- LE-Larissa
82


I also had times when I couldn't do anything at all in combat, and had to restart the game. It's not that I loose the action buttens. I've done that too, but you can put them back. Sometimes you just can't do anything. Is this a bug, or can you simply not do any moves if your party is to tired?




Why player can't drop inventory to the ground? Strange limitation.
What is about flying (spell, boots :)?

*Unable to rest except at the Inn, and party gets tiered to fast (not sure if this is correct).
*Targeting system needs improvements, can't pick your target sometimes clear enough.
*If able, some visual effects on the gear that you put on your character (character displays items put on). would be awesome!








1) Is there a chest to stock items?
2) will be possible to turn off text indicating day or night is arrived?
One or two fold is great but after one hour of playing, it is redundant and pop up is painfull.
3) In M&M 3 or world of xeen, there is a huge combination of effetcs in items.
For example, I finish more than five times M&M 3 and at each time, I had different equipemebnt and items that I don't have in another party.
In M&M 6 and after, it was very limited.


Why couldn't there be non-combat skills? Might and Magic IV and V had them, and if enough party members had the particular skill (which had to be learned in specific locations), they could traverse different sorts of terrains: Mountains, woods, and shallow watter.

I do like the idea of clicking and dragging an icon to a more favorable location, but let's not have it disappear if we accidentally drop it.



Now I have some remarks/suggestions though:
- slower day/night cycle
- it would be nice that there's a text of some kind which tells us what building we are actually about to enter
- an indication of the name of a house(inn/smith/etc)when you hover over the mini-map
- One team member who can give a potion to another in combat
- a healing spell
- don't let weapons break so fast =)
(sorry if some suggestions are in the wrong blog...)


1. I lost my attack buttons, and was furious that i didnt realize they could be reattached from my "Spellbook"
2. on the second guy immediately out of town, i made all my attacks, then he didn't step forward, and after 15 minutes of staring at the screen it never came back to my turn.
3. like everyone else pointed out the passing of time is way too fast. get exhausted after 30-40 "turns" is crazy.i do like that i can rest anywhere with "R"
p.s. I know its beta, I love you.

1) Combat seems to be a bit overwhelming for low levels. With not having heal spell that I was able to find potions seem run out fast.
2) movement see VERY sluggish. To be honest the turn system for this game like this is kind of out dated. I would like to see maybe a time limited when out of combat then turn when in combat.
3) I like the day and night that great but I think it needs to be a bit more stream line not a like a cut scene.
4) Item break that needs to change. Field repairs

-time is running too fast as i say (and many others)
-day\night should be "bit more stream line not a like a cut scene" +1
-items getting broken too fast (2-3 battles)
-potion's shop runing out of potions very fast and don't respawn(
-change default cursor-arrow it looks bad in MM world :) (or maybe it's my problems whith graphics?)
-unable to "scan" enemy stats (how can i decide fight or not? I have been raped by undead and cyclope in cave)

-smugglers capitan don't attack if you let him go in dialogue and player can kill him easy after this.
-pressing F9 to fast load
-unconscious condition don't restor by rest (or maybe it's ok)
-sometimes game stops in turn-based mode, but enemies dont move, and my party too...
-if player attacks non-stop (holding 1) so enemy "walks away" from screen

Inside the town, proportion are juste great, realistic, but when getting outside, it is ridiculously tiny ...

Eventually, i went with 3barbarian + 1defender .... It was far more effective ... when the weaps dont break .....



recycle geypley (flick)
remove unnecessary outlines opponents - they are really unnecessary
increase the time of day and night
and of course, if necessary, hold better release of the product - it will be better and do more but higher quality!

recycle geypley (flick)
remove unnecessary outlines opponents - they are really unnecessary
increase the time of day and night
and of course, if necessary, hold better release of the product - it will be better and do more but higher quality!

One last thing that I managed to fix. I had a K-lite codec pack installed and it seems the opening video for the game did not mesh well with one of the video decoders...reboot required.
good work

-Quest log seems to display more then one text in the same area. After completing first quest I've seen green text over black one.
-Maybe there should be button to end combat round and set unspend actions to defence?
-Please add basic attacks and defense outside small action bar. Maybe some shortcuts?
-I would like to see item comparision with equipped items
-I do not want to exit shop to see what i'm wealding/wearing
-map legend?

2) Breakage too easy and repair means return to city!
3)useful to be able to write tags e.g on shops to save memory!
4) would be nice if world map showed where you are/ local map showed where you were headed for
5) 6 days supplies not enough and cost for 1-6 the same--silly!
6)no restocking of shops especially potions
7) hirelings appear useless

2) 'second rank' light armoured characters seem to be targeted as much as front rank characters so the healer gets taken out early
3)enemies such as nagas seem to be able to do damage on the diagonal--though
4)some enemies do not appear to move till suddenly they attack you even though they are apparently some distance away
5)too few arrows/fight

1. Food is beeing consumed, when party rests in tavern
2. Sometimes enemy just stops making turns. I reproduced it many times, when used "Gust Of Wind" on Kenshi.
3. Sometimes, enemy is shown in other place, while his point on minimap is near party.

My wizard was paralyzed and the only fix was in town, so I headed back there but it was apparently a very long journey because my party got so tired they became feeble minded.
The paralyzed party member is fine when the party is traveling, but if they stop and try to rest I guess she complains too much? :)

Firstly what a joy to discover that M & M old school back today!
M & M 6 in particular has illuminated me during the whole night. I hope to find the magic of the game
I do not know if many players agree with me but I think in any case that the movement system is not very nice, in fact the feeling of moving on as a failure, very square notch game of stop and all but the trips can be compared to M & M 6,
I would Haste can I move with more freedom and fluidity.

Firstly what a joy to discover that M & M old school back today!
M & M 6 in particular has illuminated me during the whole night. I hope to find the magic of the game
I do not know if many players agree with me but I think in any case that the movement system is not very nice, in fact the feeling of moving on as a failure, very square notch game of stop and all but the trips can be compared to M & M 6,
I would Haste can I move with more freedom and fluidity.



As many others have said the day/night cycle is too fast. I should be able to walk a few steps outside of town without having the entire day pass

The gameplay, heroes, skills, artifacts, objects, scrolls, etc, I like them very much.

Has anyone else stumbled into a cyclops cave? It's cool, but all you can do is stand face to face with him because he never attacks and neither do you and you can't leave either.

I'll check back in a month or so.




Core i7-975 ee (4.20Ghz)
12 Gigs Ram at 1800 (9-9-9-24)
Mushkin Sata III SSD
Gigabyte Sniper Board
2 MSI GTX 670
I get 8 Frames per second on VERY HIGH and ULTRA all
I get 10 Frames per second when I drop to Medium all

Interface is still a little clunky.
For the 1-0 at the bottom of the screen, for spell caster need an ARROW so we can have several rows of 1-0 spell slots.
MAP, when hovering over the white circles and doorway icons, need to have pop up text saying what it is - I hate trying to memorize where everything is at. If I was in the world as my characters we would write this down on our map!


However I wantet to report some bugs:
Very often when I try to cange area (Ex. entering the lighthouse, going outside the city, and so on) the game siply doesnt do the action, I remain in the same position and I must restart the game.
I've got problem loading the game, often the game simply stuck, and I have to reboot the game.
The F9 button (quick load) doesn't works, when pressed appears the scheeme as you are died....

I encoutered some problems SAVING the GAME
with traditional save: simply the saved game appears in the list but when subsequently I try to load it doesn't exist. with quicksave: sometime doesn't load the last saved game.
The button "Continue" at the start menu doesn't works.

Thanks for bringing back might and magic series! I have a few notes, but will try not to repeat what others said already:
1. Implement character mana regeneration. Once shops run out of supplies the only way to restore mana is resting. (as far as i know)
2. Fast travel using world map (annoying to repeat slow travel back to town every time someone becomes unconscious or weapons break)
3. Unconscious condition should be removed after resting.
4. Monster rendering distance is way too far


- Enhance Travel System.
- Ability to draw diagonal.
- Set day / night cycle.
Here is the moment which comes directly when I play.

+ des weiteren verschwinden die negativ Symbole bei den Portraits nicht, wenn man Abhilfe geschafft hat.
+ das Spiel speichert nicht mehr richtig.
+ geringe manaregeneration beim laufen wäre gut.
+ die kurze schrittpause zwischen den flächen empfinde ich persönlich als störend.
+ im kampf wünsche ich mir einen kampfrunde-aussetz-button

I could be nice to have:
-reapair
-medicae
-treasure hunting (some teams will be without mage and his magic eye)
-lore (id items)
-hunting(id monsters, gain food)
-alchemy
if you fear about skill points just add them as new skill group with separate skill points pool. I would really be great if my team could have that skills and use them even to solve some puzzles and quests.
Combat formations could be nice. shooting form back line

Also would be great to be able to not just rest, but also skip time and see current date and time.
Cheers






1) night/day cycle are too fast.
2) interface at merchants store are not ergnomic. It's less ergonomic than worlf of xeen. When I can buy items, I can't see caracteristics of items equipped.
3) There is a lack of loot. In 4 hours, I have less loot than in 30 min of M&M 3 or WOX.
4)static screenhots of house (merchant or not) are very ugly. Those of M&M 6 or even WOx are better.

6) no animation in merchant store. In M&M 3 or wox, there was a little animation.
7) no french voice (in wox there was french voice). I hope that there will be french voice in final version.
8) some texts in french version are not translated.

Dans les anciens M&M, on commençait avec 13-14 HP et on combattait des ennemis avec quelques HP. Ici on commence avec 50 HP mais on combats très vite des ennemis avec 100 à 300 HP, des ennemis qu'on rencontrait au niveau 10 après avoir pas mal visité dans les autres M&M.
On recontre très vite un cyclope avec 500 HP à peine niveau 2.
Il faudrait peut être revoir cette progression. C'était plus doux dans les M&M.

11) graphics are a little coulourless. It's less colurfull than in world of xeen or m&m 3.
12)interface is not very clear. The button to rest is not available directly. We must open inventory for rest or click on shortcut button (r).
13) There is lot of alaising even with max details (1080^p with gtx780 and all options at max).

15) weapons and armors are broken too easily. Somtimes, weapons are broken as soon as the first attack is made.

1. Time. If my math is correct to walk out of Sporgial to the world from the blacksmith shop past 4 buildings is 27 tiles that equals over two hours to go less than 1/2 mile. In the world it is worse. 16 tiles equal 4 hours of time.
2. Shops don't respawn.
3. Combat freezes?
I will probably wait till you release it. I hope you do I would hate to lose out on the early access fee.

2)make sure each character has at least 1 spare weapon to avoid the tedium of going to town. Quick travel over explored areas (even if this consumes food) would be useful.

I saw a video of Wasteland 2, an old school RPG, and there are combat skills, thieves skills, social skills, scientific skills etc .....


Now I don't know if this is done on purpose but,
1 -After I cleared out all the brigands my mage died to a spider. I restarted to a previous save, went out to do it all again, and everything I killed was missing.
2 - will there be a way to put notes on the map? that would be very nice!
TY, M&M superfan







1 is there going to be potion making. like M&M 7
2 weapons disapeer from quick slot they remain on character
3 Duel wielding is not working
4 I agree on day and night its too fast
5 notes and map signs
6 shops restocking
7 barrels wells permanent stats
And most of all Thank you for yet another Wonderful Game
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