor,warfare... only four points. Okay, we can also stuff dodge,endurance,magicres, but those are really miniscule. And we can take air magic last just because we need to spend our last point. But choice is totally absent!
0
mr3LiON
October 10, 2013 09:46:38
By the way? Is there a levelcap? If so, then we will not have enough skill points to spent them on at least half of the available mercenary's skills
0
Balginthedwarf
October 10, 2013 14:05:37
Ah, I found it. Eileen at one of the houses in town tells us that Crusaders can be promoted to paladins. I was expecting the human warior class to be crusader although maybe their rogue/hybrid class will be just that (so crusader where elves get ranger and dwarfs get scout).
0
DreamWarden33
October 10, 2013 23:08:46
Sword GM would be nice to see. Master in every weapon class does not make a lot of sense. You will probably only have enough skill points to focus on one melee skill (two with ranged). Eh, I will try the class out and see what happens, although I do not think I will pick it for the final version.
3
forgottenl
October 11, 2013 14:26:34
I think I might go dual wielding if I build one of these guys. Then I could have access to alot of one handed weapons, switching out and in what I needed. It costs 54 points to grandmaster a skill to level 10, but only 27 to master, so you could say master out both sword and mace (or axe). You also will be able to Master your weapons out fairly early. That makes the Mercenary pretty good mid game, its only late game that he suffers for being unable to GM.
0
Caaaf
February 01, 2014 09:08:22
go 2-handed instead.
You have 2 abilities that guarantees you a crit (windlord and GM warfare). Most of your strikes will be crits. don't put any point in destiny.
Go for Axe or Sword, because the triggered effet on a crit is more dmg, and because of the relics (2h mace isn't available)
0
JackCutlass
October 11, 2013 18:15:31
Loving this class so far. So many ways to go with one. My 'main' hero is a Dual Wielding, dodging type Merc. But I'm tempted to add at least a second one so I can go with an entirely different build.
0
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