The second official patch is here!


Today we are happy to present you the second official patch of Might & Magic X – Legacy Early Access. As well as delivering many game improvements, we are very excited to announce that this second patch for MMX Early Access comes bundled with the MMX Modding Kit, allowing you to create your very own adventures!


Second Official Patch for Might & Magic X - Legacy Early Access


Before we talk about all the exciting things we have in store, we wanted to thank you all for the numerous messages posted on the Open dev blog and forums. MMX would certainly not look so gorgeous today without you.


Let's talk about the Modding Kit release first! We really wanted to get this powerful kit into your hands as soon as possible, so that you can dive straight into creating and playing mods before the game is actually fully released. In addition to this, we are currently developing a new feature for the website, the Maps & Mods tab, which will enable you to share your mods with other fans and track down the best mods out there. This feature is not ready yet, but our web developer (Open Dev Blog’s father Supacoco) is working hard to release it before the end of the year, and when finished it will be accessible to everyone from the Open Dev blog.  


Modding Kit of Might & Magic X - Legacy


The Modding Kit is an extremely flexible, feature-rich tool, and we wanted to show you some examples of the amazing mods that it can produce. That is why a few weeks ago we contacted two modders from the MMX community--one from RPG Codex and the other a MMX Ultimate Adventurer from the Open Dev Blog! They are currently creating their own mods that will be available when the Maps & Mods feature goes live. If you too are interested in modding, then you should totally check out the following guide: MODDING KIT GUIDE.


With the Modding Kit installed you can immediately start creating your own adventures or just have fun discovering all its features. However you use the kit, what you learn will be very valuable in the near future when a special modding contest is announced… Watch this space!


Now let’s check out what this second patch brings to MMX!


Here are the new features of the Second Official Patch:

  • New interactive objects have been added: Liquid Barrels and Buff Statues.
  • New game options. Barks can now be deactivated, and the same goes for game messages and floating damage numbers. You can now also change the opacity for tooltips and the quest/action log.
  • Korean language version is now available.
  • And last but not least, you can make your own notes on the Minimap. (cf. article Feature Preview: Map Notes)


In addition, some important bug fixes have been implemented:

  • Several issues where players got stuck in combat have been fixed.
  • We also fixed several bugs where people got stuck outside of combat.
  • Several UI overlaps have been removed.
  • Items should no longer disappear from your inventory when moved.
  • Various buttons and interaction icons that didn’t work have been fixed.


Notes on the complete patch can be found here. All in all, since the last patch, about 150 bugs have been fixed. However, we didn’t strip Mamushi of his right to move diagonally and attack within the same turn. It’s a feature!


Sc*mbag Mamushi




  • Using old saves from previous versions of the game will cause issues. For example, items at the vendors will be displayed in the wrong order and items that you had in the inventory before installing the patch will be lost. Therefore, we recommend that you start a new game after updating the game.
  • For Uplay customers, it is crucial that all 3 parts of the 2nd patch are installed before loading the game.


Finally we are still working on the following known issues:

  • [Freeze][Save/Load] The battle turns won’t end when encountering Brigands in the 1st floor of the Lair of Thief, after having the game saved and loaded again in front of the opened middle door.
  • [Freeze][Iven] Game freezes if the player interacts with the door and afterwards fights Iven’s brigands.
  • [UI][Options] The drop-down Language menu in Options cannot be fully displayed.
  • [Monsters][Animation] Monster animations move slower than their actual speed. E.g. Player can see monsters' red spots shown in the minimap, even though the monsters didn’t move or are not yet in the line of sight. Sometimes monsters will move two tiles in one turn, because their animation in the previous turn was delayed.
  • [Condition][Feebleminded] The portrait UI will become disordered when a character suffers the Feebleminded Condition from monsters.


Once again, we would like to thank everyone who helped bring this game forward with their comments, feedback and bug reports. Your contributions are very much appreciated, keep up the good work!




Your MMX team



Content of the patch




  • Modding Kit
  • Added Korean language version
  • Exchanged Secret Door models
  • Added Narrator Dialog after Death of Mamushi
  • Added Narrator Dialog in Front of Portmeyron
  • Added some new Interactive Objects (LiquidBarrels, Buff Statues )
  • Trap rework: traps now have a damage range instead of a fixed damage value
  • Start menu extra option added (with credits and modding sub options)
  • Passive abilities are added to the Spell book
  • Information added about abilities and spells of the advanced classes to party creation
  • Loc Patch 8 integrated
  • Added game options for:
    • Disable barks
    • Disable game messages
    • Floating damage numbers
  • Change opacity for tooltips and quest-/action log
  • Implemented new interactive objects: barrels, shrines, fountains and crystals
  • Indoor scene music for Sorpigal’s chapel and town garrison
  • Monster animation update (some creatures have new and updated animations)
  • Minimap Notes implemented


Bug Fixes:

  • The combat with Iven will get stuck by following certain operations.
  • Enemies will repeat their dying animation and sound with a high probability.
  • The camera keeps turning to the ground in melee combat when interacting with the hillock at the same time.
  • There are some interactive objects which cannot be opened in world map.
  • The battle turns will freeze and cannot be recovered when encountering Coral Priestess in 3rd floor of Castle Portmeyron under certain circumstance.
  • Iven still has the ability "Focused" which should already be removed.
  • Iven loses melee attacking animation sometimes.
  • The exhaustion message in combat log frame will refresh at every step after loading.
  • The further damage of Poisoned condition is triggered by the process of in-game timer shaft.
  • The name of quest which received from Eileen displayed differently in dialog HUD and quest HUD.
  • Combat with brigands gets stuck by following certain operations.
  • Debug info appears in "Class" page when creating a new party by "Manual Creation".
  • The "Into Battle" button in Random Creation is not functional randomly.
  • The button "Into Battle" will not be functional in Creation under a certain circumstance.
  • The actual costing is not inconsistent with the displaying price of items when in warrior mode.
  • Game gets stuck when accepting quest from Maximus at certain condition.
  • The party gets stuck at a certain place in Castke_Portmeyron_1 under certain situation.
  • A lot of areas lost collision in map Agyn Peninsula.
  • The cure time of the altar is infinite, that may cause some unbalanced problems.
  • The "Select Difficulty Mode" page overlaps with the main menu after pressing "Exit to Menu" button within 16:9 resolution screens.
  • The party cannot pass a certain door in Castle_ Portmeyron_3 after killing Iven.
  • Ability "Focused" never triggered and replaced by ability "Boss".
  • The ability "Retaliation" can be triggered by range attack.
  • The party will slide to 1 or 2 tiles after killing any spiders.
  • The aggro-flag will turn yellow even if monster in the barrel have been killed under a certain circumstance.
  • Equipping a shield can't increase the block chance any more.
  • All increased damage values from skills are incorrect.
  • Items in vendor won't be refreshed if the next day coming without resting.
  • The character who cast Challenge on monster may not suffer damage from monsters' ability Sweeping attack.
  • The spell "Identify" cannot be applied if players put all unidentified items in Hireling package.
  • Monsters will stand after death in specific condition.
  • Enemies will lose their dying animation with a high probability.
  • The spider, Militia, Elite Militia & Luke will keep moving forward if the party keeps attacking and switches characters rapidly.
  • Player should pay 1500 gold again to hire the Pack Horse, but the shopkeeper said the party can take it for free.
  • The camera can spin around the hillock even if there's an obstacle at the grid which player stands.
  • Some NPCs in Sorpigal have the same appearances and portraits.
  • A warning message pops up after pressing ATL+F4 in game under certain specs.
  • Mamushi can both move and attack in one turn.
  • There are no traps in game on version 9017.
  • Teleporter at lighthouse 4th floor cannot be interacted when glowing.
  • Champion monster never dropped any loot after being killed.
  • Player cannot select the target when in ranged combat.
  • Player cannot get training or quest from Hamato.
  • The value of tooltip opacity in option menu is not functional.
  • Graphic of the shopkeeper in potion vendor displayed improperly.
  • There is a short line at the top of the "Adventurer" image in the "Select Difficulty Mode" menu.
  • Some items on help menu have extra obvious outlines.
  • The camera displayed improperly after encountering a Spider from barrel.
  • The chest box near Bear's room is not in the center of screen when turning camera towards it.
  • The text in the intro video cannot display completely under 800*600 resolution.
  • The option in dialog when talk to Aonbarr is not translated.
  • Some texts in options are not translated in Chinese.
  • Overlapping text in game menu.
  • Character can equip a spear without learning skill "Two-handed".
  • The textures of a room near stable are incomplete when using 4:3 resolutions.
  • An arrow overlaps language menu in options.
  • There will display double tooltip of the equipped two-handed weapon when comparing with the items in the inventory.
  • The price of players' item displays improperly when doing comparison with items in Vendor.
  • No further information displays in game message, when Elite Coral Priestess casts spell to a paralyzed character.
  • Add durability to equipment in order to reduce the damage frequency.
  • The message when moving to the entrance of dungeons is improper.
  • The magic damage displayed improperly after comparing 2 weapons with different kind of magic damage.
  • Rogue Mage's magic spell - Battle Spirit works incorrectly.
  • Attribute adding button cannot be clicked randomly.
  • Chinese translation of the option in Orlene's dialog is improper.
  • The {0} variable is improperly displayed in the tooltip of "Defend".
  • Monsters who have the ability "Boss" will be triggered twice to resist "Stasis".
  • The character who is in negative condition (Dead) still can open the secret.
  • Certain Items displaying above the mini-map are improper.
  • The effect of Torchlight will vanish after swithing scenes.
  • Information of broken two-handed weapon will be displayed twice in the tooltip of the hammer.
  • The attribute from ranged weapon affects improperly.
  • The log window cannot unfold when clicking the red X button to close the mini-map.
  • Monster will skip his turn when he suffered spell "Entangle" under a certain circumstance.
  • The unconscious character still can be poisoned by the Spider Queen.
  • Items in inventory keep disappearing without warning message as long as I drag them from slot to slot.
  • There are unexpected characters displaying in the game message of Traps.
  • Mamushi's ability Vindictive will be overwritten by Sweeping Attack.
  • Language in Options cannot display completely.
  • The quest log frame becomes corrupted after quick saving and loading the game.
  • 3D model of the monsters will be missing randomly.
  • The "Identify all items" still can be clicked even there isn’t any unidentified item.
  • The tooltip of entrance on area map will remain on screen after being activated and triggering dialog.
  • It would be better to highlight Gold amount in reward game message.
  • Player cannot exit the dialog of "Hamato" after selecting 5th choice "Back".
  • The "miss" order in game message is randomly inconsistent with the tooltip of Shadow Cloak mentioned.
  • It actually displays a Buy Price, but is named as Sell Price in the tooltip of looting items.
  • It's improper to display a sell price for looting gold.
  • The texts "Level Up" will not disappear after dialog HUD appears.
  • Patch v1.1.1 cannot be applied.
  • The "Load" button is not greyed-out while no save-games exist.
  • The interaction icon is missing at a certain place in lighthouse_2 and player cannot pass it by pressing "Space" button.
  • There is an extra bracket in Aonbarr's dialog.
  • The descriptions of all slots in vendor are same.
  • The game message when monsters are performing Retaliation is disordered.
  • The game message of Mamushi's ability - Push displays at an improper time.
  • The graphic quality in Uplay patch version is much darker than raw version.
  • The map will lose functionality after players progress to Spider Lair without opening them.
  • One word is wrong in the Credits.
  • The attribute "Ranged Evade Value" is not displayed in game.
  • The bonus effect of skill Arcane Discipline is improper.
  • The game crashed randomly when activating Uplay overlay by pressing shift+F2 and then talking to NPC.
  • The spell Dark Vision has no function.
  • Player cannot retreat anymore when standing on a certain place in lighthouse_2.
  • The "Random Creation" cannot be clicked under certain situation.
  • The "Continue" button cannot be clicked even there isn’t any skill points left under certain situation.