- Ubi-Nox
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2: Posibility to hire characters during the game in M&M8 was very interesting. If I Hired some character by mistake I could change that at any time. Also it was cool just to hire new class character and do promotion quests and see promotion process and changes.




The game seems really beautiful, with really nice immersive interface !
If there are no social skills, well that's ok, as long as the game keeps a certain complexity, like in old MM ... We trust you on how you'll make it complex and interesting, i'm sure it will be great
It's bad for paper dolls, but i totally understand the time/money restrains ...

Good new about chests - I like the looks, bad new about paperdolls, but alternate idea sound good too, well it is something at least.






Once again though.... THANKS for reviving this amazing RPG!!





When you have 2 Hirelings and there is a quest combined with a new Hireling, you will need to fire one of your exisiting Hirelings. You'll be able to re-hire your original Hireling at the very same spot, where you first hired him. ;)
So Hirelings can be changed pretty easy, however party members cannot.
Yes we'll have lot's of different items, also with pre- and suffixes.
No multilevel Class transformation, sorry!



No Alchemy.
No Arcomage.
No Merchant/Disarm Trap/ID Item/Other Miscellaneous Skills (hirelings isn't an excuse).
No Level Trainers.
No inventory management.
No paper dolls.
No increasing skill levels after grandmaster.
Only one promotion line.
Are you guys serious? I would gladly wait longer and have a real M&M game, rather than play a half-assed one.

Btw. a minor critics - but that may just be me: I have seen that there is a color gradient behind some character portraits. The color gradient is "divided" in the middle to imitate a glass effect (I think). However in my opinion this looks unnatural and "blocky".




No Arcomage and no paper dolls? Who cares? 1-5 never had those. Only one promotion? Heck, MM6 & MM7 were the only ones that had more than one promotion. MM8 had one per class and 1-5 had no class promotions.
Relax and stop being so hyper critical people. I'm sure constructive criticism is appreciated but they're making a new game in the series, not MM6.5

1. This game will be released on steam too --> no uplay? It's as good as bought :D
2. Thanks for clarifying that there will be individual trainers
3. I am pretty curious about the new disarm trap mechanics (won't miss the skill then)
4. Really beautiful chests!
Ofc there are some oldschool things mentioned by narupley which were essential/will be missing but the good news prevail

Yes, I didn´t play Xeen, nor Corack and Sheltem tale (Sci-fi BTW), mainly because I didn´t have patience with interface. In MM6 it was very intuitive on other way.
In short, they deal with conservative players, which want nearly same experience as they remember. So changes in UI are very unwelcome in their eyes and complaints are to be expected.

Wow did not realise that we would miss all that, only knew we would miss some skills and the paper dolls
:(. I am sure Ubisoft should have the heart and kindness (doubt it) to give you more funds to put these old school things back. I'm already sad there ain't no paperdolls....

Basically follow mm6-8 and none other might and magic game :P

Yes, an unconscious party member does not receive XP.
More info & details on skills + blessings in MMX will be revealed on the blog this week! Stay tuned ;)
In regards to the fight system: MMX is a turn-based game, learn more in our blog posts: What is MMX and/or Tilewarp.
More details on the fighting system will be revealed on the blog in the future, of course!



There is a 'customization' tab in character creation window, in which - I believe - one can choose the gender and the look of a given hero. I know, I know - it doesn't make any sense at all, so I apologize solemnly if it is not indeed the case.




I can guarantee there'll be dragons. You simply can't have a fantasy RPG with no dragons.
Hell, maybe we'll be lucky and the Mega Dragon will show up again to make a guest appearance. (Not sure if that would be a good or a bad thing, to tell the truth...)

Honestly, if HE was returning as the villain, that alone would be worth playing the game.

Please find some feedback in our recent blog posting, inter alia about the creature count, about Sheltem, about Grand Master etc. pp.
Hope you enjoy it! ;)
Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!
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