You can already play the Freemage, the Ranger, the Defender and the Barbarian in the early access version of the game. We will reveal the next classes in the coming 4 weeks, starting today with the magic class of the Orcs: The Shaman!
(Stats and details may still change until final release. Attributes are according to the “Default” Shaman. If you create your own party individually, you are able to change these stats as you like.)
Orc Shamans are a strange breed. They act as mediums between the material world and the spirit world, which they refer to as the “Dream World”. To enter this realm, they undergo deep trance rituals, the nature of which is specific to each Shaman. From their journeys into the “Dream World”, the Shamans bring insights that help them draw magical powers from their own demon blood.
Being Orcs, Shamans have raised resistances and above-average Health. Due to their savage nature Shamans do not need to rely on their magic alone - it’s mainly up to their individual taste whether they specialize in the utilization of magical foci, or complement their arcane skills with martial power by wielding spears or clubs. Shamans can control the four magic schools of fire, water, air and earth while excelling the latter three. Shamans are the only class that can reach the Grand Master Rank of the Arcane Discipline Skill making them the most magic resistant class in the game.
The Shaman benefits from the Orcs’ Specialties:
- Additional safety roll (20% chance) to avoid the conditions “Paralyzed”, “Sleeping”, Poisoned”, “Feebleminded”, “Weak” and “Cursed”
- Any damage versus demons is increased by 20%
- Any critical damage is increased by 20% of the normal damage
The Shaman has the following skill profile:
The advanced class of the Shaman
Blood Callers are Shamans that use bloodletting rituals to amplify their magical powers and conjure the more devastating spells. They are justly feared by even their Orc brethren, because their magic has a cost that can lead them, or their co-ritualists to succumb to Chaos, or death...
The advanced class can be unlocked by a quest or NPC and grants the individual character access to the Grand Master Skill tiers and improve the character with additional attribute points and additional resistances.
Passive ability “Blood Magic”: The Blood Caller restores Mana for Health lost due to enemy attacks.
Why would you want to have a Shaman in your party?
Being less versatile than the Freemage in terms of accessible magic schools the Shaman makes up by higher physical and magic resistance. Should the Shaman run out of Mana she can still deal decent damage with a mace or a spear.
(Please note that all info provided within this blog post and seen on the screens are still subject to change until final release of the game.)