- LE-Lore
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1. Is there any sort of jewel or icon that will change colors depending on our vicinity to monsters?(Green for no monsters, yellow for nearby monsters, red for monsters adjacent to party
2. In Dungeons, will they be long enough that you will have to run out and heal (or buy the supplies so you can rest in the dungeon) or will the dungeons be short enough that you should be able to run through without needing to go back to the surface for anything?






Please make sure to add a durability counter to the items.

Are they used the same way as MM3-5? ( spells etc. )
Do you have unique/legendary/artifcats items in the game?

But there is another thing disturbing me: it's the graphics... maybe it's only the screenshots, but the Bump-Mapping of the enemies looks somehow wrong and blockish. Also the surrounding area is pale and textures look kinda blurred - almost ugly. Sorry. In comparison to that I recall the very first Demo-Video having all nice Textures, nice detailed characters, fresh and strong colors in the environment.






PS: cant wait to hear more about broken items as displayed in the last pictures combat log.

Also I enjoy the in the original trailer how the items that you get will pop-up bottom right and of the screen.




- I want battle pause like in MM 6-9, because:
I want to have ability to stop fighting and just run away from stronger mobs or just kill weaker mobs whithot pauseing game (in real time)
- Minimap looks wierd whit this "squares"
Thank you!

To me, it looks like a little beefed-up combat system from MM 3 - 5 which is good and intuitive.
And it seems, the combat log can be minimized / hidden, as there´s a minus symbol in the upper left corner. This is good as everyone can choose to use it, or just a little, or not.
And the graphics: Somehow rue, but I´m sure as this is WIP, it will get the polish, I guess. Yet the nightsky is damn nice I must say





@LASTJACK: I wonder too about the GUI. The bottom area makes the widescreen view even more widescreen (narrower). However having the portraits at the bottom center is more pleasant for the eyes, than having them on the side, so I don't know... still a bit more view space would be nice. Maybe LE should make a poll about GUI Layout :-P but then again, they probably never get finished if they ask the community what it wishes

I was wondering about the blessing which grants 10% light resistance and thought this would be pretty weak.
But since there is also an evasion probability it sounds much better :)
tbh with the current state of the graphics you won't win a prize but:
1st the game mechanics are far more important for me
2nd I like the atmoshpere
3rd this is WIP ;)









Thanks for all your new questions! Please find some first answers within the new blog post, i.e. that you can hide the combat log or that we'll have respawn in MMX. ;)
Don't hesitate to remind us, if your question has not yet been answered.
Thanks!
Anna (LE-Larissa

Or it will be like: my turn (4 attacks), monsters turn, my turn,...?

Wenn man beim Händler einkauft, kann man nichts vergleichen mit den Sachen die man schon ausgerüstet hat. Auch neue Sachen kommen nicht hinzu. zb. wenn man manatränke gekauft hat, dann war es das auch es kommen nie wieder neue beim Händler. Die Sachen gehen zu schnell kaputt. Teleport in Stadt Nichts





Well, my first impression was actually not too good... I think this has to do with the controlls and the tile based movement system. My first fight with a spider was horrible... I think to make this game a success you will need a modern free movement using the mouse (without tiles) and free attack world (no round based, slow, static combat).
With current controls I would call MMX almost unplayable.

What happened to the alchemy and smithing skills? Those are fun!

Is there any way to defend weak party member by stronger one during monster's attack? For example a warrior gets all monster's attacks instead of a mage.

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