- LE-Lore
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Questions, is it possible to increase your skills even after reaching grandmaster ? And is it more expensive, like in old mm, to increase skills at higher level ? (in old mm, to increase tthe skill to level 2 you need 2 skill points, and to increase to level 10, you need 10 !)

Also grandmasters found in remote locations like in
mm6 dark master was found in Paradise Valley also the towns should have many trainers.

Choice between return to the city to increase level or continue dungeons before leveling up, was an important choice.
2) Why inn like in M&M 3 or world of xeen doesn't exist?
Inn allowed to change my group creating a new player character.


I also miss the old "softskills" like disarm trap, identify item, perception, identify monster, alchemy
To be honest I am afraid this game will lose something which was very important for me in the old M&M Games: complexity.
As I also wrote, I am not very happy with the auto level up.
The last screenshot with Aladin the trainer looks like you do not plan trainers who only train one certain skill?
I hope I am wrong! Searching for the trainer gave the game much more depth.

Last article said: "When starting a game of Might & Magic X, you will have two options: either start right away with a default party (more details below), or you can manually choose and customize four different heroes."
But in this article: "you can either create it manually, use the default party or the random option"
So if I don't want create my own party will it generate randomly or it will be a party created by the devs manually?


And I love this open development idea. Never seen that before.
Even if I am gonna miss some features (town portal being one) I will definitely buy this game!
Hope that the enthusiasm of players and developers alike (maybe paired with commercial success) encourages Ubisoft to stay on track and revive the series and stay true to the essence of the M&M games!

A mm6-7-8 like inventory would be soooo great =(

Also I don't mind having auto-level ups. As long as the skill tiers require training its still a good system. I played all the previous M&M games and won't really miss visits to trainers.







That's detail, but for me it's REALLY important



http://au.ign.com/wikis/might-and-magic-ix/Promotions

First of all, requiring a teacher necessary for an advanced skill tier makes sense. However, leveling up followed by automatically skill points gained is not logical. You can't become more skillful when fighting/killing a monster, can we? Anyway, that's just my point of view.

Third, paper dolls are important as well as larger icons in the inventory! These two features make characters in M&M games more vividly. You can't pick something and put on a character with nothing changed. I think interaction is significant.





M&M6: http://youtu.be/YJEj5D85BhI#t=0m26s
M&M8: http://youtu.be/FdeioVndUhs#t=2m35s


To atributes (at) - I think it would help, if there was pop-up bubble that appears when you point cursor at at, explaining what that at does. BTW, where is the Luck?














It somehow defeats the purpose of old school... new rules?
These are more like mechanics... not rules.
Please bring back the old attributes:
might, personality, accuracy, intelligent, luck, endurance


the 2 screen is even more confusing because the gender selection is nowhere to be seen.

And I agree with those who ask, "Why re-invent the wheel?" If you are aiming at a niche audience, then keeping in that niche as much as possible seems to make more sense to me. It is probably too late to change back now.




So when you reach grandmaster on a particular magic school, will it be usefull to put again skill points in it (will it be at least possible?), or just focus on the magic attribute ?


I hope I am wrong and have a bad eye for these things, but this game reminds me a lot of MM9 in terms of design and some mechanics. I really hope that it will not end the same way..


Thank you so much for all your comments and feedback. It's very much appreciated! As there have been so many questions, we just created a new blog post to answer them:
https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/51ed67a6e754b61a55000004
(We'll still get back to you to some of your new questions ;)).
Thanks,
Anna (LE-Larissa)


Please consider ROLLING character attributes as an option!
For some of us, this not only harkens back to our P&P times (as well as older CRPGs such as, well, what do you know, M&M!), we also considered it an entertaining way to create our parties. I would spend literally hours. Allocating skill points, on the other hand, just seems a bit bland.

Realistic, maybe, but I don't play RPGs for realism.





Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!
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